Does the reach increase of the Eldritch Claw tattoo stack with Fangs of the Fire Snake?

The Eldritch Claw tattoo released in Tasha’s Cauldron of Everything includes the Eldritch Maul ability which grants the following benefit:

For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target.

The Fangs of the Fire Snake elemental discipline also grants the following benefit:

Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn.

After activating Eldritch Maul and using Fangs of the Fire Snake what is the reach of my unarmed strikes? Would it be 25 feet or would it be 15 ft?

Does doubling up on Rope and Manacles increase DC or just take multiple checks to escape?

My D&D group is new and we are all still getting used to playing the game and are running through the Starter Set adventure.

During this adventure we end up capturing a Wizard and we bound and gag him. My character being paranoid made sure to attach manacles to him and also to use two different lengths of 50ft rope to ensure that he would not be able to break free. During the return back to town the DM had him keep rolling strength checks against the manacles and rope and one by one he kept breaking through them and I ended up having to borrow the entire party’s supply of rope to keep him secure because he kept breaking through them. By the time I was able to deliver him he was wrapped in 200 ft of rope and looked like more rope than man after breaking my manacles and two different lengths of rope.

I know that the rules say that the DC of Hempen rope is 17 but I still think that in any real world sense it is ridiculous to think that this Wizard can Samson his way through each individual rope while also being held by several other lengths of rope and a set of manacles. One would think that the weight of the ropes alone would keep him in check.

I guess my question is that is there any precedent for the DC being raised when you are attaching multiple different factors into keeping a prisoner secure or are you just supposed to roll each rope individually?

Edit: My DM has responded to my post and it looks like I didn’t have all of the information originally

“I rolled 2 rolls per day of travel. This was his daily attempt to free himself from his bindings with disadvantage. He got 2 Nat 20’s the day he broke the manacles and a 19 & 20 to break free of the rope. His Str modifier is -1, but 18 still clears the rope’s DC. He had disadvantage due to the leather armor and sheer volume of rope around him He also had to break the manacles before he could even start trying to work at the rope, since you did put those on him first”

How Can I Increase Breadcrumb Position Count (Starting From 2)?

In my wordpress functions.php, I have tried increasing locations position count in the breadcrumb from 2 and above in the foreach loop (while leaving out position 1 for Homepage).

Please how can I be able to achieve this? All suggestions are highly appreciated.

Below is what I tried

function zuluma_display_breadLocation($  pid) {     global $  zuluma_theme;     $  ad_country = '';     $  type = '';     $  type = $  zuluma_theme['cat_and_location'];     $  ad_country = wp_get_object_terms($  pid, array('ad_country'), array('orderby' => 'ASC'));     $  all_locations = array();     foreach ($  ad_country as $  ad_count) {         $  country_ads = get_term($  ad_count);         $  inc = 1;         $  item = array(             'term_id' => $  country_ads->term_id,             'location' => $  country_ads->name         );         $  all_locations[] = $  item;     }     $  location_html = '';     if (count($  all_locations) > 0) {         $  limit = count($  all_locations) - 1;         for ($  i = $  limit; $  i >= 0; $  i--) {             if ($  type == 'search') {                 $  sb_search_page = apply_filters('zuluma_language_page_id', $  zuluma_theme['sb_search_page']);                 $  location_html .= '<li itemprop="itemListElement" itemscope itemtype=""><a href="' . get_the_permalink($  sb_search_page) . '?country_id=' . $  all_locations[$  i]['term_id'] . '"><span itemprop="name">' . esc_html($  all_locations[$  i]['location']) . '</span></a><meta itemprop="position" content="$  inc++;" /></li>';             } else {                 $  location_html .= '<li><a href="' . get_term_link($  all_locations[$  i]['term_id']) . '">' . esc_html($  all_locations[$  i]['location']) . '</a></li>, ';             }         }     }     return rtrim($  location_html, ', '); } 

The below is what i got when i view the source code

<meta itemprop="position" content="$  inc++;" /> 

Does the Telekinetic feat also increase the distance you can move the mage hand?

The Telekinetic feat from Tasha’s Cauldron of Everything says the following:

You learn the mage hand cantrip…. if you already know this spell, it’s range increase by 30 feet when you cast it.

Mage Hand has a range of 30 feet, and says the following:

The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

Does this mean that even though the range for Mage Hand is now 60 feet, if you cast it beyond 30 feet, it still disappears?
Also, Mage Hand says the following:

You can move the hand up to 30 feet each time you use it.

Can you still only move it 30 feet? Or can you move it 60?

Increase factotum spell casting pool

A factotum (3.5e dungeonscape) can "fake" casting spell with the ability arcane dilettante.

This allows to spend inspiration points to "cast" spells from the sorcerer/wizard spell list as spell-like ability.

The limitations are three fold :

  • number of spell per day capped by the aforementioned ability advancement (up to 8 at level 20)
  • max spell level also capped (up to 7th at level 18
  • only one spell of the maximum level (the rest may be distributed however the player likes)

The question is : is there any proposition to circumvent (at least partially) these limitations or to increase the limit ?

Can you retroactively increase your Stealth roll while hiding?

The rules for hiding (PHB 177) has an interesting clause, which makes it distinct from many other contests.

When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check’s total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.

Here we have a contest where you make a roll at one point in time, then at later points in time that roll’s result is contested by another party’s roll.

Is it possible for someone who is already hiding to increase their Dexterity (Stealth) check total without re-rolling their check? Possibly by application of guidance, pass without trace, Epic Boon of Fate, or a similar ability? Or is the check total immutable once the initial check has been made?

Can the Ring of Temporal Salvation permanently increase your maximum hitpoints?

The Ring of Temporal Salvation says (emphasis mine):

If you die while wearing this gray crystal ring, you vanish and reappear in an unoccupied space within 5 feet of the space you left (or the nearest unoccupied space). You have a number of hit points equal to 3d6 + your Constitution modifier. If your hit point maximum is lower than the number of hit points you regain, your hit point maximum rises to a similar amount. If you have any levels of exhaustion, reduce your level of exhaustion by 1. Once the ring is used, it turns to dust and is destroyed.

If used by a 1st level character, 3d6+CON can easily total more than your maximum hit points. Is this increase to hit point maximum permanent?

Cyberpunk RED – Increase STATS with improvement points

Just checking the new Cyberpunk RED rules, and looking the improvement points section (page 411) it says the way to improve your character skills (normal and x2) and your Role Ability Rank, but, since you are limited to a maximum of 8 in your stats (INT,REF,DEX…) I suppossed that there will be a cost for raising your base STATS, but can’t find any mention.

I don’t know if I missed something, its only intented to achieve such levels with cyberimplants (I doubt it) or another reason.

Maybe a STAT has the same cost as Role Ability Rank and is mentioned somewhere?