Do resurrected characters automatically re-attune to their magic items?

In the basic rules (Pg. 58) as well as in the DMG (Pg. 138), the section on attunement states (emphasis mine):

A creature’s attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item.

By this logic, if a player character dies, then their attunement to any magic items would end. If that character is resurrected, for example with the Revivify or Raise Dead spells, will their attunement be restored along with their life?

Is there any way to improve ability score without items, only with spells or class features?

I found a few, but they are all bad, like true Polymorph to improve ability scores (but I lose class features), does someone know any way to improve ability scores without losing class features, and without using magical items, only spells and class shenanigans? temporary and permanent increases are welcome my objective is improve warlock damage from lifedrinker

is there any way to improve ability score withitout items, olny whith spell or class features?

I found a few, But all is bad, like true polimorph to improve ability( but i lose class from game statistics,), someone know any way, to improve without lose class from game statistics, and without use books and tomes only spells and class shenanigans?

I think wish spell it’s a bad way way, but it’s a way.

Algorithm for sorting pairs of items

I have a real world problem where I have a list of nodes. Each ones contains a name and the name of the node before it in order. I am trying to devise an algorithm to sort these in order. The problem is that any two random nodes will not tell my anything about their order unless they happen to be lie next to each other, so I can’t use a traditional sorting algorithm.

When I try to work through through ideas everything basically comes down to “grab the node at the start and then place it after the correct node” then repeat with the next node at start of the list. Problem is this has worse case O(n^2) complexity if the items are reversed. Any ideas of how to effectively sort a problem like this?

How rare would these homebrew magic items be?


Gravitonic tome

Can pay a spell’s cost to learn how to convert half its damage into gavity damage, which cannot be resisted

Voidsteel blade

versatile, (2d8/2d10)+str+dex damage. spells that must be cast through the blade deal one dice larger of damage, and superiority dice are one size larger

Articulated spell gauntlet

+1 AC, all spells that cost more than 1 sorcery point to cast cost 1 less

Floating fortress armor

Med armor, 16+dex AC (max 3), half physical damage, weakness to fire

Cloth-lined Chainmail cape

Immune to being flanked, extra physical damage from sneak attacks and critical hits from behind is halved

Is there anything in the rules that say a familiar can attune to magic items? [duplicate]

This question already has an answer here:

  • Can a familiar attune and wear or use a magic item? 3 answers

Is there anything in the rules that say a familiar can attune to magic items?

I’ve seen lots of questions about if familiars can attune to items and the community seems to agree on that they can. However, my DM will not allow this without seeing a specific ruling that they can, as it is not enough for them to simply not have a ruling against it.

Has Jeremy Crawford put out anything that confirms familiar can attune to and use magic items? Did I miss something in the rules? Or is it simply, nothing says they can’t?

Are there any monsters or items that can trap a person in a time loop?

I’m working on a D&D campaign where a town is stuck in a time loop. my players can do whatever and the day doesn’t repeat exactly; every day is a different day, the sun revolves around the planet and monday ends and tuesday begins, but the townsfolk are stuck doing the exact things they did the day they were cursed and are trapped repeating what they did over and over until the curse/enchantment/spell is broken. The townspeople are unable to interact with the players.

I’m straying from my point heavily but are there any monsters or items that could trap a person in a time loop?

How does this magic item’s effect interact with itself? (Out of the Abyss)

In Out of the Abyss, the Maze Engine has a random chance of

The book includes a specific duration for this effect (until the end of the Engine’s next turn).

However, from the previous page:

How do these two rules interact? My first thought is that it would shut down immediately, but that would mean the listed duration can never be relevant.

In out of the Abyss, one of my characters requires an item yet you start with confiscated items. What should I do?

I am running Out of the Abyss, and there is a cleric in my campaign. This cleric requires his holy symbol to really do anything. However, you do not start with any items in this. I don’t know what I should do about this. Should I give him the holy symbol? Should he find it in a shop? Please help me out.