I like the idea of creating a tricky, illusion-wielding, stealthy Cleric of Sivanvah (“patron goddess of illusion magic, tricksters, and those who keep secrets”).
I know I can make a Cleric with the Trickery domain (or one of its subdomains) for a smattering of tricksey spells. I know that if I use the Ecclesitheurge or Theologian archetypes, I can use my non-domain slots to cast those spells more often… but I will still have very few illusion spells to choose from. What I’d like is divine caster:
- Whose spell list contains more than 1 illusion / level
- (Bonus points) if it provides enough skills points to more easily be stealthy
Is there a Pathfinder class (or, more likely, archetype) that casts Divine spells but has access to a significant number of illusion spells?
My DM might consider 3rd party, but 1st party is preferable.
I recall in Warhammer v1 that Clerics of Ranald (their god of thieves) used the Illusionist’s spell list, but otherwise worked as Clerics, and I wonder if I’ve missed an archetype somewhere that does something similar.
If not, I feel like the classes that comes closest to my vision currently would be a Sorcerer or Mesmerist, reskinned as divine…but I wonder if there’s something better out there (perhaps as an archetype for Clerics, Inquisitors, or Warpriests).
My DM is creating a new 1e campaign and wants to include starfinder elements such as items and classes to it. I’m planning on creating an spellcaster and am wondering if I should work towards the holographic eyes implants or whether to stick with traditional illusions. Is there any real advantages or disadvantages between the two? Can holograms trick robots and cameras? Are illusions more versatile? Should I just learn the holographic image spell if the dm allows it?
I was wondering what would prompt an investigation check into an illusion. The description of illusion spells (such as minor illusion and silent image) say that a creature can take an action to make an investigation check against my spell save DC to identify an illusion.
This “take an action” means that the NPCs have to make a conscious decision to make this check, otherwise the mechanic would be completely broken, with the caster forcing everyone to constantly make checks while an ally with truesight tears them down with no resistance.
So my question is what would prompt an NPC to make such a check? Would it be that the illusion is out of place, seems particularly odd, or something along those lines? This is never really specified.
In spells such as Phantasmal Force, the description says that:
The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC […] While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm.
This means that any event that might cause the target to question the illusion and lead to an investigation check are now rationalized and no longer seem “odd” by the target. So what sorts of events would cause this check in this setting?
The phantasmal force spell can be broken if the victim examines the illusion and makes a successful investigation check against the spell’s DC.
What general guidelines should I use to decide when the victim of phantasmal force should use its action to examine the illusion?
Suppose the caster makes an orc think it is being attacked by a wolf.
Should the orc always examine the wolf until the spell ends? Or should the orc use its action to attack the wolf, defend itself, or run away?
I had made a new half-elf sorcerer who will soon be a rogue multi-class. His spells are based off of what a rogue would choose them to be, such as fog cloud, mage hand, and minor illusion. In addition, I chose prestidigitation in the hopes of combining with minor illusion, using one for sound and one for an image.
Yet it was never clear to me if I could just use minor illusion twice, as it is a cantrip. This will free up a cantrip spot for a more offensive spell, seeing as all of my other spells are more ability than offense. We are playing D&D 5E.
Can I have two castings of minor illusion active at the same time?
Can I create a lens that will function as a magnifying glass or spyglass with Minor Illusion Using the illusion as a focus to warp or bend light as a lens might.
Alternatively, can Prestidigitation Create a spyglass or magnifying glass?
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
Recently as a player my party fought against a creature that could paralyze you if you looked at it. Since my rogue has now seen it, would it be possible to replicate this using Minor Illusion by creating a image of the creature, and would it work the same way or be less effective? Could this also be used to replicate the attack the creature used that could kill if you failed the saving throw?
Is there a good spell or combination of spells that will allow me to cause opponents to see their allies as the enemies they are fighting? Either one on one or in groups? The intention is to make them fight their allies thinking that the allies are the enemy.
The best i can think of is using Major Image and placing it over another creature, so that his companions see him as the bad guy. Then through concentration I can manipulate the illusion to make it look like its fighting… Unfortunately that would only work for one attack because once the illusion is touched the opponent can see through it… Any other options?
If a level 20 Wizard (School of Ilusions) casts Invisibility on a creature and then uses its 14th level ability illusionary reality to make the invisibility "real", what happens?
The spell text reads:
you make the area immediately around the target’s space appear dangerous in some way. (XGtE, pg. 161)
And the spell’s 10d10 damage triggers when,
the target is moved out of the illusion…or reaches any part of its body through it.
It seems this can be interpreted to mean the illusion appears on all sides around the target and not necessarily above the target. Can a creature with immunity to restrained and a flying speed avoid the 10d10 damage by flying up and out of the illusion?