Do Genasi tolerate low temperatures better than humans?

one of my D&D players just created the new character – The Fire Genasi Warrior. Our story probably will be placed in the Icewind Dale. I’m new in the D&D and you know – still learning and getting new things. My questions are:

Do Genasi tolerate low temperatures better than humans? And does their body give off any heat?

Does @GabeJamesGames Class Modifier Module Under-power Humans?

I recently came across Gabriel Hicks’ narrative-driven character creation module for ability score increases being based on class rather than race. I loved the idea – both from a story-telling perspective, and also because I never much liked the inherent speciesism in racially derived ability score improvements. So I shelled out $ 5 and downloaded the module. If you’re interested, you can find it here:

The TL;DR is that for each class you’re asked three questions based on your character’s backstory, and on the basis of that you get stat improvements across up to three abilities. For example a cleric gets an uplift in Charisma, Strength and Wisdom based on whether you consider your cleric to be more battle-oriented or magic oriented, whether your first instinct is might or charm, and whether you consider yourself a divine beacon or a brave voice of reassurance. Based on your answers, you might get eg +1 wisdom +2 strength, or +2 strength +1 charisma, or even one of each.

Instead of taking your ability score increases from your race, you take them from this system. I tried it out with a Dwarf, and compared it to the standard approach, and felt both were playable.

I then tried a human, and came to the conclusion that the human gets a rough deal – lacking some of the benefits from other races, humans get +1 ability scores across the board… for… well for being human. Whatever class I picked for my human I ended up just 3 down… ok sure I could be +2 and +1, but I could be +1, +1, +1, with no upside.

My conclusion was that much as I loved the idea, and it seems to work for some races, the humans just seem to miss out.

Have I missed some subtle thing? The author is no fool… and I want to love the idea, but I think the effect would be I just wouldn’t ever play a human.

Has anyone had experience with this module, esp. as a human player?

How much do the humans on absalom station know about aliens?

I have just started playing Starfinder, and I am thinking of making an Xenophile character who only knows what common knowledge there is to aliens refusing doing further research since she believes she cannot truly know aliens without actually meeting them.

Since my character will not have any training regarding aliens, what I want to know is how much does someone that is part of general public know about aliens in Starfinder universe? Is it to the level of knowing there are creatures out there that are not human without knowing any specifics, or are there lessons at high schools regarding alien culture and how to interact with them, or is there exchange programs for alien students with each student getting a non human?

Role playing games with no humans [closed]

Because of story setting no humans should be available as playable entities, instead other creatures some of which might look or resemble humans and some of which are not even humanoid are playble.

This however puts some worries on me, is anyone even gonna play my game? As far as I know all famous rpg’s game have humans as playable characters and its common that humans are also the most played entity in such games.

Should I just change my games lore and avoid wasting my time?

Are Half-Elves supposed to have a slender build like Elves, or are they supposed to have a build that’s intermediate between Humans and Elves? [5e]

The Player’s Handbook’s weight descriptions for Half-Elves are inconsistent. The Half-Elf section in Chapter 2 (pg. 38) says:

They range from under 5 feet to about 6 feet tall, and from 100 to 180 pounds, with men only slightly taller and heavier than women.

However, the “Height and Weight Range” table in Chapter 4 (pg. 121) gives a weight formula for Half-Elves of 110 + (2d8) x (2d4), which is 114 to 238 pounds.

This is very different.

Do we have any reason to label one description Correct and the other A Mistake? The 2018 PHB Errata are silent on this point.

Looking at the rest of the table’s formulas, Humans are 114 to 270 lbs, whereas Wood Elves are 102 to 180 lbs and High Elves are 92 to 170 lbs. (I’ve excluded the Drow because they’re significantly shorter.)

So are Half-Elves supposed to have a slender build like elves (100-180 lbs), or are they supposed to have a build that’s intermediate between Human and Elf (114-238 lbs)?

[As a side note, changing the Half-Elves’ weight modifier in the table from its current 2d4 (which is like a Human’s) to only 1d4 (like the Wood and High Elves’) would yield a calculated range of 112 to 176 pounds.]

Do we know what skin tones humans can have in D&D lore?

This question is inspired by What different skin colour can a tiefling officially have?

From the 5e Tiefling player race description, Infernal Bloodline section (PHB, p. 42):

Their skin tones cover the full range of human coloration, but also include various shades of red.

Emphasis mine.

It occurred to me, I don’t think we have the full range of human skin colours described anywhere. D&D Beyond says:

humans of the Silver Marches have every possible variation of coloration and features.

But is it every possible variation from real life? If so, does it include blue, for example? Or is it every possible from existing lore?

Fifth edition rules and lore would be preferred, but given that data on this topic seems scarce, older editions or lore not tied to specific edition would be OK, too.

If rules or lore are world-specific, please specify what world is it. I’m mostly interested in most popular worlds, like Forgotten Realms, to keep answers useful for most “regular players”.

Is Humans from Reikland all Doomed?

In the Character Chapter, in Species Skills and Talents, Humans (Reiklander) (p36), the list of talents suggest that you have to choose between some talents. Here is the way it is written:

Talents: Doomed, Savvy or Suave, 3 Random Talents

When I read this line, I see a symmetry: [Doomed, Savvy, Suave]/[3 Random Talents]. It made me think that we have to choose between Doomed, Savvy and Suave, but I don’t know if it’s true.

Can humans of House Tharashk develop the Mark of Finding?

After reading through Eberron: Rising from the Last War, I have noticed a conflicting statement regarding the Mark of Finding. On page 32, Half-Orcs and Dragonmarks, it states:

The Mark of Finding appears among half-orcs of House Tharashk. Strangely, both orcs and humans associated with the house cannot develop this mark.

This directly conflicts with the information found on page 41 which goes into detail about the Mark of Finding:

Alone among the dragonmarks, the Mark of Finding is carried by two races: humans and half­ orcs.


If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook, aside from age, alignment, size, and speed.

Additionally, there is nothing under the House Tharashk subheading about humans being unable to develop the Mark of Finding. Further, on page 37 under Dragonmarks and their Houses, both humans and half-orcs are listed as being associated with House Tharashk and the Mark of Finding.

Is this some kind of editorial/printing error or is there some piece of lore which allows both of these claims to be true?

Strategies for handling age of maturity dissonance for Aasimar (or other plane-touched) born to humans?

I find the fact that elves don’t reach adulthood until they are 110 relatively straightforward to work with, since the children and parents are aging at the same rate and their cultures are built around their rate of maturity.

On the other hand, aasimar, tieflings, oreads, etc. seem trickier. Many plane-touched humans are born to two regular human parents (due to plane-touched blood further up their family tree). These children don’t reach maturity until they are 60, but their siblings are adults at 15. If their parents were 25 years old when the child was born, the parent will be 85 when their “little angel” is ready to support himself. In many families, this would mean that plane-touched children will be a terrible burden — likely one born by two or even three generations.


  • Our “little angel” took 4x as long to mature mentally and emotionally as his human siblings, not learning to read until his early-20s, and not safe to leave unattended until his early-30s
  • Our “little angel” took 4x as long to mature physically, crawling until he was 5 years old and staying in diapers until he was 12
  • Our “little angel” will often end up being raised by three generations, with his parents, siblings, and finally nieces or nephews each raising him for 20 years apiece before handing off the young aasimar to their own children.

I don’t have any problem with saying some plane-touched humans live like this…it’s very interesting, plausible, and flavorful.

Saying all plane-touched live like this on the other hand seems counter to the flavor of the world. Frankly, this “kid” (living in a medieval world) is going to likely be seen as stupid and weak, and likely a horrible curse on his poor parents.

Flavor-wise, I’d imagine many plane-touched people are just as fast learners as their sisters and brothers; it’s just that their aging slows to a crawl when they reach adulthood. (This doesn’t seem to be supported by the rules saying they won’t be able to reach 1st level until they are 64+ years old…but the fiction of the world just seems poorer if there aren’t aasimar who are exceptional as youths…for a reason other than exceptional developmental delays.)

How do you play this? Or do you hand-waive it differently?

Has this been addressed by Paizo in any way? (In this case, I’m curious about official statements, but just as interested in how you’ve had success playing it).

Also note, if Alex the Angel has a plane-touched daughter each with Hanna the Human and Emma the Elf, both daughters will reach maturity at 60, but the one with human siblings will see her brothers mature at 15…and the one raised by elves will speed past her fellows, maturing in half their normal rate.

Do Half-elves or half-orc count as Humans for the Favored Enemy class feature?

I am using the dndbeyond character builder to create a ranger. If I pick humanoids it does not list half-elves or half-orc but it does list humans, elves and orcs.

I see three possibilities:

  1. I can not choose either one;
  2. I can get half-elf if I pick human or elf or I can get half-orc if I pick human or orc;
  3. They forgot to include them.

I am in a group that is new to 5th and we are only using the Player’s Handbook. I haven’t seen anything in that book that covers this.