Does an out-of-sight creature affected by the Fear spell have to keep running if they fail the saving throw?

Imagine a (D&D 5e) spellcaster casts Fear on an enemy, and the enemy fails their Wisdom saving throw. On its turn, the enemy drops what it’s holding and takes the Dash action, running away from the spellcaster and around a corner, putting it out of sight of the spellcaster. The enemy ends its turn out-of-sight of the spellcaster, so it can make the Wisdom saving throw again; again, it fails. On its next turn does the enemy have to continue running away? Even though it’s out of sight of the spellcaster? My reading of the spell is yes: they have to continue to run away until they succeed on the save (or the spellcaster drops the spell for some other reason). Is this right, or can the enemy remain in place out-of-sight? (They obviously can’t approach closer to the spellcaster because they’re affected by the frightened condition.)

Can a raging barbarian carry live rabbits to kill them, in order to keep his rage going?

One of my players, a human barbarian, came up with the idea of carrying captured rabbits, feeding them and treating them nicely, so that he can rip them apart mid-battle if he knows he will be unable to attack during the round. Does this sound balanced or does this sound like breaking the rules?

How can a druid keep ahold of an item while using wild shape?

In the interest of making a bouncing ooze (via Cave Druid) that utilizes Leaper’s Libation and a level of Black Powder Vaulter to jump around everywhere, I wanted to use an Akitonian Blade (tiny-sized) in order to boost my acrobatics checks for obvious reasons.

However, I have a set of problems that come with it:

  1. Oozes have no hands. (Solved via Arms of the Marilith)
  2. When I wild shape into an ooze, the blade merges into me, preventing me from obtaining it’s bonuss since I’m not wielding it anymore.

Given that I don’t want to waste actions dropping the Arms of the Marilith, picking them up, and re-equipping them every combat, how can I keep ahold of them while wild shaping?

Any idea how to keep this text static

Hi guys,

Do you have any idea how to keep the text above the textarea static when you resize the textarea. It expands by the size of the parent div. My intention is to keep everything centered.

The link: https://test-c3848.web.app/

The HTML:

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Code (markup):

The CSS:

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Code (markup):

Any idea how to keep this text static

How do I keep the game moving without undermining player agency?

In basically every game I’ve run or played, regardless of the system, I’ve encountered the same problem: things that should be quick decisions end up taking ten, twenty or even thirty minutes, and not for any really good reason. Gameplay generally goes something like:

GM: Okay, you’re standing on the edge of the forest.

Player 1: Okay, I ready my bow and start forward.

Player 2: Hold on, I’m still talking to this other guy.

Player 3: Did we stock up on bread? I need to put on my night vision goggles.

Player 4: [Crazy roleplaying thing!]

GM: Okay, are you guys going into the forest?

Player 1: I am, yeah.

GM: Okay, but are you going alone? Is anyone else going?

Player 2: One sec, I need to cast detect evil.

GM: Okay, what about everybody else? Is player 1 in the forest by herself? What’s happening?

And so on …

Since part of the point of playing roleplaying games is being able to manifest your own character and make your own decisions, it’s hard for any one player to enforce a consensus in the group (except in some rare cases), and it’s even harder for me as a GM to justify undermining player agency by just saying, "Okay, well you’re all in the forest now." What if Player 2 feels cheated because he didn’t get to cast detect evil and find the scary monsters? But at the same time, when this kind of hemming and hawing happens constantly, even at not particularly crucial moments, the game really starts to drag, and more action-oriented players start to tune out. So basically, this question has two parts:

  1. As a GM, how can I design adventures to minimize these moments?

  2. How can I move players smoothly past these moments when they do arise?

I’m not interested in answers that use a stopwatch or other artificial method of advancing the game, because I find that breaks immersion. I’m looking for storytelling and facilitation techniques. Pointing out game systems that specifically avoid this is also welcome.

Also, as a corollary, is there anything that individual players can do to help things along?

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Why do trolls’ posts keep getting promoted and upvoted while truth-saying posts are deleted?

Yesterday, I asked this question: How can Tutanota, ProtonMail and Hushmail all claim to provide privacy when they only allow privacy-incompatible payment options?

It’s now been "closed" as "off-topic", even though it couldn’t possibly be more on-topic. Anyway, that is something I’ve come to expect from Stack Exchange and is not the real point of this question.

What I don’t understand is why an (apparent) troll’s post, which lies about ProtonMail accepting Bitcoin, gets to stay, and is even upvoted, when the reply I posted, with a screenshot showing that ProtonMail does NOT support Bitcoin, was deleted. That post and screenshot is just entirely gone. Vanished. As if it never was posted at all.

ProtonMail does not support Bitcoin. Bitcoin is not an option to pick from when registering an account — only "pay card" and "PayPal". The fact that they allow Bitcoin payments after you have already compromised yourself by using their privacy-incompatible payment options is like saying:

Sure, you can have a cookie… but only after we’ve shot you in the head!

You get my point? It’s absurd of them to claim to support Bitcoin payments when they literally don’t. What point would there be to start using Bitcoin (and their .onion site, which just redirects to protonmail.com for the registration form) after you’ve already entered all your personal information and tied the account to your real-life identity? The same of course goes for PayPal (the less commented on them, the better).

This is not the first time I see this kind of behaviour on this site. It seems to be patrolled by people who violently defend companies’ lies and privacy violations, and censor anyone questioning it. I hope such is not the case, but considering how difficult it is to get an answer to anything these days, or even to have your question stay up and not get "closed" or deleted outright, it’s difficult to draw any other reasonable conclusion.