Is “Reject Someone’s Influence” allowed against “Take Advantage Of Your Influence Over Someone”?

There are three normal ways to use existing Influence over someone,

  • +1 ongoing for all moves targeting them
  • “Telling them who they are or how the world works” to shift their Labels
  • “Taking advantage of your influence,” which expends the Influence, but gives you either another +1 after your roll, them a -2 after their roll, or gives them a Condition.

In the book (p80 (original edition?)) it says that you can Reject Someone’s Influence either “on your own, unprompted, or you might do it in response to a move of theirs.”

If that were all it said anywhere, I’d assume one could risk a Reject Someone’s Influence roll against any of those three—after all, it’s an option both “unprompted” or after “a move of theirs.” But the (p78 & Basic Moves sheet) description of “When someone with Infuence over you tells you who you are or how the world works” says, (emphasis mine):

accept what they say or reject their Influence. If you accept what they say, the GM will adjust your Labels accordingly; if you want to keep your Labels as they are, you must reject their Influence.

So it is spelled out there, whereas Rejecting Their Influence is not mentioned attached to the descriptions of the other two common uses of Influence, +1 ongoing and Taking Advantage.

Anything I missed in The Book that would cover this? Any outside sources? I don’t know any related games; are there clues from related Powered by the Apocalypse games, their own Epyllion or Urban Shadows, etc.?

I’m new to TTRPGs overall, but have a vague understanding there’s some unwritten rule resembling, “if it’s not in the rules, it’s not in the rules” —which would apply here if all else fails.

How do bitcoin double-spend influence on omni asssets?

I have a question about omni layer and bitcoin double-spend. I’d be very grateful if someone answered on it.

Assume that I performed a transaction tx_1 in bitcoin network from address X to adress Y and one of the outputs and its amount(546 satoshi) of bitcoin were bound with N amount of omni asset(for example Tether). So I just send possession of omni asset from address X to address Y. Then I rebound this N amount of asset with another amount of satoshi, which I had had before I sent omni bound with 546 satoshi in tx_1 to this adress. And then I sent this amount of omni asset to another adress Z by performing transaction tx_2. Then due to any reason transaction tx_1 were cancelled(double-spend). And I have a question in this case omni assets will belong adress Z or X?

Lucky Feat: How can “more than one creature spend a luck point to influence the outcome of a roll”?

Lucky is a feat that only targets either you or something that’s attacking you. How would there be more than one creature that can manipulate the outcome of the roll?

Is this only referring to if you try to alter an attacker’s roll, but they also have Lucky, and they try to change their own roll?

Does buying bitcoins and not spending them have negative influence of the bitcoin price?

I’m curios whether stock investing behavior have negative infect on the price of the bitcoin and other cryptocurrencies. Since popular delusion is that the crypto is like a stock where you buy coins and wait for the right time to exchange it. What if most of the people don’t wanna spend there bitcoins will that make them unpractical for use?

Does a cyberattack influence the occurrence of faults?

I am looking for opinions and point of view of experimented people on this question, as I am not able to find a lot of resources. Let me define the terms first, such that we all talk about the same things.

What I call a fault is an unintentional problem that may occur in a software or an hardware, because of a computation resources problem, a bad implementation, a natural event … A cyber-attack is an intentional, malicious action to compromise a system (steal data, tampers data, modify system behaviour …).

My question is simple: is there a chance that, when an attacker attacks a system, the occurrence of faults of this system increase? If yes, is there any sources to justify this claim?

In my opinion, it is the case. If an attacker upload a script on a resource-constrained execution platform, this script may cause the platform to not have enough available resources to execute its expected tasks. Hence, the fault probability is higher than when the script is not their.

Does the interview for a US B1/B2 visa actually influence the decision?

Amongst the many questions on TSE about US visa refusals, there are several where the interview (as described by the applicant) appears so cursory that it seems possible that the refusal decision had already been made and the interview was just going through the motions. For example, this recent question B2 US Visa rejected

The online application guidance says relatively little about what to expect at the interview https://travel.state.gov/content/travel/en/us-visas/tourism-visit/visitor.html Does the interview actually make any difference to the outcome of an application? And if it does, how best to prepare?

Did Castle Amber influence Magic: The Gathering?

Has a published source cited the adventure module Castle Amber as an inspiration for Magic: The Gathering? Alternatively, has a published source dismissed the seeming connections between Castle Amber and Magic: The Gathering?

“Why do you ask?”

Tom Moldvay’s adventure module Castle Amber (1981) for Advanced Dungeons and Dragons has two ideas that seem to have inspired Magic: The Gathering. The first is series of colored rooms in the east wing that are labeled blue, white, green, black, and red. (There are no rooms of other colors, but there are other rooms. So. Many. Rooms.) These five colored rooms correspond to the colors of magic in Magic: The Gathering. (Depicted below because, hey, pictures! Yay!)

enter image description here

The second point of interest is that, so far as I can tell, Castle Amber contains the first mention in the D&D corpus of the black lotus (that made its way at least into D&D 3.5, later editions not being my forte). The effects of the black lotus Castle Amber describes are only mildly different from the effects of the Magic: The Gathering card of the same name: “The black lotus is a rare, highly poisonous and highly magical plant. Its fumes can bring death or ecstasy, depending on how the black lotus dust is prepared” (17). Likewise, the Magic: The Gathering card Black Lotus is capable of bringing sorrow to the card’s player’s foe and joy to its player:

enter image description here

Searches for Magic: The Gathering creator Richard Garfield and Magic: The Gathering itself in conjunction with Castle Amber turn up no immediate results, and no connection’s mentioned in, for instance, Chalk’s Generation Decks (2017), a Magic: The Gathering history of sorts, but I’ve not read any of the remainder of the body of work published about Magic: The Gathering nor have I read many of the assessments of how role-playing games’ early canon influences the wider world of gaming generally and if that would include the influence of an early 1980s D&D adventure module on a fantasy-themed trading card game published a decade and a half later.

To be clear, I’m totally aware that other sources could have served as the inspiration for the five colors of Magic. (I mean, it’s just a series of colored rooms that happen to correspond to the other game’s colors, and those could’ve just as easily have been instead brown, pink, purple, orange, and yellow… although that would’ve been pretty gross.) I also know that the lotus has been purported to possess magical powers since (ahem) antiquity. That’s why I’m not asking for speculation: cases can be made based on the evidence above either way all day. Instead, I’m curious if this avenue of research has already been traveled.


Note: I know that this is potentially a crossover question, perhaps even meriting migration to another Stack, but I figured there’d be as much chance of a history of Magic: The Gathering mentioning Castle Amber as an influence as there would be a history of role-playing games’ early years mentioning the influence of Castle Amber on the now-far-bigger trading card game industry.