Can an Arcane Trickster or Eldritch Knight who takes the Magic Initiate? [duplicate]

Can an Arcane Trickster or Eldritch Knight who takes the Magic Initiate (Wizard) feat cast the first level spell they pick with their spell slots, like a Bard who took Magic Initiate (Bard) can? Or the Wizard for that matter?

Both AT and EK uses the wizard spell list, so one could assume so, but can they?

This question have not been directly answered when it comes to Arcane Trickster or Eldritch Knight, so please do not close my question, the problem is if it counts for AT and EK.

I repeat, this specifik question needs to be clearly answered 🙂

Can an Arcane Trickster or Eldritch Knight who takes the Magic Initiate (Wizard) feat cast the first level spell they pick with their spell slots? [duplicate]

Can an Arcane Trickster or Eldritch Knight who takes the Magic Initiate (Wizard) feat cast the first level spell they pick with their spell slots, like a Bard who took Magic Initiate (Bard) can? Or the Wizard for that matter?

Both AT and EK uses the wizard spell list, so one could assume so, but can they?

Does an Eldritch Knight fighter’s War Magic feature benefit from the Extra Attack feature?

I am wondering about the wording here. On PHB p. 75, the description of the Eldritch Knight fighter’s War Magic feature says:

When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Does the Eldritch Knight’s War Magic feature benefit from the Extra Attack feature, allowing them to make multiple attacks?

I feel like the wording would have to be "you can take an Attack action as a bonus action" to have access to multiple attacks. But the current wording doesn’t so I read this as not allowing multiple attacks.

Am I right, or does War Magic allow the Eldritch Knight to benefit from the "Extra Attack" feature too?

How to build a knight commander?

I would like to build a character for D&D 3 ed (3.5 acceptable too). My intention is to build a heavy-armored melee combatant who would be able to withstand some punishment, deal some damage and support other characters by inspiring them. That sounds like a perfect job for a Paladin, but I don’t really enjoy playing a (limited, but still) spellcaster and their specialisation with fighting (turning, smiting etc.) undead and other evil creatures is not necessarily what I’m looking for.

I was considering going for a cleric or a bard, but spellcasting is not to my liking. I thought of simple fighter, but there is little I can do in the whole “inspiring” business. Cavalier seems great, but his reliance on mounted combat is a no-no in dungeon environment. Paladin would be OK (I could ditch the class when I move on to a prestige one), but it’s alignment restricts me. I would prefer the character to be Lawful Neutral, but it seems nigh impossible to find a good combination of classes for this alignment – most knights require you to be Good, while bards and the like require non-lawfulness.

I found Purple Dragon Knight and Warchanter prestige classes, but I would be open to similar ones as well. I don’t know how to start – what base class to begin with?

My requirements, in descending order of importance:

  • heavy-armored melee combatant
  • capable of inspiring the whole party (with a bardic song, blessing, commanding shouts etc.)
  • capable without a mount
  • non-spellcaster
  • Lawful Neutral
  • relying of Strength, Constitution, Charisma
  • bonus points if a character can be built as a half-orc and have a Leadership feat

Echo Knight Legion of One movement clarification

Upon reaching 18th level as an Echo Knight Fighter you gain the ability Legion of One.

You can use a bonus action to create two echoes with your Manifest Echo feature, and these echoes can coexist. If you try to create a third echo, the previous two echoes are destroyed. Anything you can do from one echo’s position can be done from the other’s instead.

Can you move both echos 30′ each or is it just a shared 30′ of movement between the two?

Echo Knight multiclass damage calculations

I am currently working on a new character concept for an upcoming game and was unsure about what damages the Echo Knight’s echo would actually be able to do.

For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat.

Unleash Incarnation

You can heighten your echo’s fury. Whenever you take the Attack action, you can make one additional melee attack from the echo’s position.

Hammering Horns

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

Great Weapon Master

You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

So, there’s a few parts to this question

  1. If my character is currently raging when he manifests his echo would attacks made through the echo be able to apply rage and divine fury damage?
  2. When making the attack via the echo would the attack penalty and damage increase from Great Weapon Master be applicable?
  3. When rolling the damage for the attack would Great Weapon Fighting rerolls be applicable?
  4. Would the Minotaurs Hammering Horns ability to push the target?

Echo Knight + Lucky Feat | Question

So, the question is regarding the Lucky Feats 2nd use.

"You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours."

Would that function as the Echo? Since the Echo is technically also you, but from a dying timeline that didn’t happen.

Matt Mercer: An Echo Knight is able to tap into those dying timelines and temporarily pull a version of themselves and use it to fight alongside them.

This is also slightly supported by the fact that all the echo’s rolls from attack rolls to saving throws is modified as if it were your real body’s rolls. What are people’s thoughts about this?

Or is it as simple as "If i have the Lucky Feat, well so does my Echo." like it is with the Sentinel Feat?

Still, thoughts on this subject would be appreciated <3

Does the Rune Knight choose the new target for Cloud Rune or does the original target choose the new target?

Quoting from the Rune Knight’s Skye (Cloud Rune)

In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and cause that attack to target a different creature within 30 feet of you (other than the attacker), using the same roll. This magic can transfer the attack regardless of the attack’s range. Once you invoke the rune, you can’t do so again until you finish a short or long rest.

Does that mean the Rune Knight chooses the new target for the attack?

Thank you so much for your help!