Killing a Vampire without Sunlight, Running Water or Wooden Stake

In the adventure module

a vampire is encountered guarding treasure in the same room where its coffin is. I am preparing to run this encounter, and the party is unlikely to have wooden stakes or access to running water or sunlight.

A vampire’s Misty Escape trait reads:

When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If it can’t transform, it is destroyed.

While it has 0 hit points in mist form, it can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

So if and when the party drops the vampire to 0 HP, the vampire will transform into a cloud of mist, fly across the room to its coffin, and revert to its vampire form, where it will lie paralyzed. Note that its Regeneration trait will not work while it has 0 HP.

At this point, can the party just kill the vampire by hitting it with one or more attacks while it has 0 HP? Or if not, what am I missing?

I know that the

in the room will complicate this, but not make it impossible.

How can I curse a PC’s soul for killing off their last character without impacting their gameplay too much?

In the last session one character died, another player didn’t like his character and after the first death tried everything he could to kill himself (but failed because the party healed him so he impaled himself). To not encourage this behaviour I want to put a curse of his new characters soul as killing yourself is ‘dishonourable,’ but I don’t know what the consequences of this should be? His new character is a warlock that specialises in healing, and his patron is a lawful good black sun that idealises honour, justice and order.

Countering a system killing UID/GID=0 processes in Android

Suppose that there were a security system in an Android kernel meant to prevent exploits that have arbitrary kernel memory read/write from getting root privileges. This system,

  1. Kills a process by using force_sig() with SIGKILL if the process UID or GID is 0 and if the system decides it shouldn’t be.
  2. Depends on kernel variables that are read-only after init. (on/off status)

If we assume that the system decides with complete accuracy in [1] above, and KASLR is not present on the device, what can an exploit do to counter this system and get root IDs?

What I can think of:

  1. Disabling SIGKILL temporarily:
    If SIGKILL can be disabled temporarily (or even permanently until reboot) then the system is essentially useless, but I have yet to find a way to disable SIGKILL through kernel memory write.
  2. Disabling the system by flipping the read-only bits somehow:
    This is unlikely to be possible but included for the sake of completeness.
  3. Editing the text sections of kernel memory to patch the functions:
    Also unlikely to be possible because the text section is read-only.

The GM ruled that we didn’t get XP for killing the boss because an enemy caster’s spell killed them. Is this allowed?

We are playing Rise of the Runelords, and were fighting Nualia and her minions in Thisletop. During the heat of the battle, Nualia was near death at just 12 HP. Her minion caster fireballed the party that surrounded her. The party survived via making the save or simply soaking the damage. The fireball killed Nualia, and the party killed the rest of the minions.

When it came to tallying the XP, the GM rationalized that since party did not deliver the killing blow to Nualia, we do not receive XP for her demise – but we get the XP for killing the remaining minions.

Can the GM do this, and is it legal?

Just installed LVM Raid 1 on a new server with 2x 10Tb hard drives and the Disk I/O is killing everything else every second

I copied a bit of data on my LVM based RAID1 (not hardware RAID) with 2× 10Tb hard drives:

/dev/mapper/users-users  9.1T  1.9G  8.6T   1% /home 

and now it’s killing my I/O to the point where my mouse, keyboard, video are blocked/unblocked/blocked/unblocked…

I’m thinking that maybe something is wrong at the hardware level but wondering what that could be. Wondering what to test first to try to make a better diagnostic.

I have another 2 drives in the same drive array but they are not setup in RAID mode.

Looking at the output of iotop it tells me that there is about 2Mb/s written to disk, a pretty much permanent write… When I look at the Disk LED, I can see them come up and out over and over again and can hear the seeking heads too.

Trying to watch a video, it fails really bad. Choppy would not even be the word here. It’s like one image every other second if even that much. So a really big I/O killer for the entire computer.

Wondering whether someone would have encountered such a problem before and what can be done to fix it if possible (I certainly hope it is possible!)

My motherboard is a Supermicro X11DPH-T and I also got a case from Supermicro the 745BAC-R1K28B2 4U Full Tower Chassis. I’m running Ubuntu 18.04 LTS. The server is new and so is the install (i.e. not an upgrade from 16.04 or who knows what…)

Would there be a way to know whether a specific hard drive or some other hardware device is causing the trouble?

Can killing the spellcaster undo a ‘permanent’ True Polymorph?

So I have a character (E) that, Many years ago, was True Polymorphed into an elf so his also-elven spouse (N) wouldn’t outlive him so drastically. The result ended in E being roughly thirty years older than A to compensate for what we labelled as the difference between Elf Years and normal lifespan years.

Things happened, and due to time screw ups in the Feywild, A is now much older than E. If A dies before E, would it dispel True Polymorph and also leave me with a dead character?

Bridging LAN and WIFI using netplan not working and killing AP

Hello everyone and thanks in advance!

I’m trying to extend my local LAN network via WIFI and would like all devices in the same network. The setup is as follows:

  • DHCP/DNS server running inside the LAN
  • separate PC linked to the LAN, with WIFI capability (sadly it’s not an option, to have the DHCP/DNS server running on this machine)

Since I’m running Ubuntu 18.04, I’m trying to use netplan to set everything up. Here’s my conf file:

network:   version: 2   renderer: NetworkManager   ethernets:     enp2s0:       dhcp4: no       addresses: []       gateway:       nameservers:         addresses: [,,]   wifis:     wlp1s0:       access-points:         "MyWifi":           mode: ap           password: "DONTLOOK"   bridges:     br0:       dhcp4: yes       interfaces: [enp2s0, wlp1s0] 

Now, running the two network separately, i.e without the bridges section, everything works. With dnsmasq activated I can connect to the access point.

However I can’t seem to get the bridge working. Even worse is, as soon as the bridge gets activated access to the AP is no longer possible.

Does anybody have an idea, what I’m missing?

Is there anyway to keep a player from killing a npc

I was running a one shot for friends and a player had gotten annoyed with an npc that the other players really liked. This came to a head when after a combat encounter the Player decided to attack the npc with the intention of killing them. I let one of the other players take the attack as a reaction but the attacking player was clearly very annoyed and I felt like a complete jerk.

Is there a better way to deal with this situation in the future without being a jerk?