Does Gentle Repose work on a Circle of Spore Druid’s Fungal Infestation Ability?

The Circle of Spores Druid feature Fungal Infestation states:

If a beast or humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the zombie statistics. It remains animate for 1 hour, after which time it collapses and dies.

Circle of Spore druids also gain access to the Gentle Repose spell, which states:

You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.

There seem to be some good arguments that they cannot work together:

  • First, Gentle Repose states the target cannot become undead, which would seem to preclude Gentle Repose working on a fungally infested creature that appears to be in some sense raised from the dead.
  • Second, gentle repose states you touch a corpse or other remains – one could argue that using the zombie statistics, the fungally infested entity is neither a corpse or remains, but an undead zombie.

However, there are also some reasonable arguments that they could work together:

  • First, the Fungal Infestation does not say that the creature is undead or a zombie, but that it uses the statistics of a zombie, which might leave room for a RAW interpretation that the features could work together (for example, it could be considered a fungally infested corpse or fungally raised remains).
  • Second, Gentle Repose says that it extends the time limit of raising the target from the dead and makes reference to spells like Raise Dead, which in flavour are similar to what happens with Fungal Infestation.

RAW can these features work together?

How much control does a player have over the Infestation cantrip?

While searching XGE for interesting passages, I took another look at the spell Infestation to better understand it:

You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1., north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.

Though I must admit that I see it gives a specific damage an effect, I was wondering what "and other parasites" could mean. Could someone summon a swarm of wasps (the parasitic beetle wasp to be exact) if they also wanted to use the buzzing for their wizard to hide the somatic components of a spell?

Could the swarm of parasites also have other abilities like a swarm (or individual) rot grub?

P. 208 of VGM:

The target is infested by 1d4 rot grubs. At the start of each of the target’s turns, the target takes 1d6 piercing damage per rot grub infesting it. Applying fire to the bite wound before the end of the target’s next turn deals 1 fire damage to the target and kills these rot grubs. After this time, these rot grubs are too far under the skin to be burned. If a target infested by rot grubs ends its turn with 0 hit points, it dies as the rot grubs burrow into its heart and kill it. Any effect that cures disease kills all rot grubs infesting the target.

And do they appear and disappear magically or naturally? In other words, is it like you point and suddenly a cloud of parasites gathers from somewhere beyond and then goes back to where they were, allowing someone to capture some of them for material components? or do they not really exist at all?

How does the cantrip Infestation interact with immunity to poison?


How does the cantrip Infestation interact with immunity to poison?

I really like this spell for my Druid and I was wondering if the non-damage effect of the spell would still take place, even if a creature has immunity to Poison fails its saving throw?

You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1., north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.

(XGE p.158)

Obviously the damage would be zero, but would the affected creature still have to make a Saving Throw and, on a fail, cause it to move in a “random direction”?

Thanks for your help with this.

Does the movement from Infestation count as willing?

I know that infestation movement does not provoke opportunity attacks. However, I have a different question:

Does the movement caused by the infestation spell trigger the extra damage of booming blade?

The description of booming blade (SCAG p. 142) states:

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.

And infestation (XGtE p. 158) says:

You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.