Which balancing issues, if any, would arise from allowing PCs to spend actions on bonus action features?

I understand that RAW, features/spells/etc. that require a bonus action (e.g. Bardic Inspiration or Healing Word) cannot be used with a regular action instead (see this question).

However, what would be the long-term ramifications and effects on game balance if I were to instead allow PCs to use a regular action for bonus-action features/spells/etc.?

For the sake of narrowing this down a bit; I’m only asking about ramifications when allowing player characters to do this, no need to take NPCs or Monsters into account. I don’t use the variant rule of feats either, so no need to consider those as well.

Boss fight issues

So, as you may have seen from my earlier question about this campaign, I am a DM in a Star Wars D&D campaign. The climax of a long series of adventures is a fight with a Sith Lord.

After watching several YouTube videos on how to create top-notch boss fights, one thing was consistent- have a variety of monsters, rather than just one. the DM Lair in particular advised this.

However, the entire campaign is focusing on one villain. How can I have a boss fight with a loner like my Sith have multiple enemies?

Multi-business data sharing and trust issues

Is there a way to establish data sharing between multiple (a couple dozen) businesses where it is the case that some companies don’t trust others?

This means that these companies are willing to share some their sensitive data with only select few, while not so sensitive data they are OK with sharing with all. (They can further restrict access to who sees it based on the sensitivity.) The data includes things like financial information, so one would want to aggregate all the sources of data they have access to to grasp the current situation.

Large Memory Cache Issues

Hello linuxers,

I'm running a CentOS server (specs below) with 32 GB memory. My problem is 18.49 GB of the 32GB is used by cache. That seems to be a lot. Is that a good thing or cache is using too much? I'm running a cryptocurrency website. I cache a lot of stuff because I'm using API to pull cryptocurrency prices like the ones on this page: https://www.cryptozink.io/live-cryptocurrency-coins-prices/.

Is cache keeping the site from running out of memory or it's using too much and I should…

Large Memory Cache Issues

How to identify performance issues with large numbers of mods?

My current problem is with RimWorld, but in the past I had the same issue with Minecraft. Basically the game gets more fun with more mods, up until the point where performance becomes unmanageable. Most mods are open source and I am confident that I could fix many of these performance issues if I could only identify where the hotspots are.

So as a modder, how can I figure out where I should try and help out?

-200+ mods, though obviously I would add more if I could.
-I don’t have access to the core game source code.
-I don’t have access to a debug version of the core game.
-I probably have source code access to a given mod.
-I’m looking for ways to help the community, not ways to make the game faster for just me (like adding more memory).

Charting/Diagram Issues Since Last Update

Hi, Sven.
I noticed in last update, you worked on the charts to improve speed.
However, it’s not working right just yet.
1. If I right-click on a group, and choose to see diagram, SER responds with pop-up “choose some projects first.”
2. Another project, when individually selected, shows NO links, where there are…
3. And a third issue i see is when changing time scope from last day to last 30 or others, the chart does not change. Just shows yesterday and today, no matter which chart time-scope I select.

Does localised content between two cities in the same country cause duplicate content issues for search engines?

I realize this question is very similar to many questions already asked, but please bear with me as I haven’t been able to find any answers that apply to my situation specifically.

Basically I’m building a site that is split in two because once a user arrives on the site, they’re asked to choose their location and then they will be taken to the content for that location. The content is nearly identical for both locations, as there are only minor details changed (like price and address, etc.)

The difference here is that the two locations are two different cities within the same province of the same country. So a lot of the answers I’ve found don’t quite apply as they’re targeted more for different countries or languages.

First I’ll explain how I’ve built the site. It’s built on WordPress and just uses one domain, no subdomains or anything. There’s a landing page that has a link to each location. Upon choosing a location, you’re taken to the homepage for that location, which is the “Parent page” for that half of the site. All of the other pages for that location are children. A nav bar is served up based on the location you’ve chosen so that only links to that location are available. The URLs look like this:

mydomain.com/location-1/location-1-contact

mydomain.com/location-2/location-2-contact

My question is, do I need to be worried about duplicate content with Google, and how do I make sure that the correct location’s pages are being served to the correct people?

I’ve found a few solutions to similar questions, such as:

  1. rel="alternate" hreflang="x" but this seems to be more for targeting different languages or at least different countries, which is not my case. As far as I understand this tag, I’d be putting in the same info for both locations anyway.

  2. canonical also doesn’t quite fit as I understand that it dictates which content is the “main content”, however for me neither is the “main” content, it just depends on where the user is located. I want whichever location they’re searching for to be prioritized.

Maybe I’m just misunderstanding how some of this works, and maybe I have nothing to worry about at all. But I’ve been reading and researching for a while and I can’t find anything that speaks to my specific situation and I don’t want to get penalized for duplicate content.

Thanks in advance for the help!

What are the balance issues around a Tiny playable race?


Background

Every official playable race in D&D, to the best of my knowledge, is either Medium or Small. Even for creatures that should be Large (meaning where the “monster” versions of such creatures are Large, such as Centaur, Minotaur, etc), the official playable race versions of those creatures are considered Medium, even if they are brushing up against the upper limit of Medium.

There are no official playable races that are Tiny. I was reading this question about issues regarding a homebrew pixie race and using equipment designed for at least Small sized creatures and up. This got me thinking about how feasible a Tiny playable race even is. Before I attempt to homebrew anything Tiny, I wanted to find out any potential problems before getting too into it, much like I did with this question.

Potential Issues

Some issues highlighted in that other question (about pixies) include the aforementioned equipment size issue, but also things like (as mentioned at the end of the accepted answer) flying into the mouth of a creature and entering them, dealing damage on the inside (although this was in the context of enlarging an item inside a creature, but still…)

On the other hand, it’s already possible to have a Tiny PC by RAW (although only temporarily) by casting enlarge/reduce on a Small creature (i.e. Gnome, Halfling, Goblin, etc) to make them Tiny. This implies there’s nothing that a homebrew Tiny race could do that a Halfling Wizard couldn’t.

Question

What balance issues (whether to the benefit of or the determent to the player of the Tiny PC) would arise out of having a PC who is Tiny by default, that should concern me should I attempt to homebrew a Tiny race?

Or to put it another way, if I assume that a Tiny race is definitely balanced because you can shrink a Small race down via enlarge/reduce, is that a correct assumption, or am I overlooking something?


For the purposes of having an example, let’s assume I want to homebrew my own pixie race, which will be Tiny. I’m not interested in existing homebrew Tiny races, including pixies, since the focus of this question is the balance implications of the fact that it is Tiny, not that it is a pixie specifically. In other words, this question is not “how to homebrew a pixie”; rather, “if I did, what to watch out for”.

Also, I do not think this is quite a duplicate of How to handle a Tiny Player Character in 5e?, because that question is asking for rules that already exist for a Tiny character, whereas I’m asking about unforeseen balance implications of allowing it. The answers there are useful, but they don’t quite answer my question, which I believe is different.

What does it mean for a 16 bit processor that issues 24 bit address? [duplicate]

This question already has an answer here:

  • What all can be said when you say that the CPU is 32 bit? 1 answer

I was solving a problem from William Stallings’ 8th edition, in the cache memory section. It was question 4.6, and is as follows:

Given the following specifications for an external cache memory:
four-way set associative; line size of two 16-bit words; able to accommodate a total of 4K 32-bit words from main memory; used with a 16-bit processor that issues 24-bit addresses.
Design the cache structure with all pertinent information and show how it interprets the processor’s addresses.

I solved the question, however, I do not understand how can a 16 bit processor issue 24 bit address ? shouldn’t it issue 16 bit addresses ?

Also, the the previous question 4.5 which is as follows :

Consider a 32-bit microprocessor that has an on-chip 16-KByte four-way set-associative cache. Assume that the cache has a line size of four 32-bit words. Draw a block diagram of this cache showing its organization and how the different address fields are used to determine a cache hit/miss. Where in the cache is the word from memory location ABCDE8F8 mapped?

We consider that the address is 32 bits long. I was under the assumption we do this because the microprocessor is 32 bit.

Please clear this confusion for me. Can an n-bit processor only issue n-bit address or is it completely arbitrary?