Does a warlock have to know his patron?

I’m in a game that has a lot of first-time players (myself included) however the person I am questioning I do not believe is a first time player.

We’ve been playing for about 6 months now (October – Present) though our Warlock was gone for the winter quarter and missed the previous arc (nbd). I didn’t know a lot about DnD when we were playing in the fall but after winter quarter I had a better sense of what well, made sense in DnD. And I noticed some…odd behavior from our Warlock.

The main thing I noticed that was fishy is that after an incident where we (accidentally) killed his familiar (an imp) he claimed it was a messenger from his patron (fair enough). I asked him who his patron was and he said “I don’t know who my patron is” which isn’t right, isn’t it? I asked out of character because I thought they had to choose and my DM was like “yeah they don’t know where their magic comes from” but i looked it up and the choices in the Players Handbook were “the Archfey, the Fiend, or the Great Old One,” which all have specific boons.

Does a Warlock then have to know his patron, or can he just not know it? Will he miss out on his boons?

Does a patron have to know their warlock?

Somewhat related to this question but in reverse. I want to know if a warlock’s patron actually has to be aware of their warlock. Could the warlock be, for example, siphoning power from their patron without them even noticing? The only one that specifically mentions this one way or the other is the GOO patron.

The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.

So is is possible for a warlock to know who his patron is but not vice versa? If it varies on a case-by-case basis the patron type I’m most interested in is The Undying.

WPS PIN attack when you know the PIN

Dumpper can easily find the WPS of scanned routers and i think it can be useful to use it for wps pentests by tools like reaver and bully and … but i don’t know how to use it (WPS PIN) when you know the exact PIN and use it in tools like reaver, bully, pixiewps and … to prevent the PIN guessing that makes the process such a long time all i want to know is how to input the correct WPS to the programs like i’ve mentioned

How can I know what type of fun is my player looking for?

Recently I’ve been reading some articles about the eight types of fun and how these are applied to tabletop roleplaying games.

Even if I have been playing with the same people for quite a long time, I can’t really grasp what some of them want. In the other hand, some others are really easy.

For example, Alistair likes repetitive micromanaging tasks and straightforward simple combat, he’s into challenge and submission. Becky likes to enact dramas around tragic events that happen to her character and npcs she created, she’s clearly into fantasy and expression. There’s Cecilia who doesn’t even count her own dice, and doesn’t care about the story but will jump off her seat excited if you ask her to do something for you, she’s there for fellowship.

On the other hand, Dustin’s only constant trait is to hoard aimlessly (items, power, info, everything he can get to himself and not share with others is fair game), and I don’t really know what to make out of that. He does have very strong opinions of things he doesn’t like, but he’s not as open about what he likes and he’s unpredictable and hard to read.

There are a couple others who also have me guessing, albeit not as hard as Dustin, thing is, how can I read my players better so I can give them a better gaming experience?

Can you counterspell a spell if you don’t know who’s casting it?

Related to this question about a spellcaster hiding in a group of spellcasters.

The reaction trigger for counterspell is “when you see a creature within 60 feet of you casting a spell”. It has a range, but no target.

Suppose the Death Eaters all start chanting and waving their wands at once, and I can’t tell which of them is really casting the spell. But one of them is a creature casting a spell within 60 feet, and I do see it (because I see them all). Can I counterspell “whoever”, or do I have to aim for one of them specifically?

(If you want mechanical details, assume all but one of the mages readied this action: “When any other Death Eater chants and waves their wand, chant and wave my wand.” Then one of them started casting a V, S, M spell. Also assume the whole thing isn’t a bluff, which would be a different scenario.)

Anyone know the answer to the this problem? A substitution rule describes how to take a sequence of symbols and convert it into a different sequence of symbols. For example, ABA→BBB, is a substitution rule which means that ABA can be replaced with BBB. Using this rule, the sequence AABAA would be transformed into the sequence ABBBA (the substituted symbols are in bold).

In this task, you will be given three substitution rules, a starting sequence of symbols and a final sequence of symbols. You are to use the substitution rules to convert the starting sequence into the final sequence, using a specified number of substitutions.

For example, if the three substitution rules were:

AA→AB AB→BB B→AA we could convert the sequence AB into AAAB in 4 steps, by the following substitutions:


where the symbols to be replaced are shown in bold. More specifically, from the initial sequence AB, substitute rule 2 starting at position 1, to get the result BB. From BB, substitute rule 3, starting at position 1, to get the result AAB. From AAB, substitute rule 3, starting at position 3, to get the result AAAA. From AAAA, substitute rule 1, starting at position 3, to get the result AAAB, which is the final sequence.

Input Specification The first three lines will contain the substitution rules. Each substitution rule will be a sequence of A’s and B’s, followed by a space following by another sequence of A’s and B’s. Both sequences will have between one and five symbols.

The next line contains three space separated values, S, I and F. The value S(1≤S≤15) is an integer specifying the number of steps that must be used, and the values I (the initial sequence) and F (the final sequence) are sequences of A’s and B’s, where there are at least one and at most 5 symbols in I and at least one and at most 50 symbols in F.

For 7 of the 15 marks available, S≤6.

For an additional 7 of the 15 available marks, S≤12.

Output Specification The output will be S lines long and describes the substitutions in order.

Line i of the output will contain three space-separated values, Ri, Pi, and Wi:

Ri is the substitution rule number (either 1, 2 or 3) that will be used. Pi is the starting position index of where the substitution rule will be applied in the sequence. Notice that the string is 1-indexed (i.e., the first character of the string is at index 1). Wi is the sequence that results from this substitution. Specifically, Wi is the sequence of symbols that results by applying substitution rule Ri starting at position Pi from the previous sequence of symbols, Wi−1, where we define W0 to be the initial sequence I. Note that WS=F, the final sequence. There will always be at least one sequence of S substitutions that will convert I into F. If there is more than one possible sequence of substitutions, any valid sequence will be accepted.

I tried using recursion but the program isn’t fast enough. Can anyone help?