I was looking at a construct’s immunities and noticed “immune to magic” in its list. Naturally, this means you can’t really cast spells at it. But what about weapon enchantments? Do enchancement bonuses have no effect when attacking these creatures? Do enchants like flaming and frost not do damage to it? Furthermore, would an alchemist’s bombs damage the creature at all? Since they explode using the alchemist’s own magical powers.
According to Xanathar’s Guide to Everything:
Resistance and Vulnerability
Here’s the order that you apply modifiers to damage: (1) any relevant damage immunity, (2) any addition or subtraction to the damage, (3) one relevant damage resistance, and (4) one relevant damage vulnerability.
Even if multiple sources give you resistance to a type of damage you’re taking, you can apply resistance to it only once. The same is true of vulnerability.
What counts as “(2) any addition or subtraction to the damage”? It seems like these additions or subtractions will bypass damage immunity.
I was reading through dmg and I came across a magic item named Vorpal Sword. Description states that it is a magic weapon, If I am not wrong magic weapons bypass resistances and immunities against damage types, but in the description it also states it ignores resistance to slashing damage. Am I missing a point why would dmg specially state it ignores resistance to slashing damage.
For my first example, let’s say that a creature has contracted Filth Fever, and subsequently gains immunity to disease. The source could be anything, a Periapt of Health, or perhaps they gained their third level of Paladin, granting them the Divine Health ability.
What happens to the disease?
Is the disease removed completely and instantly? (this seems highly abuseable)
Do they retain the disease, but its effects are suspended until they no longer benefit from the immunity, ie taking off the Periapt, or falling and losing their Paladin class features?
Do they continue to make saves against the disease, but without suffering the negatives of failed saves, until eventually they save against the disease and shake it off? (This one makes the most sense to me)
Do they continue to make saves against the disease and suffer its negative effects until they are cured?
Second example: Fear effects.
Lets say a Paladin and Antipaladin are in a throw-down. The Antipaladin uses intimidate to demoralize the Paladin, which, due to his Aura of Cowardice ability, allows him to succeed and makes the Paladin shaken for 4 rounds. The Paladin backs up to outside the aura, regaining his immunity, then walks back in. Is he still shaken, or is he fine now?
I always wondered how the two interacted. What if I cast Wish, copying the spell Contagion (5th level), at a rakshasa? The creature is immune to spells of 6th level or under, but does my spell count as 9th level because I used wish, or 5th level because the effect is that of contagion? Perhaps it counts as 9th for counterspell purposes, but 5th level for immunity purposes? If anyone has an answer, I would love to hear it.
How does the cantrip Infestation interact with immunity to poison?
I really like this spell for my Druid and I was wondering if the non-damage effect of the spell would still take place, even if a creature has immunity to Poison fails its saving throw?
You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1., north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.
Obviously the damage would be zero, but would the affected creature still have to make a Saving Throw and, on a fail, cause it to move in a “random direction”?
Thanks for your help with this.
Does Immunity to a type of damage or Resistance to a type of damage count as Damage Reduction?
For example; a player has time to prepare before a fight with a creature that is resistant or immune to poison.
Are there ways to negate poison resistance or immunity? (Even temporarily by magic, an item, or other means)
Of course it’s possible to avoid their special resistances by utilizing a weapon with a different damage type, but I am wondering about ways a PC could negate them instead.
(Answer should be based on officially published content only)
Let’s say a creature (like a devil) is normally immune to fire damage. The unfortunate devil is within 30ft of a Grave Cleric and their Sorcerer friend.
The Grave Cleric uses their Path to the grave feature:
As an action, you choose one creature you can see within 30ft of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
Is the devil still immune? Or are they instead vulnerable to the damage?
To put it another way, does the Path to the Grave replace the immunity with a vulnerability? Or does it add a vulnerability on top of the immunity?
The Avatar of Death is an undead summoned by one of the bad cards in the Deck of Many Things.
It has the Reaping Scythe action as its only way to deal damage to other creatures, and it has no feature to make its attacks magical or silvered.
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.
If a Werewolf (which is immune to slashing damage from nonmagical, nonsilvered attacks) is targeted, does it take 11 damage or only the 4 necrotic?
Alternatively, if a Black Pudding (which is immune to slashing) is targeted, does it take 11 damage or only the 4 necrotic?