If I use the starting wealth rolls of my class, do I keep any remaining money left over?

If I use the starting wealth rolls of my class, do I keep any remaining money left over after I buy equipment?

In D&D 5e you can roll the 4d4 × 10 to determine starting gold, forgoing any equipment your class and background gets. This is not up for question. What is up for question is whether or not the PC keeps any remaining gold that they don’t spend on equipment. As far as I have been able to tell, this is not explicitly stated in the PHB nor in the Basic Rules documents.

Is it possible to keep weights of left and right subtree at each node of BST that has duplicate values?

Is it possible to keep weights of left and right subtree at each node of BST that has duplicate values?

I must be able to delete a node completely(irrespective of how many times it is present)

Currently, in my code, I am keeping count variable in each node that records the number of times it is present in tree.

During insertion, I can increase the size of left and right subtree weight at each node according to if my value is less or more. but how do I adjust the weights when I delete a node(because I may delete a node with count >1)

How do I keep detection skills from ruining my game?

I play a smoothtalking scoundrel in a GURPS 4e game. In it, I have the Detect Lies skill. Because of the nature of our campaign, which is a murder mystery, I always suspect whoever I’m talking to is lying to me. Pragmatically speaking, I should be using Detect Lies all the time, but I feel like this would get excessive. I’m hesitant because of a previous campaign in D&D, the version of which I don’t remember, in which another player was a paladin who constantly used Detect Evil. I found it annoyingly repetitive, and it also seemed imbalanced. I don’t want to be that guy in this game.

Am I just overthinking this?

How to keep specific players interested in an 8 person party?

I would like to avoid any “they should just leave” answers, as we all know that is obviously a possibility.

We have an 8 person campaign for 5e, and it has been going on for a about a year now. When we first started it was just a big group of friends wanting to hang out and play a game together. But as we progress, everyone is maybe overly eager to the point that we are stepping on a lot of toes to pretty much get anything done. Any time we are faced with a decision, we ALL have our own idea of what to do, and it becomes a long discussion about whether or not we should save the goblins, or dispose of them, and we’re almost pleading our cases to the other group members to get on our side. Too many voices. It’s hard to have input in the group, AND even if you do, for it to have a big enough impact to matter.

All this being said, there is someone in our group that is having an issue with the party size. He is pretty adamant that it’s not any of us as players or our PC’s, but solely because the party size is so large that we don’t all get to play the game how we want. He enjoyed a campaign where we were split, because both groups were smaller in their own campaigns essentially, and everyone had a say.

For my question, I am wanting to figure out ways to alleviate this problem WITHOUT splitting the party up again. There was an ordeal we had where it seemed like we’d be split for good, and the point was made “why are we even sitting at the same table then if we can’t play together?”

With all that in mind: What are some ways we can make party members feel involved enough, and to make quick less argumentative decisions in order to overcome the large group?

I have read other questions of how to manage large parties, but those are from the DM perspective and don’t address this specific type of situation. If there is another question asked about this, I would love to know!

Why can’t OS’s keep audio and video recording in sync?

It seems every program that purports to record webcams fails to keep audio and video in sync. Moreover, there are probably man millenia being spent by people trying to correct for this during editing.

While it is understandable that OS’s may have to buffer incoming raw audio and video prior to compression, if necessary taking gigabytes of RAM, it is less understandable that they can’t keep the two in sync during recording.

This points to an architectural flaw in common with the major OSs. What is the problem?

Does a barbarian keep their rage if they attack an illusion?

Here is the pertinent wording of the Rage feature:

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then.

Bobby the Barbarian is enraged. He attacks a nearby goblin at the end of his turn. Unfortunately this goblin turns out to be a silent image created by Presto the Wizard. Assuming Bobby has attacked no other creature nor taken any damage since his last turn, does his rage end?

How to make the pressing of a button keep an event occurring at a controlled rate?

Suppose I use a Button[] to make some event occur, how can I make the pressing of this button keep that event occurring at a controlled rate? I tried the following:

x = 0; Button["X", Dynamic[Refresh[x = x + 1, UpdateInterval -> 1]]] Dynamic[x] 

But it doesn’t keep repeating the event x=x+1 if the button keeps pressed. If there is some neater/better alternative without Button[], I’m open to it.

I keep getting this notification from Bitdefender: chrome.exe attempted establish a connection relying on an expired certificate to logs.gettoby.com

Every two fucking minutes I get four notifications like this and it has been going on for two days. It’s driving me mad. Can anyone help me get rid of this? I don’t even own Toby, I didn’t even know what it was until this.

I also get a lot of this: chrome.exe attempted to establish a connection relying on an expired certificate to www.nottfo.com. We blocked the connection to keep your data safe since web pages must renew their certificates with a certification authority to stay current, and outdated security certificates represent a risk.

What even is Nottfo?

Do magic objects carried by a character keep working when unconscious?

We have lost a character in a battle in a strange way. He was wearing the:

Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers donĀ“t allow you to move this way on a slippery surfaces such as one covered by ice or oil.

and he was struck down to 0 HP while standing on a wall, over a well.

Would he fall into the well and drown? Or would he remain unconscious hanging by his boots?

Is there any difference between objects that require attunement and those that don’t?