Restore non-cdb backup into pdb database

I haven’t found any information on is it possible to restore a Oracle non-cdb 19.8 backup into a container-database PDB (still 19c) , or not. The method i have found is not suitable for my situation (convert non-cdb to pdb using DBMS_PDB.DESCRIBE – that seems to imply that the database type is converted + all data is copied during this operation, which is not the same as restoring from a backup). *Export/import/Golden Gate are not viable options for me.

Has anyone had a similar challenge and what was the best way to get a non-cdb to get into pdb form.

How to incorporate the Dream Plane into Kalashtar PC playstyle (such as maybe multiclassing) [closed]

I play a Kalashtar War Domain Cleric and am interested in expanding on the Kalashtar’s connection to the Quori more.

Not looking for any particular solution, more of an interesting way to incorporate the DreamScape and Kalashtar lore with the Quori into the play and story of the campaign more.

Open to any wild ideas

How to select selected Html Drop Down and paste it automatically into a Contact Form

first of all its my first question in Stackoverflow, because im hardstuck in a problem right now. So hopefully someone can help me with that.

The project: I am building a Product Configurator for a Website. The main goal is, that customers can configurate their product and the options they selected are automatically placed in a Contact Form.

I am working on WordPress with Elementor. The Plugin I used for the configurator is: "Woocommerce Extra Product options"

My Problem: I need to get the ID’s of the specific selected containers and fill the text of the containers automatically in the Form down below.

The site: https://soundgreets.com/produkt/konfigurator/

Does anyone know how i can do this? Maybe in a .php file? Or in elementor? I did some massive CSS on the site, so that it looks like it is right now. This Selector is to select all containers of the Dropdowns.

.tc-extra-product-options .cpf-type-select .tmcp-field-wrap label.fullwidth select{ color: red; } What i also tried is to use Elementors Html Code-widget to get the variable of the specific Id of a container.

This didnt work: the output is "undefined"

var e = document.getElementById(“tmcp_select_160362915b5ef2”); var strUser = e.options[e.selectedIndex].text; document.write(strUser) I hope someone has an idea on this.

thanks in advance

Berkan

PS: The site could look a bit messy i am sorry for that

Did the UA “revised” Beastmaster Ranger make it into any official source book?

There was "The Ranger, Revised" pdf in the 2016 playtest material. A Beastmaster Ranger was considered the weakest class by many GMs and players, which apparently caused the need for a "revised" version.

However, I’ve never heard how exactly the playtesting ended. Googling "ranger revised" gives me the same 2016 pdf and nothing more.

What happened to the "revised" ranger from the Unearthed Arcana? Was it renamed from "revised" to something else? Was it published in any official source book, changed or unchanged? (I don’t have access to all of them so I can’t check it myself for now) Or was it abandoned by WoTC?

This is probably a duplicate of this question, which was answered in 2017, but things could change in 2021.

Can a warlock use Pact of the Blade to restructure a magical pact weapon into a different form?

I don’t have the exact text, but I’m going to be running a Fey Warlock for an upcoming campaign. I remember this for Pact of the Blade at level 3: You may create your pact weapon in any form you wish, and you have proficiency with your weapon.

I don’t have the exact wording, but I know that you can make a magical weapon your pact weapon by spending some time with it, which can be done as part of a short rest.

My question is:

Let’s say the party finds a magical axe that let’s say its a +1 axe. If I make that weapon my pact weapon, then I summon it: can I choose what form it comes in? For instance, taking a magical axe, making it my pact weapon, and then reforming it as, a rapier instead. Or finding a magical weapon with an elemental-alignment, and restructuring it into a weapon better suited for the character?

The only time I could think that you would consider trying this with the Pact of the Blade is if you’re running a dex-based magical warrior, but it was an interesting idea that popped into my head. Does this work?

How should Duergars enlarge power and Squeezing into cramped spaces interact?

The actual RAW rule for the Duergar’s enlarge is:

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

So, in abbreviated form, I see these effects while enlarged:

  • Status Change: Size is Large.
  • Benefit: For Strength based attacks, double the base weapon damage dice.
  • Benefit: Advantage on Strength checks and Strength save.
  • Special Condition: If not enough room to become Large, becomes maximum possible size instead.

It is this last point, and especially how it interact which with the 3 others, that we are confused about.

Also, here is the rule for cramped spaces:

SQUEEZING INTO A SMALLER SPACE

A creature can squeeze through a space that is large enough for a creature one size smaller than it. Thus, a Large creature can squeeze through a passage that’s only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it’s in the smaller space.

Given the situation as detailed in my question above (i.e. duergar decides to enlarge while in a 1 square wide corridor i.e. a 5 feet wide corridor), what should actually happpens, as per RAW?

[A] There is not enough space for the Duergar to actually enlarge to Large size, so the Duergar remains Medium size. Thus, as a Medium creature, it is not Squeezing into a Smaller space. Also, given that it is not Large, it doesn’t get it’s other Duergar enlargement’s damage and Strength benefits.

or

[B] The duergar enlarges somewhat to the maximum possible for Medium creatures, becoming noticeably larger but still "barely under" the limit for actually becoming squeezed (kinda like how a Goliath is still a Medium creature but still has a much bigger "build" anyway). But, as there is not enough space for the Duergar to actually truly enlarge to Large size, thus the Duergar remains a Medium size creature. Thus, as a Medium creature, it is not Squeezing into a Smaller space. However, the Duergar still gets all of his other bonuses from his enlargement (weapon damage and strength advantage), because those benefits are dependent upon the activation of the enlargement power, not on the duergar effectivey really becoming Large size.

or

[C] The duergar enlarges to Large size because it is possible for him to do so anyway: "it attains the maximum size possible in the space available" meaning that it is indeed posssible for a Large creature to exist in a 5-feet wide tunnel, despite the cramped conditions. Thus, the "maximum possible" to exist there is not "Medium", but it is instead "Large + squeezing". Not only does the duergar gets all of his bonuses from being enlarged, but it is also now Squeezing into a smaller space.

So, which is it? DM + players each have their own ideas on how to resolve this, seemingly on opposite ends of the spectrum. We argue the duergar should become squeezed as in [C], thus getting the penalties. Aka "This is really a bad dungeon design for them, all the rooms and corridors where there could be any battle should instead be made to take advantage of their Large size in combat instead". DM is the complete other way as you will see below.

Of course the DM ultimately decides, but we wanted to know what the actually RAW ruling is because a lot more duergars are going to be fought over the next few sessions, we have just entered into a huge dungeon and that dungeon is really seeminggly going to be a big dungeon crawl full of tiny tunnels and tiny rooms, full of duergars all the way to the bottom level.

But it actuallly goes further than even that.

The party is actually good at being fast & sneaky, so the PCs can relatively easily surprise the duergar while they are in a tiny room, to immediately enter the room and position ourselves so that the duergars simply do not have any free 10×10 feet area for them to easily become fully Large size. So, what happens then, when the duergar go into enlargement?

[D] Exactly the same thing as in the 5-feet wide tunnel above (either [A] or [B] or [C]). The PCs are treated as much as "solid obstacles" as the walls are. That is the players’ opinion on things.

or

[E] As the duergar enlarges, it also automatically pushes away any PCs into nearby empty spaces. The player decides which way he is pushed back (this is not a Shove Action made on purpose, after all), with a Strength Save to try to resist the push (duergar ability DC being 8 + 2 Proficiency + 2 STR = DC 12). If pushed and the only way to be pushed back is right into a hole, the PC falls, with a DC 12 Dex Save allowed to hang onto the ledge. This is a "middle ground" approach we tried to negotiate.

or

[F] Same as E, however since the enlargement is "magical" in nature, it pushes back so strongly that it is the duergar’s space that always takes priority, forcing PCs to be the ones pushed not only backways but even sideways too. Basically it works EXACTLY like a free multi-target Shove that is always automatically succesfull, without any opposing resisting check. So in other words it is the duergar who chooses which way we get pushed, even to the point of being forced to end up with 2 or more PCs forced into the same space. Thus, not only does the duergar end up with zero penalty for cramped space, but it is the PCs that end up being the ones that are all squeezed up! And if 3 or more PCs are forced into the same space, they get squeezed so much so that they automatically fall Prone, can’t attack at all, and have to Crawl to get out of the "body pile", provoking an Attack of Opportunity in the process. That is the DM’s stance.

The DM retroactively said that that dungeon has lots of small tunnels and rooms on purpose: he actually built that duergar-built "fortress dungeon" fully with "Interpretation F" in mind.

Also, the DM made the duergar enlarge power "free" to use and not an "Action" to use. Basically, duergar can grow enlarged and immediately attack on their same turn. Monster Manual however seems to say otherwise? Anyway, that dungeon is full of very deadly traps that the perma-invisible duergars (they constantly short rest all day long to keep invisible, because you can somehow maintain your Concentration fulll time during a short rest?) just enlarge at exactly the right moment in order to auto-shove us into ridiculous damage traps (up to acid and lava pits and non-lootable vorpal wall blades and also "mordenkainen disjunction" traps), with of course being allowwed to make an attack too (making falling into a pit trap, or taking the trap’s weapon damage a second time "as you get whacked all around inside the swift moving blades of the trap even more", becoming a neear certainty (DM makes the save DC based on the total damage they deal). Basically: Big Ouchie.

While a DM is allowed to run his campaign as he sees fit, he also insists that he is applying the rules "by the book", so… as per RAW, is he really in any way in the right here? Please help?

Thanks!

Is it safe to bring an item like a Bag of Holding into a Genie Warlock’s Bottle?

Since the Genie’s Vessel is described as an object/vessel and never as an item, is it safe to bring a Portable Hole, Bag of Holding, or Heward’s Handy Haversack into the bottle?
If your vessel is a ring per the examples, is it splitting hairs to not call it an item?

Genie’s Vessel: — Tashas p.73
The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells.

Bottled Respite: — Tashas p.74
The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel.

Bag of Holding: — DMG p.154
Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane.

Rendering a ID3D11Texture2D into a SkImage (SkiaSharp/Avalonia)

I’m currently trying to create an interop layer to render my render target texture into a Skia SkImage. This is being done to facilitate rendering from my graphics API into Avalonia.

I’ve managed to piece together enough code to get everything running without any errors (at least, none that I can see), but when I draw the SkImage I see nothing but a black image.

Of course, these things are easier to describe with code:

private EglPlatformOpenGlInterface _platform; private AngleWin32EglDisplay _angleDisplay; private readonly int[] _glTexHandle = new int[1];  IDrawingContextImpl context // <-- From Avalonia  _platform = (EglPlatformOpenGlInterface)platform; _angleDisplay = (AngleWin32EglDisplay)_platform.Display;  IntPtr d3dDevicePtr = _angleDisplay.GetDirect3DDevice();  // Device5 is from SharpDX. _d3dDevice = new Device5(d3dDevicePtr);    // Texture.GetSharedHandle() is the shared handle of my render target. _eglTarget = _d3dDevice.OpenSharedResource<Texture2D>(_target.Texture.GetSharedHandle());  // WrapDirect3D11Texture calls eglCreatePbufferFromClientBuffer. _glSurface = _angleDisplay.WrapDirect3D11Texture(_platform, _eglTarget.NativePointer);  using (_platform.PrimaryEglContext.MakeCurrent()) {                    _platform.PrimaryEglContext.GlInterface.GenTextures(1, _glTexHandle); }  var fbInfo = new GRGlTextureInfo(GlConsts.GL_TEXTURE_2D, (uint)_glTexHandle[0], GlConsts.GL_RGBA8); _backendTarget = new GRBackendTexture(_target.Width, _target.Height, false, fbInfo);              using (_platform.PrimaryEglContext.MakeCurrent()) {                    // Here's where we find the gl surface to our texture object apparently.    _platform.PrimaryEglContext.GlInterface.BindTexture(GlConsts.GL_TEXTURE_2D, _glTexHandle[0]);     EglBindTexImage(_angleDisplay.Handle, _glSurface.DangerousGetHandle(), EglConsts.EGL_BACK_BUFFER);     _platform.PrimaryEglContext.GlInterface.BindTexture(GlConsts.GL_TEXTURE_2D, 0); }  // context is a GRContext _skiaSurface = SKImage.FromTexture(context, _backendTarget, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888, SKAlphaType.Premul);  // This clears my render target (obviously). I should be seeing this when I draw the image right? _target.Clear(GorgonColor.CornFlowerBlue);  canvas.DrawImage(_skiaSurface, new SKPoint(320, 240)); 

So, as far as I can tell, this should be working. But as I said before, it’s only showing me a black image. It’s supposed to be cornflower blue. I’ve tried calling Flush on the ID3D11DeviceContext, but I’m still getting the black image.

Anyone have any idea what I could be doing wrong?

How does a low Strength stat translate into the narrative?

I’m having trouble with something. In a ADnD 2e campaign how should a low Strength translate into the narrative/roleplay of the campaign? It’s easy to figure out how high Strength would work when narrating or roleplaying, but I can’t quite figure out low Strength scores. I like to narrate what’s happening like a story with as much detail as I can to really paint a picture for the players. This is throwing a wrench into that.

For example, characters can end up with an effective Strength of 5 if they get hit by a ray of enfeeblement spell. Though the spell says what this means for game mechanics it states "Your DM will determine any other effects appropriate to the affected creature." and I’ve got no idea what sort of effects it may have. I know, according to the Player’s Handbook, that a Strength of 5 offers only a ten pound weight allowance with a twenty-five pounds Maximum Press so a fighter would likely end up dropping their weapon and shield but what about the armour they’re wearing or the other stuff they may be carrying? They can’t just drop that stuff so, what, can they just not move or something? What would a character with a Strength of 5 be capable of? How should a DM or Player portray such a character?

What would a character with a Strength of 1 be capable of? From a narrative stand-point, not just a mechanical one.