Does the “Unified Theory” skill feat have any interaction with the “Natural Medicine” skill feat?

The Unified Theory skill feat states that:

Whenever you use an action or a skill feat that requires a Nature, Occultism, or Religion check, depending on the magic tradition, you can use Arcana instead.

The Natural Medicine skill feat states that:

You can use Nature instead of Medicine to Treat Wounds.

One interpretation is using Arcana in place of Nature check to Treat Wounds, because it is a skill feat that requires a Nature check.

Another interpretation is requiring the action’s or skill feat’s Nature check to have something to do with the Primal tradition of magic, since there is line “depending on the magic tradition”.

Finally, there are traits for “Arcane” “Divine” “Occult” “Divine” and “Magical”. If they really wanted to limit the Unified Theory skill feat to only work in those specific cases, there were ways to do that clearly and mechanically.

How would you run it? Is there a definite answer?

Are there guidelines on interaction design to prevent repetitive strain injuries for users?

With so much of the digital and web applications focusing on the mobile platform, and so much of the revenues from companies generated from ‘edutainment’ related applications, I am wondering what the future impact of young people interacting with mobile applications and being asked to develop interactions that involve a lot of repetitive motions (e.g. mobile games that involve constant tapping or rotation of thumbs from virtual controls).

Even though there are probably some guidelines for physical products for children regarding ergonomics and there are also methods for preventing injury in music (like the Alexander Technique), I think that this is still a very immature area for digital design and perhaps more needs to be done to help improve ethical design practices.

The question is, are there known or published guidelines for designing digital interfaces that help reduce the physical impact on users (e.g. Augmented Reality improvements to reduce dizziness and motion sickness), especially when it comes to repetitive motion that can cause RSI?

Material Design Select box /Dropdown Usability which is correct interaction

I like material design, when using one of the material design components (select box/dropdown), I got confused about which interaction is correct, the link below has 2 interactions filled and filled enhanced. If you click on the filled examples the dropdown box list covers the field label, on the other hand, the list item is opening below the dropbox, which help the user to read the field label easily. So which is the correct interaction for this component? Or does simply saying filled enhanced mean that the correct interaction has been updated?

https://material-components.github.io/material-components-web-catalog/#/component/select

Interaction for dependent sibling input fields?

I have two fields in a form – Country and Organisation. These hold the same hierarchy and are dependent on each other.
Meaning, the user should be able to either select a country first and then select an Organisation that falls under the Country or, select an Organisation first and then select the Countries that the Organisation exists in.

So something like the following:
(If user chooses Organisation tab first, hovering on Uniqlo only displays the countries it is present in. If he chooses the country tab first, hovering over US will only display Organisations that are present in the US)

enter image description here

I’m convinced that this is not an ideal design and could be very confusing for some but I also can’t think of another alternative. Asking the user to choose “What would you like to choose first? Org or the Country?” seems like one way to go but still seems like bad design. Is there some clever design pattern for such cases? To throw in some context, this is for a web only admin access control UI.

Progressive disclosure on multi-selection interaction

I have a screen where the user can select between 3 options. These are multi-selectable. However, each option has specific settings (minimum 3, maximum 8) for it. How should this be displayed?

I feel like modals could solve this but I’m unsure if modals are good in general. Are there any other patterns for such cases?

Is adding them one below the other a good idea? enter image description here

Progressive disclosure on multi-selection interaction

I have a screen where the user can select between 3 options. These are multi-selectable. However, each option has specific settings (minimum 3, maximum 8) for it. How should this be displayed?

I feel like modals could solve this but I’m unsure if modals are good in general. Are there any other patterns for such cases?

Is adding them one below the other a good idea? enter image description here

Uac interaction for people with physical disabilities (no keyboard, mouse or foot pedals)

Is there any way for a user to interact with a uac prompt for admin privileges despite not being not able to use a physical keyboard, mouse or foot pedal? I use both voice and eyetracker software, Dragon naturally speaking and Optikey,but neither can interact with uac, AFAIK. One workaround, that I use is using something like Teamviewer to interact with the uac prompt. This is not ideal, as it requires a second accessible computer. Is there another approach that obviously doesn’t need to disable uac either? Perhaps something like a physical key (e.g. Usb)?

Interaction between fog cloud and new vision errata rule

I am trying to understand from a RAW point of view as to how the interaction between the spell Fog Cloud interacts with the errata’d rules of vision and lighting.

First, we have the normal vision rules for heavily obscured:

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Next, we have the errata:

Vision and Light (p. 183). A heavily obscured area doesn’t blind you, but you are effectively blinded when you try to see something obscured by it.

As we know, Fog Cloud creates an area of heavily obscuring fog around the effect zone. According to the errata, it would seem as if being inside the fog does not blind you, hence, you can attack creatures outside of the fog with advantage as per the unseen attacker rules.

Am I understanding this correctly? An I missing something?

Please advise, and thanks in advance.

Ubuntu 12.04 system changing hard drive partition size in background while computer s in use with no notice or interaction

I have been having a problem with Ubuntu 12.04 in which the system is resizing the primary partition sha1 up and down in size. It is shifting space from the sha2(sha5) swap partition when the drive space gets someplace below 3.5Gb of free space.

It does this in the background while I’m using the computer with no notice or anything.

It locks up the hard drive access, which is most generally in use at the time. It has done this while I’m on the Internet downloading a file, It has done this when the computer is playing a video, etc.

When I move files off to my storage drive it then resizes the sha1 partition back down and resizes the sha2(sha5) partition back up in the background while drive is in use. As I already mentioned it does this while other programs are using the drive. This has caused the system to do weird things and crash. I have rebooted and even shut down the system since I thought it just locked up.

I only noticed that it was dorking with the partitions because I have been booting up on a cdrom and using Gparted to check and repair the partition when it would not boot.

Is there anyway to disable this automatic repartitioning? I really can’t have the computer doing partition changes in the background that I don’t know its even doing. How anyone can think this is a good idea on a home computer is insane.

Anyway I hope someone can help.

PS I figure this is in here someplace but I did a Google search and Askubuntu site search but did not find anything even remotely close. Lots of info on how to manually do this insane idea of resizing partitions while using the system but no info on the system doing it on its own. The “Similar questions” section of the post box was no help either.

Wand of the War Mage spellcasting focus and bonus interaction with multiclassing


Wand of the War Mage, +1 DMG Wand, Major, Uncommon (Requires Attunement by a Spellcaster) 1 lb.
While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Can a Multiclass Warlock – Sorcerer use the Wand of the War Mage as spellcasting focus for both classes’spells? Does he benefit the +1 bonus on both classes’spells too?