Does the Hunter Ranger’s Giant Killer allow you to grapple or shove with the reaction?

The Hunter Ranger’s Giant Killer feature says:

When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.

Since it says "you can use your reaction to attack that creature" without specifying that it has to be a melee weapon attack, could you instead use "special melee attacks" like grapples or shoves for this reaction?

Is it possible to use the Hunter ranger’s Volley ability with the Hail of Thorns spell?

The Volley option for the Hunter ranger’s 11th-level Multiattack feature says:

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

The hail of thorns spell description (PHB, p. 249) says:

The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

Is it possible to use Volley with hail of thorns?

I believe that when the character hits the first creature with Volley, hail of thorns is triggered.

How does the Hunter ranger’s Horde Breaker feature interact with the Mounted Combatant feat’s ability to redirect an attack to the rider?

Roger is a Hunter ranger that has chosen the Horde Breaker option for the Hunter’s Prey class feature (Player’s Handbook, p. 93):

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Roger fires an arrow at Michael, a creature with the Mounted Combatant feat who is currently astride a horse. Roger then uses the Horde Breaker feature to fire a second arrow at Michael’s mount. Michael uses the second bullet point of the Mounted Combatant feat (Player’s Handbook, p. 168) to change the target of Roger’s attack:

You can force an attack targeted at your mount to target you instead.

Does Michael get targeted by two attacks? Or is the second attack no longer permitted, because Michael is not a valid target for Roger’s Horde Breaker attack?

Do the Hunter ranger’s Extra Attack, Whirlwind Attack, and/or Horde Breaker features work together?

At level 5, all rangers get the Extra Attack feature:

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

At level 3, the Hunter ranger archetype gets Hunter’s Prey, which lets them choose from 3 possible features. One option is Horde Breaker:

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

At level 11, Hunters gain the Multiattack feature, which lets them choose between the Whirlwind Attack and Volley options. Whirlwind Attack says:

You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Am I right that Whirlwind Attack can not be used with Extra Attack, because you do not use the Attack action to make a Whirlwind Attack? Generally, can Extra Attack be used with any of the Hunter ranger’s special attacks?

I think with Horde Breaker, the “different creature” clause excludes any creature originally targeted with Whirlwind Attack. This means unless you have a reach weapon, Horde Breaker is useless with Whirlwind Attack. Am I mistaken?

hunter multi pet power?¡ pathfinder

ok here is a very tricky question about my build we i want to play multiple animal companions and for some reason people tell me that it cant be done yet i read level 1 class features and i found this:

https://aonprd.com/ClassDisplay.aspx?ItemName=Hunter

The hunter’s effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the companion’s statistics and abilities.

they key here is "more than one source" so im getting 1 companion at early game, my big cat

the second companion im planing to get is a magical beast (to be chosen) for that i need to have level 7 and this feat:

"https://aonprd.com/FeatDisplay.aspx?ItemName=Beast%20Speaker"

Beast Speaker Source Heroes of Golarion pg. 21 You have trained in the ways that the beast speakers of the Tekritani once used to ally themselves with magical beasts.

Prerequisites: Handle Animal 7 ranks, animal companion with effective druid level 7.

Benefit: You can select a creature from the list of magical beasts to serve as your animal companion. You acquire and advance this beast companion in the same way as an animal companion detailed in the class feature that grants you access to your animal companion. You can also dismiss the creature, as dictated by your class feature.

You must meet additional prerequisites to select a companion with an Intelligence score of 3 or higher, as described in each creature’s entry.

lets say i pick the basilisc for the sake to make it.

the question is cna i keep my big cat + basilisk?

second question can i keep big cat + basilisk + another random companion at level 20?

Huntmaster (Ex) Source Chronicle of Legends pg. 28 At 20th level, the hunter learns to control all manner of beasts. The hunter gains a second animal companion. Her level is considered four lower for the purposes of her second animal companion. The hunter can use her animal focus feature to grant each animal companion a different animal aspect.

and the third and more controversial question is does this pet follow the "stack wording rule"? as my level 1 feature states that they stack my druid level which overrides the -4 penalty level from HUNTMASTER level 20 capstone.

to elaborate more a beastmaster ranger can keep multiple companions with its base class but they get -3 druid level on their ranger base level for the prupose of animal companion levels, also they SHARE the levels so a beast master ranger level 5 can have 1 pet level 2 or 2 pets level 1.

beast master info:

https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/beastmaster/

A beast master forms a close bond with an animal companion. This ability functions like the druid animal companion ability except that the ranger’s effective druid level is equal to his ranger level – 3. The ranger gains a +2 bonus on wild empathy and Handle Animal checks made regarding his animal companion. Unlike a normal ranger, a beast master’s choice of animal companion is not limited to a subset of all possible animal companion choices—he may choose freely among all animal companion choices, just as a druid can.

The beast master may have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion.

For example, a beast master with an effective druid level of 4 can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion.

thanks for your time.

Is the ranged attack bonus +27 for a maxed out 20th level archery-styled Hunter with applicable RAW magic items?

Background: I’m DM’ing a quintet of players whom I let accumulate a bit too much AC-boosting stuff and so are very hard to hit with weapon attacks (at 12th level they’re all near AC 25, and one has a Cloak of Displacement). For narrative reasons in the campaign, I need to send an elite solo NPC at them who can land several arrows in a surprise ambush attack despite their being invisible as they enter a large hall.

Constraints: I want to do this “fair and square” with a RAW-built NPC whose attack rolls can be out in the open on the table. A Ranger’s Conjure Volley spell isn’t good enough because a couple of the PC’s are very good at Dex saves, and I want a very strong chance of them all getting hit.

Proposal: If am correct, a 20th level Ranger (Hunter) with the Archery fighting style is the ticket, if she has Oil of Sharpness applied to five +3 arrows and a +3 bow, and Wis 20 and Dex 20 (realistic with the 5 ASI’s a 20th level Ranger has). If I add this up correctly it is:

+5 (Dex)

+6 (Proficiency)

+2 (Archery Fighting Style)

+3 (Oil of Sharpness)

+3 (Magic Ammo)

+3 (Magic Longbow)

+5 (Foe Slayer feature, one shot per turn only, but can be chosen after the roll)

= +27 with Foe Slayer; else +22.

Using her Volley feature for her action, she can attack all five of them in her initial ambush (surprise round), with one shot of her (post-roll) choice getting a +27, and the rest +22.

This will use up five magical (and oiled up) arrows, and the players’ invisibility is ignored for purposes of these attacks due to her Feral Senses feature. At the end of all this, it’s fairly likely that she hits on all five shots, or darned near so.

Am I getting all of these calculations (and rules interpretations) correct according to RAW?