How can I SSH into my server when SSH is blocked on the public network I’m connected to?

What’s a quick and simple way to connect to my server over SSH when the SSH is blocked on the network I’m connected to?

I’m running MacOS on the client side and Ubuntu 18.04 on the server side. My first thought was to just throw the SSH server on a different port, but I don’t really want to do that for the sake of ad-hoc connections to it.

Should I have to roll to copy a spell into my Book of Ancient Secrets?

The Book of Ancient Secrets invocation says (PH p. 110):

On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

There’s no mention of rolling anything.

But in the DMG (p. 200) under the Spell Scroll magic item it says:

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

This entry refers specifically to wizard spells, and seems to be more directed toward wizards copying wizard spells into their spellbooks, but since warlocks can copy any scroll that would also include wizard scrolls.

I’ve copied one spell already in our campaign, and the DM didn’t call for a roll, which is fine with me, but I’m just wondering if anyone knows what was intended.

What exactly are the sources from which you can copy spells into a Book of Shadows?

The Book of Ancient Secrets invocation says (PHB p. 110):

On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

The top answer to this question suggests that you can copy any spells that have the (ritual) tag that you find in a wizard’s spellbook or in the ritual book of someone with the Ritual Caster feat. This other question suggests that you can also copy from a scroll, including non-wizard spell scrolls with the (ritual) tag. Are there any other sources?

I’m looking for either a rules/Sage Advice/similar citation on how this works, or failing that, personal experience regarding the effect of allowing or disallowing certain sources. (Also I realize this is technically a list question, but there should be a single correct answer that is short, well-constrained, and static barring a major rules change.)

Accidentally let party wander into a high level situation, how do I help them get out without cheesing?

TL;DR – due to poor planning on my part in my sandbox-esque game, a party of four Level 5s (fighter, warlock, non-healer bard, wizard) is about to wander into a high level situation and I’d like them to not die while still letting them accomplish something.

Here’s the situation.

The party recently emerged from the Feywild to find that two months had passed on the outside. They ended up near the capital city. Okay, cool. I prepare some rumors they can dig up so they can help find out what they missed. One character in particular has a lot of backstory in the capital, so we hashed out some of the relevant NPCs.

In an attempt to set up and highlight how tensions are escalating in the kingdom with the threat of war on the horizon, as well as to set up an NPC Big Bad later, I let them find out that some people around the capital have been “disappearing” on order of the Queen’s Spymaster because they were suspected of being spies for the enemy empire. The Queen herself has been rumored to be ill and has definitely become hard to get a hold of. One of the NPCs who disappeared was one of a character’s school friends, who we’d hashed out the existence of between sessions.

Now, these disappearances were all on trumped up charges. The character who’d spent the most time in the capital actually is a spy for the enemy empire and would know this. She was adamant – and correctly so – that her friend was innocent.

What I expected to happen – and this is on me – was that they’d hear that the second most powerful person in the kingdom had a direct hand in these events and get out of town. The entire group is Level 5. I expected this entire setup to be set dressing for stuff they’d deal with later. It’s not like they don’t have a lot of side quests and leads to chase down elsewhere.

Instead, they resolved to do whatever they could to rescue this girl and get to the bottom of the situation.

Here’s what I know that they have no feasible way to find out at this point:

  • The Queen’s Spymaster has defected – she’s orchestrating events to deliberately try and undercut faith in the government as well as generally sow chaos
  • She’s not operating in the good faith the group assumes she is. This is not an innocent mistake or paranoia they can assuage.
  • The Queen’s Spymaster is actually one of the six heroes of long ago legend and is thus a Level 15 assassin living in secret.
  • The Queen herself is not even in the city at this time, and (as a high level sorcerer) she’s left a simulacrum in her place to help allay suspicion.
  • The group has rolled really badly on Perception checks to see if they’re being tailed and they are, in fact, being intermittently tailed.

    I don’t want to punish them for jumping in to this plot with both feet. I don’t want to stonewall them from finding this missing girl since they’re super invested in doing so, and they know she’s still in the city.

How can I help arrange things so they have a chance of succeeding while still putting them in a reasonable amount of danger?

Ramifications of changing skill check into attack

What changes when I substitute an attack in place of ability check?


Eldritch Bash

You can use a bonus action to try to shove a creature within 5 feet of you with your shield, making Melee Spell Attack instead of Strength (Athletics) check against opponent’s Strength (Athletics) or Dexterity (Acrobatics) check, not their AC.

Percussive Lockpicking

As an action you can make a Melee Weapon Attack against lock, treating lockpicking DC as AC. On hit the lock opens.

(phrasing subject to change)

What is the optimal way to maneuver into and out of the Healing Spirit spell to maximize healing?

The healing spirit spell states:

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead.

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

I’m wondering what the optimal way to maneuver into and out of the spell for maximized healing is. Note that the following questions already exists:

  • How does the spell Healing Spirit work?

Established there are some facts of how this sort of spell works:

  1. Creating the spell on top of a creature does not restore any hit points to them
  2. Moving the spell onto a creature with your bonus action does not restore any hit points to them
  3. You don’t need to end your turn in the healing spirit’s space, you only have to move through it.

For the purposes of this question I am not interested in class features that modify healing like the Life Domain Cleric’s Discipline of Life and Supreme Healing features or the Warlock’s Gift of the Ever-Living Ones Eldritch Invocation. I am only interested in ways to maneuver into and out of the space most effectively.

Another way to think of this is the following: What is the maximum number of times a creature can be healed by this spell per round?


  1. From the section on “Moving Around Other Creatures”:

    You can move through a nonhostile creature’s space. […] Remember that another creature’s space is difficult terrain for you.

    Whether a creature is a friend or an enemy, you can’t willingly end your move in its space.

  2. This is a party of four, and they do not have any mounts available unless they summon them.

  3. You only “move into the spirit’s space” when you use your own movement to enter said space; being grappled and dragged into the space, being hurled into it by thunderwave, and being carried into it on a mount do not count.

EditionCan I use weapons and old abilties when true polymorphed into dragon and then shapechanging back to humanoid?

If I am permanently turned into a brass dragon with true polymorph and then use the shapeshange ability to become a humanoid again, can I can buy new weapons and use them? Can I use my class abilities and my spells like before?

Edition: D&D 5e.

Books: Player’s handbook (true polymorph), Monster manual (ancient brass dragon).

If a creature polymorphs into something is it that thing?

A number of creatures have the Shapechanger trait with some variation of the phrasing:

Shapechanger. The [creature] can use it’s action to polymorph into [output] or back into it’s true form. Its statistics remain the same in each form. […]

where [creature] and [output] in the above text are meant to be replaced with the specific creature and what it turns into.

While in it’s shapeshifted form is it that thing?

For example:

  • Is a shifted Werewolf a Wolf in it’s Wolf form?
  • Is a Mimic an object in it’s object form?
  • Is a Succubus/Incubus a humanoid in it’s humanoid form?