Does anyone know about Halfling creation?

I have been playing tabletop RPGs for a number of years, specifically HackMaster 4E.

At the moment, I am doing some extensive worldbuilding, and even to extent of developing my own creationist theories for the world. I have ideas for how the gods created the Dwarves, Elves, Gnomes, and even Humans. I have not, however, got any clue about how the Halfling creationist theory would work.

I have been researching for a number of weeks, and have turned up empty.

Does anyone have any ideas, or know of where I need to look to continue my research?

Thanks

Ed

Do my players know the specifics of an enemy’s attack

I’ve looked through the PHB and the RPG Stackexchange but I haven’t found anything regarding the following:

Many monsters have some kind of special attack or action that inflict a certain status on the PC. Usually the PCs can remove or escape this status by doing a certain kind of action.

E.g. The Fire Elemental can light PCs on fire and you need to expend an action in order to put it out.

How do I handle this information in regard to my players? Let’s take the Fire Elemental’s special feature as an example

  • Do I tell them that they are on fire and can put it out as an action in their turn?
  • Do I just tell them that they are on fire and let the players figure out what to do (which is obvious in this case but maybe not in other cases)?
  • If the latter is the case do the players lose their action if they attempt a wrong solution?

I usually tell my players what they can do to get rid of the status but I’d be interested if there is a rule somewhere that states how to handle this situation

Does a player know the source of an unseen force attempting [and failing] to act upon their mind? More in description

If a creature attempts to Dominate, deal save-or-suck psychic damage, or otherwise psychologically influence a PC, what do they know about the attempt? Both RAW and opinion answers acceptable, just specify what you’re giving.

Obviously the player themselves know when I ask "Make an x save".

But does the character know? Furthermore, what if it is a visible target. I don’t know if "Mind Blast" is visible, as an example, but ASSUMING it isn’t, say a PC angers a Mind Flayer, and they fail to deal damage to a PC because of a successful saving throw, does the PC know? "The Mind Flayer gives you an unsettling glare. Make an Intelligence saving throw. PC succeeds" Does the character itself know their mind was assailed in some capacity?

Lastly, suppose a PC is immune to a specific effect. I.e. being innately immune to Sleep effects.

Do they know if a creature attempted to use some magical ability to attempt to put them to sleep?

Roll to know of a spell?

Spellcraft can be used to identify a spell as it is being cast. Is there a roll to know of the existence of a spell? It seems like if you can identify a spell as it is being cast, you probably already know of the spell’s existence. Or, maybe not? Maybe you can identify what magics that the components being used to cast a spell would produce, so you don’t necessarily need to know of a spell’s existence to identify it being cast?

I also looked up Knowledge skills, but they do not discuss knowing of a spell’s existence. I would assume Arcana, Religion, and Nature could potentially be used to know of the existence of arcane, clerical/divine, and druidic/divine spells respectively. But, again, the DCs are not listed.

Obviously, the DM could adjudicate if this is not spelled out anywhere. And obviously, any spell whose existence a character did not know of, they could research. But, it is more the initial does my character know of a spell or not where I am wondering if there is a rule that describes this.

Do you know when you fail a saving throw?

The pathfinder rules say:

A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature’s saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

If a creature’s saving throw fails against a spell, does the creature still feel that "hostile force or a tingle" or otherwise know that they’ve failed a save?

(I’m asking this question because it’s relevant to How powerful can a 20th-level Wizard make a 1st-level Fighter without allowing him to realize it is the Wizard's doing?)

how to know when the user is in specific part of the website and when he leaves that part and display the data in the admin dashboard

I want to display for the admin when a user visits a page and when he leaves that page

the page is for example test.test/my-dashboard. and it’s only available for the logged in users. the admin knows to know the time when the user is in that page and the time the user leaves that page.

thanks in advance and excuse my language.

Does Alarm caster know if alarm has been triggered by multiple creatures at the same time?

Scenario:

I know that Alarm has been cast on an area.

I become invisible and wait for another creature to approach the affected area.

At the exact moment this creature enters the affected area, I also enter (still invisible).

Would the caster of Alarm know that the Alarm had been triggered by two creatures, or would they only be aware that the Alarm had been triggered generally?

Does my character know he’s ill while incubating a disease?

My character was bitten by a Dire Rat and through accidental meta-gaming reasons, I know he’s incubating Filth Fever. I want to ask the Paladin in our party to remove it before it can affect my stats, however, I don’t really know if my character would know he’s ill before the stat damage occurs. Is there any ruling for this?