Which melee weapons have the Two-Handed and Reach property, but lack Heavy and Special?

For my Kensei monk I’m exploring potential additional kensei weapons.

Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon – either melee or ranged – to be a kensei weapon for you, following the criteria above.

At level 3 I picked the longsword and longbow. At level 6 I’d like to pick a two-handed non-heavy non-special melee weapon, preferably with reach. Conceptually, a polearm would be sweet. Mechanically, a damage die of 1d8 or higher would be awesome.

Going through the list of equipment a couple times now, I seem to have only three options that come close:

  • a greatclub has two-handed but lacks reach.
  • a whip has reach but lacks two-handed.
  • a lance has reach and “kind of two-handed”, but also has the special property (so can’t be a kensei weapon unfortunately).

Are there actually such weapons, by RAW, that fulfill my wishes? In other words, is my source for equipment up-to-date with all the released books, including the playtest material of Unearthed Arcana?

In case it matters: I like the idea of wielding a two-handed reach weapon as an unarmored old man, because I think it’s cool. It’s inspired by dextrous martial artists IRL that wield relatively light polearms.

Lack of knowledge with RD Licensing

This journey is a long one. I will try to make it short.

I have several VM’s and each one has the remote desktop licensing not configured pop up. I went a purchased 50 keys, then tried setting up a Licensing server but I have not been able to get any of my machines to connect to the license server and use it. At first I couldn’t get them to see it, I fixed this by making an AD DS forest and now they can see the sever but do not have the credentials to request licenses.

TLDR: Need to know what credentials are required for a AD DS computer to get license privilege. I am probably thinking about this wrong, I am pretty amateur at this.

Schengen Visa: How to inform visa officer about the lack of a particular document?

So the situation is I work as a contractor for a US based company, hence instead of traditional salary slips, I have to raise invoices based on which my employer deposits money in my account.

I do have account statements, alongside copies of my invoices, from my employer that prove the money gets deposited in my account.

How do I convey this to the visa officer? Do I mention this in the cover letter, or do I need to mention it in a separate letter?

And a similar situation is with my tax returns, I have not yet filed for my tax returns. However, I have paid advance tax in the form of tax challan.

How to explain lack of 3 year Income Tax Return acknowledgement or Form 16A that is required?

I will be applying for a Schengen Visa in VFS Italy, and according to their website, we need to show Income Tax Return (ITR) acknowledgements or Form 16A of last 3 assessment years.

However, I only have Form 16A and ITR acknowledgement of 1 assessment year, as I was under the tax paying bracket before that, which means, I did not have to pay taxes, and therefore, didn’t get a Form 16 from my employers and didn’t file an ITR.

So, where and how can I explain this to the consulate? Will this be a problem?

Lack of character customisation options when levelling up [on hold]

One issue I have with D&D 5e is that I feel there’s really a lack of options when the character progresses. Don’t get me wrong, I like the concept of Bounded Accuracy as it makes room for epic situations where I can increase numbers as a challenge, instead of increasing levels, but I get the impression that once the player chooses a race + class + background, pretty much every level increase boils down to more hit points, better characteristics and an ability that is predefined for the class. Even with the inclusion of feats, I feel the characters are pretty much on a straight line with little room for the players to customise their character in non interpretative ways.

For example, if I’m interpreting the rules correctly, let’s say I create a pretty standard Dwarf Fighter. When I create the class, at Level 1, I get proficiency with all armours and all weapons and I get to choose two skills and a combat style. Then, at level 2, 5 and 9 I get a predefined new ability, there’s no choosing, I just get that one. At level 3 I get to choose a path, but still, once chosen it will follow from there with predefined advantages when I reach certain levels. My feeling is that every Warrior will be similar to each other, if two players choose to play a Fighter (even if they choose different races) they’ll end up with very similar characters from the capabilities point of view… Yes, they can personalise in background and history, but essentially I’ll have two players that can do more or less the same coming from different backgrounds.

The same logic applies to replayability. I have the feeling that running to adventures with two different warriors will feel exactly as if you were playing them with the same character all over again.

I have no experience actually playing the system so, is this just my misinterpretation of the rules or is it that lack of customisation real? If I’m misinterpreting the rules (I’ve reread over and over to try to find more flexible interpretations), are there any advice that you can give to make characters more flexible? Maybe an example of how two warriors starting at level 1 can be leveled up to look significantly different to each other.

To clarify, the main intent of the question is to verify if I’m misinterpreting or perceiving the rules wrongly and, in case I am, how to make character evolution appealing to players, as right now I can’t since it doesn’t look appealing to myself.

Example of answer would be: “Yes, that is a limitation of the system that streamlines character creation and ease of play” or “Not at all, you have the options to choose this and that and that will make your character significantly different at level 6 than if you had chosen this other advancement path”

How does Genymotion bypass VirtualBox’ lack of Wi-Fi emulation?

As answered here, VirtualBox doesn’t know how to emulate Wi-Fi. It can connect a guest into the host’s Wi-Fi, but the guest will still think the connection is one of “up to eight virtual PCI Ethernet cards”.

But Genymotion, which is a wrapper on top of VirtualBox, does manage to do it. Is there something to do inside VirtualBox that will replicate what Genymotion does and open an emulated Wi-Fi option?

It might seem redundant to use Genymotion on top of VirtualBox just for this one supposedly basic feature.

I have one theory. According to online searches, VirtualBox allows connecting USB Wi-Fi dongles into the guest. Could it be Genymotion found a way to fake a USB Wi-Fi dongle?

Non-terminating php-fcgi causing lack of memory

I am running a quite large WordPress multisite installation with apache2 and php-fcgi. We are executing php-fcgi via a wrapper script because some time ago, we needed to support different versions.

I’ve got a problem that I do not know how to debug anymore: Over time, lots of php-fcgi instances spawn that never get killed. All multisites use more or less the same setup, but unfortunately they all run under the same user (not a good idea I know), so I cannot even track down if it’s one multisite or multiple causing the issue. This leads to extreme high memory usage until after some days, apache crashes.

This is the relevant part of the vhost setup:

Options All ExecCGI AddHandler fcgid-script .php  <Directory /..> Options -Indexes +FollowSymLinks +Includes +ExecCGI FCGIWrapper /*/php-fcgi/php-fcgi-starter .php </Directory> 

And this is the php-fcgi-starter:

#!/bin/sh PHPRC="**/conf/" export PHPRC export TMPDIR=**tmp exec /usr/bin/php-cgi 

Does anybody have an idea what the issue might be or how to debug this (e.g. pin it down to a specific script)? The logs are not helping.

Thank you so much.

Google passwords security or lack thereof

I have been wondering about to what degree the info can be stolen if someone hacks into Google. Suppose an attacker got access to all of Google’s data. Let’s assume my Google password is good enough that they couldn’t guess it, so that dictionary attacks and the like would fail.

How likely is it that they would be able to get at passwords that are in the Google password manager?