Recently as a player my party fought against a creature that could paralyze you if you looked at it. Since my rogue has now seen it, would it be possible to replicate this using Minor Illusion by creating a image of the creature, and would it work the same way or be less effective? Could this also be used to replicate the attack the creature used that could kill if you failed the saving throw?
Is there a good spell or combination of spells that will allow me to cause opponents to see their allies as the enemies they are fighting? Either one on one or in groups? The intention is to make them fight their allies thinking that the allies are the enemy.
The best i can think of is using Major Image and placing it over another creature, so that his companions see him as the bad guy. Then through concentration I can manipulate the illusion to make it look like its fighting… Unfortunately that would only work for one attack because once the illusion is touched the opponent can see through it… Any other options?
If a level 20 Wizard (School of Ilusions) casts Invisibility on a creature and then uses its 14th level ability illusionary reality to make the invisibility "real", what happens?
The spell text reads:
you make the area immediately around the target’s space appear dangerous in some way. (XGtE, pg. 161)
And the spell’s 10d10 damage triggers when,
the target is moved out of the illusion…or reaches any part of its body through it.
It seems this can be interpreted to mean the illusion appears on all sides around the target and not necessarily above the target. Can a creature with immunity to restrained and a flying speed avoid the 10d10 damage by flying up and out of the illusion?
I am starting a new campaign and decided to play a wizard this time around. I was looking through the different schools available and reading guides (Treantmonk’s among others) and saw illusion as one of the most liked ones. However, my DM and one of the other players have tried to dissuade me from this choice as a lot of higher level creatures (our last campaign went from 1 – 20) have true sight thereby making the illusions worthless.
My question is: How can an illusion wizard still be effective against creatures with true sight for a campaign that will extend to level 20?
My party is being scryed on by an enemy. We are all low level and don’t have access to second level spells yet. Can I get out paper and quill, cast minor illusion around myself as a 5ft cube of hollow stone, and write down sensitive information. Then pass the folded up paper to a party member and cast the illusion around them so they can read it? My theory is that because the scrying sensor is always 10ft away from the target they would just see a block of stone.
On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration.
I am Dming a DnD 5e game. I have a player who is trying this out. My thoughts are wild shape says you can’t cast spells, and tricky domain says you cast spells as though you were in their space. So RAW it seems you can’t. Their argument was…
I was thinking you can’t cast spells because you don’t have hands or a way to do the verbal components, but since you control the duplicate at will, then you should be able to have IT do the Verbal/Somatic stuff.
Thoughts? I’m pretty sure RAW its not allowed, do you think it would create an unbalance to allow it?
Many illusion spells, such as minor illusion and silent image have a clause that reads:
If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
The illusions often have a method or two in the spell description explaining how a creature can determine there’s an illusion, but I’m wondering what other methods, if any, would allow a creature to discern an illusion.
This answer states (and I concur) that there’s nothing in the text that would indicate that the methods given are the only methods to discern the illusion and many people seem to agree that illusionists are not subject to their own illusions, even though that isn’t explicitly mentioned in the spell description; another potential method for discerning illusions is by being told by a trusted ally that the object/creature is an illusion, although I don’t see people talk about that as much. Thus, it seems likely there are more potential methods people may be familiar with as well.
What methods do you allow characters to use to discern illusions outside of those that are mentioned in the spell description, why, and how do you effectively communicate your decision on the issue to players? I suspect there has to be a consideration of game balance, ease of adjudication, and believability, among other things, so I’m hoping to hear about how decisions actually play out when used at the table.
The Minor Illusion spell say:
If you create an image of an object – such as a chair, muddy footprints, or a small chest – it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the object reveals it to be an illusion, because things can pass through it.
Can the illusory object block light? And if not, what would a creature see?
For example, could a vampire mage use the Minor Illusion cantrip to protect himself from the light of a sun blade? Could a wizard create an illusory box around a torch to “turn off the lights”?
Major Image (relevant sections):
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20.foot cube. The image appears at a spot that you can see within range and lasts for the duration.
As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.
I initially presumed this to mean you can create an illusion limited by the 20ft cube maximum size, and then the illusion can move within the original 120ft casting radius, with no option to leave it. But upon reading it again, it seems that if the caster is within range of the illusion, the character can command the illusion to move outside any initial range, and indeed can have the illusion follow the character around the map for miles. Is this correct?