How many humanoids fit in a 10′ square when NOT in combat?

A typical humanoid, in combat, tends to occupy a 5′ square. Whilst brandishing sharp &/or dangerous weapons this just makes sense. Rules change for squeeze situations, pending relationship(s) – be they friend, foe, romantic (thus both), necessity (neither) or ‘strictly business’. These ‘combat &/or squeeze’ rules are somewhat realistic, makes intuitive sense and work well for in-game rulings.

Contrast this with reality:

Real world humans do not tend to observe nor respect one another’s boundaries. See any concert, crowded elevator, zombie movies – or try to enforce social distancing in most retail locations – you will observe very different situations.

Why This Is Relevant To D&D & To ALL ‘Role-Playing’ Gaming:

  • Seven goblins in a snowfall, backed up to a tiny bluff. Whilst huddling up to a tiny fire they are hit by bon-firing / cantripping that hits a large number of them.

  • Whilst thirty-three zombies cluster-reach through a portcullis a large urn of oil (above) pours & splashes down and is set ablaze.

  • Three clumsy ogres slip-fall into a 10′ cube-pit and seek to angrily push-throw one another out.

  • A blue dragon (lightning: ‘long and narrow’) breathing on the crush of two phalanx groups clashing – how many are shocked?


What is squeezing? – this defines what is in the 5e rules on squeezing during combat, including more squishy shapes, oozes and such.

Can medium creatures squeeze into smaller spaces? – this rehashes the rules quite well, including what a squeeze does to combat tactics.

What minimal space can a creature go through whilst squeezing? – this one requests information how much space a single creature (usually medium humanoid) needs. This also seems to suggest that i will also not find an answer for this ‘how tight is a group’ question.

Question Repeated: What rules exist in any edition to tabulate density of crowded groups in tight, pressing, forced or out-of-combat situations?

Note to editor: I searched Stack Exchange and found the above three previous questions / if i have missed this please accept my apologies. Also, any ruling from any roleplaying book, even if not 5e, could be excellent – i am encouraging any answer at this time. A good answer might even be from people who run concerts, dances or any other crowded pre-COVID events that – any that manage flows of moving-standing persons. Any guide would help. I may have to repost this in a different section of Stack Exchange or even (shudder), Reddit.

Are the orcs of the D&D core canon not above eating sentient humanoids?

Are the orcs of the D&D core canon cannibals, i.e. not above eating sentient humanoids?

As far as I can remember, Tolkien’s orcs seem to have no qualms about doing so (thanks for the link, Flamma), though I’m not sure they would’ve eaten their own kind as well.

What’s the official stance (if there’s any) on the feeding habits of DnD’s orcs?

I’d be most interested in v3.5’s “core setting” or that of the upcoming Next’s (and least interested in v4’s anything :)), though a comprehensive but abridged history could be a nice plus.

How can I become an invalid target for spells that target humanoids?

One of my players is a druid who would like to be able to change their creature type so that they become an invalid target against spells that target humanoids. First party WotC content (including UA) is preferred, though items from previous editions are also acceptable that can be supported by gameplay in 5e.

A spell scroll of Nystul’s Mystical Aura in D&D5e is the closest I’ve found so far by allowing the target’s creature type to be changed for divination spells, but the target is still physically its original type and may still be valid against spells targeting humanoids.

How can an Undead Necromancer make other Humanoids detect as Evil Undead?

I am planning an encounter in which a cabal of evil undead necromancers fortify inside an important building with some commoner hostages, disguising the commoners in the same clothes as them to dissuade random attacking and force negotiations.

This tactic could easily be defeated by spells such as detect evil or detect undead, so how (if they could) would the necromancers protect against such common spells? What kind of contingencies would they prepare for such tactics?