Are there any balance issues with allowing Find Familiar to be of the elemental creature type?

The spell find familiar allows a character to summon a familiar, which is a spirit of creature type celestial, fey or fiend. From the spell’s description (PHB, p. 240):

You gain the service of a familiar, a spirit that takes the form of an animal … the familiar has the statistics of the chosen form, though it is a celestial, fey or fiend (your choice) instead of a beast.

Would there be any balance issues with allowing the familiar to be of the elemental creature type instead (meaning, adjusting the above description to read “celestial, elemental, fey or fiend (your choice)” instead)?

Elemental creatures are affected in the same way as celestial/fey/fiend creatures by other spells such as protection from evil and good, forbiddance, and banishment (being permanently banished to their home plane rather than just stuck in a demiplane for 1 minute), etc, so being an elemental shouldn’t allow the creature to bypass that which would affect a RAW find familiar familiar.

That would have been the main thing that I would suspect might affect balance, but I can’t think of a spell that affects only celestials, fiends and fey, but not elementals. And I don’t feel like the concept of an elemental spirit creature being summoned as a familiar goes against the narrative theme of the spell either.

Are there any odd interactions with an elemental familiar that might make it more or less powerful than, say, a celestial familiar? My intention is for this to not affect the balance whatsoever.

Mechanical / balance issues with War Priest feature replacement? [Attempt 3]

I recently requested a review of a homebrew War Priest feature replacement that contained major mechanical flaws (it could not be used at 1st level).

Below is revised wording that is intended to be useful at all levels:

When you cast a spell on your turn by expending a spell slot, you may instead have the spell assume the level below the slot’s (if valid) and use your reaction to make one weapon attack against a creature that was a target of the spell.

Alternatively, when you cast a cantrip on your turn, you may choose to expend a spell slot and use your reaction to make one weapon attack against a creature that was a target of the cantrip.

My discussion in the last post is still relevant. Do you think there are mechanical or balance issues to this homebrew feature?

Alexa issues with wifi

The following stackexchange forum is explanatory and commendable.However, I have another query regarding the Arlo Q.My Arlo Q is not accepting to connect with Alexa and Google wifi.I have tried out for the factory resetting as mentioned in arlo app for pc.It doesnt seem to work.Does anybody have any recommendations or explanatory solutions or tips to get rid of this discrepancies?

Mechanical / balance issues with War Priest feature replacement? [Attempt 2]

I recently proposed a homebrew replacement for the War Priest domain feature. Consensus was that it was overpowered, because 1st level domain features should (paraphrasing):

  • Be situtational if they are powerful.
  • Have a meaningful resource cost.
  • Pose a trade off to the player.

(My personal opinion is that some equivalent abilities – e.g. the Order Domain feature – do not abide by these restrictions, but obviously there are contextual differences between subclasses).

I’ve written a new homebrew replacement for the War Priest feature based on that feedback. It allows a War Cleric to make an attack when they reduce the power of a spell they cast.

When you use your action to cast a spell by expending a spell slot, you may instead have the spell assume the level below the slot’s and use your reaction to make one weapon attack against a creature that was a target of the spell.

The assumed level must be a valid level at which the spell may be cast.

Some comments:

  • It’s situational. It requires the cleric to be blasting / debuffing (instead of the more common healing / buffing). This also better matches the aggressive nature of the original feature.

  • It’s limited by the number of spell slots the cleric can use, and costs a reaction. There is a soft precedent for using a reaction on your turn in the UA Blade Mastery feat, and there may be other such features that I’m not aware of.

  • It trades an extra attack for one level of a spell slot. So the cleric can either throw away a low-level slot to weak blast + attack, or nerf a high-level slot to strong blast + attack.

  • It stacks with Spiritual Weapon. So in the best case, the cleric can blast + reaction attack + bonus attack with spritual weapon. In contrast, the Order Domain cleric can heal + have an ally reaction attack + bonus attack with spiritual weapon.

Do you think there are mechanical or balance issues to the homebrew feature?

Google Search Console: issues detected “Top Errors” Server Error (5xx). BUG?

Just got this email from Google Search Console:

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This were the issues:

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But when I inspected those live URL’s (using Google Search Console tool) they came back as “available to Google” and one of them was infact already indexed.

enter image description here

My app is a Single Page App built with React and Firebase.

I’m doing Server Side Rendering to robots using a Firebase Cloud Function ssrApp

There are no errors showing up on my function’s logs. Not on those dates (last crawled dates in the screen above), and no other dates.

QUESTION

I’m thinking this is a bug from Google Search. Has anyone seen this before?

Recently I got this other email from Google saying that some of my pages were blocked by robots.txt, which was clearly a bug (see link below). But the pages are different this time. They are not the same as the ones from the other error.

Google Search Console Warning: " Indexed, though blocked by robots.txt " (BUG)

Having issues with CMB2 uploader and fields saving in IOS and Safari [closed]

I’m using a WordPress theme and everything works fine on Chrome, Firefox and Edge, but on Safari and iOS the CMB2 image uploader does nothing and the php form also submits empty fields (randomly).

This seems to only be happening with Safari and iOS.

I can attach the form process if anyone could point me in the right direction it would be a great help.

Attempt 2: mechanical / balance issues with War Priest feature replacement?

I recently proposed a homebrew replacement for the War Priest domain feature. Consensus was that it was overpowered, because 1st level domain features should (paraphrasing):

  • Be situtational if they are powerful.
  • Have a meaningful resource cost.
  • Pose a trade off to the player.

(My personal opinion is that some equivalent abilities – e.g. the Order Domain feature – do not abide by these restrictions, but obviously there are contextual differences between subclasses).

I’ve written a new homebrew replacement for the War Priest feature based on that feedback. It allows a War Cleric to make an attack as part of a casting action by weaking the spell cast.

When you use your action to cast a spell by expending a spell slot, you may instead have the spell assume the level below the slot’s and target one or more hostile creatures. Make one weapon attack against a creature that was not a target of the spell, as part of the casting action.

The assumed level must be valid for the spell, and the hostile creatures must be valid targets for the spell at that level.

Some comments:

  • It’s situational. It requires the cleric to be both blasting (instead of the more useful healing / buffing) and engaged with other enemies. However, it does remain useful into the mid- and late-game.

  • It’s limited by the number of spell slots the cleric can use. However, it doesn’t have an action economy cost (cf. the 1st level feature of the Death Domain).

  • It trades an attack for one level of a spell slot. So the cleric can either throw away a low-level slot to weak blast + attack, or nerf a high-level slot to strong blast + attack.

  • It stacks with Spiritual Weapon. So in the best case, the cleric can blast + attack + bonus attack with spritual weapon. In contrast, the Order Domain cleric can heal + trigger a sneak attack + bonus attack with spiritual weapon.

Do you think there are mechanical or balance issues to the homebrew feature?

Are there mechanical or balance issues with this War Priest feature rework?

War Priest is a 1st level feature that lets War Domain Clerics use their bonus action to make a second attack when they take the Attack action.

I (and others online) feel that this feature is poor, for a few reasons:

  • The wisdom-based use limit does not scale well to mid- and late-game.

  • The Spiritual Weapon spell available to all Clerics outperforms the feature in most circumstances (e.g. it allows a casting action to be followed with an attack bonus action) with only slightly more resource cost.

  • The feature is hard to use in mid- to late-game, where Clerics almost always cast a spell in preference to using the Attack action.

I would like to propose that my DM remove the original feature and replace it with the following:

If you cast a spell with a spell slot of 1st level or higher and an ally is one of the targets of the spell, you can make one weapon attack as a bonus action.

This replacement is based off the Voice of Authority feature, and seems roughly balanced with it (e.g. it is slightly stronger compared to that feature used on a Wizard, and slightly weaker compared to that feature used on a Fighter).

It also leaves a distinct niche for Spiritual Weapon: when you’d like to all-out blast by using damage spells along with bonus action attacks.

Are there any balance or mechanical issues that you can foresee with this replacement feature?

Swarm Concealment power issues

I’m trying to use a swarm of insects as a Concealment effect, making the insects flying around the enemies and not let them see or hear (due to the buzz sound). but I faced some issues.

Concealment has a Personal range, so it will only work on me. To affect others, I should use Affect Others or Attack. Affect Others make it possible for others to disable the effect at will, which is not what I have in mind. Attack is imposing, but it has a problem: the power does not work on me anymore. I would need to buy Concealment again and maybe link it to use both versions of Concealment at the same time. A ranged or perception range should adjust the power to not need to touch in close range the others.

But here is the issue: Concealment controls who’s been concealed, but not who’s gonna have their senses affected. The concept of a swarm to block senses lies on this premise, that you choose who is going to be affected by the swarm and not who is going to be concealed. In other words, Concealment concealed some people from everyone, but my effect seems to be the opposite: you blind the senses of some people to prevent them from sensing everyone.

How can I build such power effect?