If I Animate a Corpse made real by the Illusory Reality Ability, does it become an illusion after 1 minute?

To better explain my question, the process follows as such step by step (Assuming the caster is of a level to cast and use all proposed abilities):

• Spellcaster casts Major Image to create a corpse on the ground. • Spellcaster uses Illusory action & a Bonus action to make corpse real. • Spellcaster casts Animate Dead on the corpse.

Now, here’s the proposed question. Illusory Reality only lasts for a minute. Does the creature stay undead or does it become an illusion after one minute is up as I no longer left it as it was?

Please site sources and keep your answer/interpretation RAW.

Can the Illusion wizard’s Illusory Reality feature be used to pass through a Wall of Force or Forcecage?

This is a follow-up to another question of mine: Can Nolzur's Marvelous Pigments be used to open a hole or door through a Wall of Force or Forcecage?

Illusionist Wizards get the Illusory Reality feature at 14th level (PHB, p. 118):

By 14th level, you have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. When you cast an illusion spell of 1st levei or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross.

The object can’t deal damage or otherwise directly harm anyone.

The Forcecage spell states:

A creature inside the cage can’t leave it by nonmagical means.

And its box mode states:

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it

The Wall of Force spell states:

Nothing can physically pass through the wall.

Can Illusory Reality be used (e.g. by making the illusion of a door real) to pass through a Wall of Force or Forcecage?

What happens to the secret message at the end of the duration of the Illusory Script spell?

The illusory script spell allows one to hide a secret written message that either appears unintelligible or appears to be an unrelated message to anyone other than the intended recipient(s). The spell explains clearly what happens if the spell is dispelled:

Should the spell be dispelled, the original script and the illusion both disappear.

This is certainly a handy security feature: dispelling the illusion won’t reveal your secret message to snooping spellcaster. However, the spell is less clear about what happens at the end of the 10-day duration. A spell that ends due to reaching its duration is not “dispelled”, so the above clause would not apply directly. The only reference to the spell’s duration is in the first sentence:

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.

So, what happens when the duration of illusory script elapses? Do the illusory script and the real message both disappear, as when the spell is dispelled, thus ensuring that no one other than the intended recipient(s) can ever read the message (without truesight)? Or does the illusion disappear, leaving the real message plainly readable by anyone?

Undead tripping an illusory pit trap–how will they react?

My PCs have cast a Silent Image over an open pit trap. There will be undead following them who will trip the trap–only, will the trap really be tripped if the illusion of the floor remains despite a zombie having fallen into the pit?

Question 1: Will the saving throw for the trap be the Silent Image saving throw and/or the pit trap saving throw?

Question 2: If one undead creature fails the save(s) and fall into the pit, then how will the others interact with the illusion/pit trap. Can a zombie or skeleton believably know that there is an illusion there once an ally zombie or skeleton falls in?

Can a creature be so sure of the illusory nature of an illusion that he need not spend his action to investigate or interact with it?

I am specifically asking about the many spells that contain the following text or similar:

If a creature uses its action to examine the [illusion], the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.

The RAW answer seems to be no, even when considering outlandish illusory effects.

A creature can be certain of himself that what he is perceiving is an illusion. However, the illusion would not appear faint until interacted with or investigated. It does not seem to me that simply by observing an illusion and deducing it for what it is, no matter how sure of himself a creature may be, would constitute interacting with it, or (especially important when in combat) does it constitute investigating it with an action. That creature would still, on some level, need to check his certainty by doing one of the previous things.

There lies an inherent uncertainty factor in illusions, no matter how positive a creature is about a particular illusions’ true nature. Being “sure” of an illusion and suspicious of one, while differing levels of certainty, seem to both not be sufficient enough to determine that illusion is fake and see through it.

Am I correct? (For those in the know, should I post this as answer to my own question or is this appropriately asked?)


https://rpg.stackexchange.com/a/86921/49864

Possibly related. This answerer suggests that a caster need not interact with or examine his own illusion in order to see through it. There are some ridiculous conclusions to draw here about an illusionist being susceptible in some fashion to his own spells. Perhaps casting an illusion is enough of an interaction so as to reveal it to the caster as fake.

Note that the accepted answer implies a caster may actually be susceptible to his own illusions. I digress.


Does Minor Illusion break only when someone spends an action to investigate it?

Related, though this question and its accepted answer do not fully address what I’m asking, only how much intent is necessary between an interaction and an illusion.

How to two castings of Mirror Image interact when one starts losing illusory duplicates?

Inspired by this question: Can you cast Mirror Image twice on successive turns and have 6 duplicates of yourself instead of 3?

Mirror Image (PHB, pg. 260) says:

Three illusory duplicates of yourself appear in your space. […]

Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. […]

A duplicate’s AC equals 10 + your Dexterity modifier. In an attack hits a duplicate, the duplicate is destroyed. […]

The PHB says in Chapter 10 under “Combining Magical Effects” (PHB pg. 205):

The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect – such as the highest bonus – from those castings applies while their durations overlap.

If you have two castings of Mirror Image on you, then you will only be under the effect of one. However, which is the most potent as the one that is currently “active” starts losing duplicates?

For example, is it the case that the active one must lose all duplicates, then when you have none left, the second one “kicks in” and you have 3 again, or is it the case that as soon the first casting loses one, the second one is considered active, so they effectively swap back and forth, so you end up with 3, then 3, then 2, then 2, then 1, then 1 duplicates, before finally both spells end?