In D&D 5e, most characters can craft or otherwise benefit from downtime. I love the idea and when I DM I always include time for the players to build something with all the gold they have acquired.
Unfortunately, I have found that most DMs, especially those that work from modules, refuse to let characters take a break, preferring to go from cliff hangar to cliff hangar.
My current DM is one of those.
I would love to hear some arguments, that might convince her, it is to her benefit, as well as the players, to allow for some downtime. Obviously I have already made some suggestions, but Id like more options before I turn this into a direct discussion. Worth noting, is that she is a tiny bit sexist, and dislikes taking any advice, or suggestions from men.. so I have to be a bit delicate in my communication.
I want to know how to calculate the average damage of a spell that also deals half damage on a successful save. For this example, I’ll be taking the most popular evocation spell, Fireball.
As far as calculating damage goes, I know how to calculate the expected damage of attacks using an attack roll, using the following formula:
Expected damage = Probability x Damage + Crit chance x Additional damage on crits
Probability = (21 – target’s AC + attacker’s attack roll modifiers) x 5%
Now I would assume that you just need to reverse the probability formula to calculate a spell that forces a saving throw’s chance of success, like so:
Probability = 1 – (21 – your save DC + target’s save modifiers) x 5%
However, calculating Probability x Damage (omitting the crit chance in the process) using the above formula does not take into account the half damage dealt on a successful save. So how to take this into account when calculating expected damage of spells like Fireball?
I have created a custom page template with option to select a tag from posts Categories to query the respective posts with that tag when the page is opened.
Page with name Trips are created, custom template selected and also category tag Trips is selected.
Page is then added to the menu under About Us menu item.
When I open the page site.com/about-us/trips/ A custom template are loaded with all the posts with term Trips.
When I open the post, the URL of the post is site.com/trips/post-slug where "trips" are the category tag slug.
Is there any option for those posts to include their "parent" page slugs like in this example it would be site.com/about-us/trips/post-slug ?
I could set the category base as ‘about-us’, but that is not a solution because there could be multiple pages with that custom template and another category tag selected f.e. site.com/about-us/interviews/post-slug
I am sorry, I have no code example for what I have done so far as I dont even know where to start 🙂
In D&D 5e, the last part of the Sentinel feat contains this text:
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature
Thematically, why shouldn’t you get the opportunity attack if the target has Sentinel? I can’t think of any flavor/narrative reasons why your ally having an ability would prevent you from using your own ability.
If that clause was included strictly to prohibit combos among fellow sentinels, is there an official source that says as much?
I read somewhere that spells like Darkness and Silence, where the effect of the spell spreads from a point I choose within range, can be cast on the surface of a moveable item. But after extensive googling, I couldn’t find confirmation on it anymore. These are the relevant parts of the spell descriptions:
Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration. …
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. …
So theoretically, does this mean that a Warlock with the Devil’s Sight incantation can cast Darkness on their armor and "carry" it around with him? Giving him semi-permanent (Concentration) advantage to targets without Devil’s Sight/Truesight?
Another example would be someone casting Silence on an enemy mage, rendering them unable to cast spells with Verbal components also semi-permanently (Concentration)?
If an animal companion advances to a e.g. a savage companion (through a feat, most of the time), its stats increase:
[…] increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. […]
Does this mean that its attack damage increases by 5 in total? (3 additional damage + 2 because of the increased strength modifier), oder is the 3 additional damage meant to already include Strength modifier?
The situation is the same with a nimble companion, though I would assume that the answer is the same for both, so I decided to focus on Savage in this question.
When Google Authorship was very much still a thing several years ago, the conclusion was that it was better not to include more than one
<link rel="author"> on any given page.
- 2012 – How to implement rel="author" on a page with multiple authors?
- 2013 – Is Google OK with multiple rel="author" links?
Google Authorship is now a distant memory (Mountain View stopped using it several centuries ago in 2016) but I’m concerned that there may still be something invalid or nonsensical about including more than one
<link rel="author"> in the
<head> of a given document.
My use case involves referencing both an About Page and humans.txt:
<link rel="author" href="https://example.com/about-us/" /> <link rel="author" href="https://example.com/humans.txt" type="text/plain" />
Is there anything – I can’t find explicit confirmation – from the WHAT-WG to confirm that this is valid usage?
Or is there a viable alternative to using more than one
<link rel="author"> element?
In the Basic Rulebook for D&D, on page B19, it states that characters can move 120′ in a dungeon per turn (10 minutes). Later it states that this movement assumes players are mapping carefully, searching, and trying to be quiet.
What is meant by ‘searching’? Are characters automatically getting a detect trap and detect secret door roll (every 10′ or per trap/door) as part of this movement rate? It seems unclear what searching exactly means in this context.
I need to send some automated emails from a program I’m working on. This is a new feature. I’m generating the emails now, but they get filtered by most of the email servers that I send tests to. Only one server I am using accepts the emails and it allows a lot of spam through. I need to find what headers or authentication or whatever I need to add to make the emails acceptable to major servers.
I’ve tried searching the internet for questions about sending automated emails, but the lead responses are all from companies that are willing to send the emails for me, or that are recommending what the body should look like.
How do I authenticate the email so that it doesn’t get flagged or filtered as spam?
Also, does length play any part in typical spams filters (i.e. are short emails more likely to be filtered)?
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