How does Monster Slayer’s Hunter’s Sense work with illusions?

Would he receive information about the creature’s vulnerabilities based on what it appears to be, would he receive no information about the creature as if it were hidden from Divination magic or would he just understand that this is an illusion based on "magically" part of the ability description?

(…you gain the ability to peer at a creature and magically discern how best to hurt it…)

Can you tell if someone transfers Hunter’s Mark or Hex if the original target is reduced to 0HP?

The spells hunter’s mark and hex both have this clause:

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to [mark/curse] a new creature.

Both of these spells have spellcasting components that would be observable to another creature when the spell is cast. If I want to mark or curse someone, anyone nearby will know.

If the original target is reduced to 0HP, is it observable in any way should the caster choose to transfer their mark/curse to another creature? Or is this essentially untraceable after the initial casting?

Obviously for this question, I am ignoring a sorcerer’s Subtle Spell metamagic. We can also assume that this is not from stealth; the caster is not trying to hide what they are doing, this is more about whether or not there is anything to hide beyond the initial casting.


  • Is a creature aware that a Hex or Hunter's Mark spell has been cast on it? (but related to the initial casting from stealth)
  • Are Hunter's Mark and similar spells noticeable to the target? (duplicate of the above, still about the original casting)
  • Does moving the curse from the Hex spell to a new target have any spell components? (regarding if this transferring part has components)

Using Hunters mark, Zephyr Strike and Dread Ambusher in same round would this work?

I have a 3rd level gloom stalker and I have an idea. I have doubts that this will will work according to RAW and I just want to make sure.

A little background. Five highway bandits in a wooded area robbed a friend of the party and I know where to find them or at least a real good idea.

My basic idea is

1)Cast Hunters Mark to target a bandit before combat starts- I haven’t read anything saying that this starts combat

2)Start combat and make me attack which benefits from Hunters Mark. The rest of the party is going to try to stay hidden

3)Cast Zephyr Strike which ends Hunters Mark

4) attack with Dread Ambusher

5)Run if need be. I know they have ranged weapons and I want to make use of cover

I am a little unclear if I cast a spell in between attacks. As a side note I am trying a melee based ranger and have pole arm mastery

Is a creature aware that a Hex or Hunter’s Mark spell has been cast on it?

Both spells have a verbal component when casting them, but they can both be cast from 90 feet away, possibly from stealth or while the creature is distracted, so it may not notice the casting.

I’m sure the creature would feel the disadvantage to the chosen ability from Hex (would feel/be clumsier if Dexterity is chosen, or short of breath and tired if Constitution is chosen, etc), but might not know the cause. And would an actual mark appear on the target if Hunter’s Mark is cast on it?

Would they maybe need to pass an Arcana check (or passive check, maybe) to discern/notice what’s affecting them?

Can I move Hunter’s Mark to a new target while in Wild Shape?

Following up on:

  • Are the attack of a Wild Shaped druid considered weapon attacks?, and
  • Can you move the Hunter's Mark spell on the same turn that the affected creature dies?


My druid/ranger has Hunter’s Mark active on target one. Target one dies while I’m wildshaped in, let’s say, a dire wolf. On my next turn I want to move the mark to target two. Can I do that while still being a beast?

The spell mentions:

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Does the Blood Hunter’s Crimson Rite work with the Monk’s unarmed strikes?

I want to make a level 2 monk that multi-classed into blood hunter for 1 level.

If I did that, would I be able to use crimson rite on my body, and have my unarmed strikes be 2d4 + my dex modifier? And if I was able to “cast” crimson rite on my hand, would I have to do it twice for both my hands or would 1 crimson rite count for both of my hands? Because that would be 1 weapon.

Can you move the Hunter’s Mark spell on the same turn that the affected creature dies?

The hunter’s mark (and also hex) spell contains the following text:

[…] If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature […]

Does this passage prevent the following scenario:

  1. Cast hunter’s mark on somebody
  2. Your turn ends
  3. Another one of your turn’s begins
  4. You kill the targeted creature
  5. You place hunter’s mark onto a new target as a bonus action

Is step 5 in the above prevented from working due to the wording of the hunter’s mark spell? It seems like it would be to me, but perhaps I’ve missed something somewhere.