How to document or describe an ethically designed user interface or interaction pattern?

An article written by a company involved in developing software used in research talks about the concept of “ethically designed algorithms” which can be administered by an organisation that is akin to the “FDA of Algorithms” (Andrew Tutt, 2016).

The principles of ethically designed algorithms, as described in the article, embodies the following elements:


Make available externally visible avenues of redress for adverse individual or societal effects of an algorithmic decision system, and designate an internal role for the person who is responsible for the timely remedy of such issues.


Ensure that algorithmic decisions as well as any data driving those decisions can be explained to end-users and other stakeholders in non-technical terms.


Identify, log, and articulate sources of error and uncertainty throughout the algorithm and its data sources so that expected and worst case implications can be understood and inform mitigation procedures.


Enable interested third parties to probe, understand, and review the behavior of the algorithm through disclosure of information that enables monitoring, checking, or criticism, including through provision of detailed documentation, technically suitable APIs, and permissive terms of use.


Ensure that algorithmic decisions do not create discriminatory or unjust impacts when comparing across different demographics (e.g. race, sex, etc).

Is there anything similar that has been developed for research in similar fields (e.g. Psychology or Medical Research) that is suitable for adaptation to UX design? Or does something like this already exist and is used?

UX design guidelines for audio/sound feedback and interaction of UI

I came across a brief guideline that talked about how to do UX design for sound, and there were some very sensible advice that covered a number of points including:

  • How to decide what type of sound to create
  • How to create the audio file
  • How to decide where and when the sounds is triggered/used
  • How to implement and test for improvement

So it seems like audio cues or interactions fit quite naturally into a design guideline, but I don’t know if it is commonly covered in design systems or frameworks in such detail.

Given the amount of attention and focus on accessibility, are there design guidelines or frameworks that dedicate an adequate amount of information on the design of audio/sound elements? What are some good examples that you have come across?