I would like to avoid any “they should just leave” answers, as we all know that is obviously a possibility.
We have an 8 person campaign for 5e, and it has been going on for a about a year now. When we first started it was just a big group of friends wanting to hang out and play a game together. But as we progress, everyone is maybe overly eager to the point that we are stepping on a lot of toes to pretty much get anything done. Any time we are faced with a decision, we ALL have our own idea of what to do, and it becomes a long discussion about whether or not we should save the goblins, or dispose of them, and we’re almost pleading our cases to the other group members to get on our side. Too many voices. It’s hard to have input in the group, AND even if you do, for it to have a big enough impact to matter.
All this being said, there is someone in our group that is having an issue with the party size. He is pretty adamant that it’s not any of us as players or our PC’s, but solely because the party size is so large that we don’t all get to play the game how we want. He enjoyed a campaign where we were split, because both groups were smaller in their own campaigns essentially, and everyone had a say.
For my question, I am wanting to figure out ways to alleviate this problem WITHOUT splitting the party up again. There was an ordeal we had where it seemed like we’d be split for good, and the point was made “why are we even sitting at the same table then if we can’t play together?”
With all that in mind: What are some ways we can make party members feel involved enough, and to make quick less argumentative decisions in order to overcome the large group?
I have read other questions of how to manage large parties, but those are from the DM perspective and don’t address this specific type of situation. If there is another question asked about this, I would love to know!