How would a large character use stealth?

Being that a large creature is larger than most things on the battlefield (and even in normal circumstances), how can one reasonably say that they were unable to see it? Even if it moves quietly, its sheer size should give away its presence (not to mention “a giant shadow is suddenly cast over you” would be a dead give away!

So, how could a large creature reasonably sneak about without being seen or heard, without breaking “suspension of disbelief?”

(note, I’m excluding things like the spell Invisibility)

Summoning a large group of the same kind of creatures [closed]

I am writing a novel and have a question regarding an incident that happens in my book. In it some very bad characters steal a very large group, say 100 head of cattle. Is that a translocation spell, they are moving them En mass from one area to another, or a group summoning? Some of the cows can be harmed in the casting. What sort of characters would those casters be? Conjurors. What is anything would be the cost of such magic?

Magic in the world is rare, and rarely used, thus far in evil. But it is there. There are druids, and healers, races must be intelligent enough to be magic users and it is viewed with suspicion by the non magic users.

I am very familiar with MMO RPGS but have not seen something like this and wonder if table top gamers may have seen or heard of this. It could be multiple magic users casting the spell that also has some elemental features too.

Thank you for reading and the help!


How can I speed up combat with a large number of enemies?

I’m DMing for a campaign where the player characters will sometimes face small squads of creatures, most recently six ground troops and two archers helping out. In this setting, these creatures dominate the land the PCs are in and have an organised military, hence squads of enemies.

Combat tends to go quite slowly, however. Eight enemies and three players means the players spend a lot of time waiting between their turns!

Without reducing the number of enemies in the encounter, how can I speed up combat when the players are fighting many enemies?

Is the Midgard Heroes Handbook Centaur race considered as Medium, or Large, for the purpose of grappling and shoving?

In the "Midgard Heroes Handbook" from the Kobold Press, there is a playable character race, the Centaur. Their size is rather unique – a Medium/Large hybrid, so to speak :

Size. Centaurs stand between 8 and 9 feet tall and weigh in excess of 1,000 pounds. Your size is Large.

Humanoid Torso. Although you are Large, you wield weapons and wear armor sized for a Medium creature, thanks to the proportions of your humanoid torso.

It is clear to me that, as a creature with a Large, equine lower part, a Midgard Centaur can be ridden by a Medium creature (provided they’re wearing a saddle), but as a creature with a Medium, humanoid upper part, they cannot wield oversized weaponry.

But what about grappling and shoving ? Are they considered Large, or Medium for such things ? I can see an argument for either interpretation – since they’re of Large category, but have Medium sized hands…

How can I optimize my build for large (10+ players) parties?

I plan to soon join a 5e group with over 10 PCs in the party at any given time. Are there any feats, builds, classes, etc that can be used to capitalize on this very large party size?

This may seem like a very broad question, but I’m struggling to find anything at all that meets this criteria, so I can only assume that few answers exist. The obvious solution was to seek out anything that affects something like "all allies within 30 feet", but I’ve had difficulty finding any such thing. The first place that I checked was the Battle Master Fighter’s maneuvers, but all of those seem to only affect one ally at a time. Furthermore, due to Bardic Inspiration allowing only a single target, the Bard has very similar restrictions. Where else can I look?

My any-dice program times out, when calculating large limit break checks

Someone in chat helped write an anydice program to calculate limit breaks in an RPG I’m developing, but after making some changes, it times out for dicepools > 7.

The system I have in mind, is that if any of the dice you roll is below a threshold, you can bank the sum of all failed rolls for later use, by converting it into a limit break token (currently, at an exchange rate of 1:4). I’m toying with requiring a certain number of successes before you can convert failed, which may or may not be slowing down the program.

function: sum X:s less than L with at least K successes {   R: 0   S: 0   loop I over X {      if I <= L { R: R + I }      if I > L { S: S + 1 }   }   if S >= K { result: R/4 }   if S < K { result: 0 }  } 

Is there a more efficient way of running this program? Initially before my tweaks, the same helpful person suggested this as an alternative to the function: output 3d{1..6, 0:6} named "Alt dice" but I can’t figure a way of running that, which is probably less likely to time out, and still check for a minimum number of successes.

Here is the code that causes the time out:

output [sum 1d12 less than 7 with at least 0 successes] named "1 die limit break" output [sum 2d12 less than 7 with at least 1 successes] named "2 die limit break" output [sum 3d12 less than 7 with at least 1 successes] named "3 die limit break" output [sum 4d12 less than 7 with at least 1 successes] named "4 die limit break" output [sum 5d12 less than 7 with at least 1 successes] named "5 die limit break" output [sum 6d12 less than 7 with at least 1 successes] named "6 die limit break" \Times out around here\ output [sum 7d12 less than 7 with at least 1 successes] named "7 die limit break" output [sum 8d12 less than 7 with at least 2 successes] named "7 die limit break" output [sum 9d12 less than 7 with at least 2 successes] named "7 die limit break" output [sum 10d12 less than 7 with at least 2 successes] named "7 die limit break" 

I found the timeout point by running each line individually.

Is there a plausible explanation for a large number of armed adventurers in a fantasy RPG setting?

I’m working on a Dungeons & Dragons setting. I’m looking for a comprehensive and logical explanation why, in a feudal society similar to Western Europe in the Middle Ages, there might be bands of armed adventurers (both male and female) wandering the country, slaying monsters, and frequenting taverns.

Does it follow that if you introduce magic and monsters guarding dungeons filled with treasure into a historical medieval setting, you’ll see an adventuring class emerge? Have there been any real world analogues to an “adventuring class” (obviously without the monsters and magic)?

Is letting a player use a Large or larger race a bad idea from the game balance point of view?

Pathfinder ruleset assumes players to be Medium or Small humanoids. Not so many rules exist for non-standard characters.

  • The only "official" way to play as a bigger dude that I know of is using race building rules. With explicit DM permission, it’s possible to create an 11-RP race that will be Large and still have the reach of a Medium/Small creature. Also, this race probably won’t fit into the world of Golarion unless you work for it.
  • Bestiary creatures that are Large or Larger typically have racial Hit Dice, and I’ve heard it many times that mixing racial and class HD for players is generally a bad idea.
  • Some monstrous humanoids, e.g. Trox, have official racial stats and are Large, but playing them is usually frowned upon, as their appearance creates certain social difficulties unless the campaign is set in a monstrous setting.
  • Half-Giants published by Dreamscarred Press are up to 8 ft. 4 in. tall, but still Medium. They are treated as being Large for certain purposes, but not for reach, although they can use Large weapons.

Threads about PCs being Large usually bring up all the related bonuses: CMD/CMB, reach, extra damage, extra STR, and say that it all makes such races vo. Very often they also talk about Enlarge Person alongside Haste creating Huge Barbarians that one-shot everything they see, and about enemies that can’t even retaliate because of limited reach. What makes me a bit interested here, though, is that it’s usually mundane characters who benefit most from increasing their melee potential, and melee characters are rarely overpowered compared to casters.

However, lacking any first-hand experience, I wish to know:

Is it actually a bad idea to allow players to choose Large races for their characters?

By "Large races" I mean races that are properly Large, have all the related benefits, including reach. This race can be custom-made, adapted from another source, or an existing one can be used.

Please remember about the Good Subjective/Bad Subjective guidelines and state your experience of seeing Large or larger races in actual play if you decide to post an answer. Let’s not get this question closed.

System for really large group one-shot?

Every year, my youth group pulls an all-nighter.

Given that we do these in church and at night, with a group of 15-20 people, I think this would be the perfect environment to do a group Murder Mystery campaign, where I’d introduce some sort of moral debate – for example, have an Angels & Demons sort of plot, with several religious members being killed, and, in your search for the killer, you have to look into their motivations and debate the sins of the church itself.

I have some experience with D&D but I really don’t know of any other formats, much less ones that would work with a group this big (in terms of logistics, it doesn’t make sense for people to have to create very complex characters or work with a lot of rules). I also like the idea of a LARP, because it would make more sense for the people who’ve never played any RPGs.

Does anyone have an idea of where I could start looking for something like this?