I don’t remember and cannot find the ruling anywhere. If a large or larger creature is in a darkness zone (magic or mundane) only partially, can it see or not? I think it can see but I’d like to be sure.
I am considering allowing a larger version of a Giant Ape, in which some of the stats have been embiggened to achieve the low end of CR8.
I would appreciate a confirmation that I am calculating this correctly.
In particular, it appears that what the DMG calls Damage Per Round, what is actually being assessed is average damage per round, assuming that the maximum number of most damaging attacks hit.
CR7 Giant Ape
AC12, 157hp (15d12+60), At. 2 @ +9 to hit, 3d10+6 dmg, DPR 45
CR8 Proposed Giant Ape [all other stats as RAW Giant Ape]
AC13, 168hp (16d12+64), At. 2 @ +9 to hit, 3d12+6 dmg, DPR 51
CR7 Giant Ape Calculation
Hp 146-160 = CR6, AC is more than two below 15, adjust DCR -1 to 5
DPR 45-50 = CR7, to hit is more than two above +6, adjust OCR +1 to 8
Average CR 6.5, round to CR7
CR8 Proposed Giant Ape Calculation
Hp 161-175 = CR7, AC is two below 15, adjust DCR -1 to 6
DPR 51-56 = CR8, to hit is more than two above +6, adjust OCR +1 to 9
Average CR 7.5, round to CR8
One of the Arcane Shot options for the Arcane Archer fighter (from Xanathar’s Guide to Everything, p. 28-29) is Piercing Arrow. The description of Piercing Arrow is as follows:
You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don’t make an attack roll for the attack. Instead, the arrow fires forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.
My question specifically is how is this handled for enemies that are large than your normal 5’x5′ square? A Tarrasque is said to be 70′ long, and if the arrow goes 30′, then it would pass through 6 5’x5′ squares before it’s done. RAW it seems to say it would just hit it a single time.
So versus a large monster, would this basically be a single shot against a large creature (bow damage + 1d6 piercing) and is more tailored to a line of smaller enemies?
Also, would it be too much of an imbalance to have a creature do multiple saves and damage if it passes through multiple squares’ worth of its space? (I’m thinking of something like the Piercing Ammo or Dragon Piercer from Monster Hunter World.)
In the game I’m running, the PCs are about to embark on a wilderness trek during which they will be harried by an opponent who has access to the major image spell. This opponent seeks to distract, mislead, and delay them, forcing them to spend more time and resources reaching their objective than they would otherwise.
I am trying to determine what is possible within the constraints of the major image spell description. One thing that occurred to me is that, while the spell’s effects are confined to a 20′ cube, they might seem to be spread over a much greater area by tricks of forced perspective. For example, an illusory, 20′ tall castle suspended in mid-air between the party and a distant hill might appear to be a full-size castle settled on the hill. Or a 20′ wide illusion of a wall of flames might seem to be consuming a vast span of the horizon.
Or alternatively, an illusory pit might seem to be much deeper than 20′ by "drawing" its walls and bottom in such a way as to make it seem deeper.
Can forced perspective be used with major image in this way?
Are there potential drawbacks to allowing this? Would any modifiers be appropriate for investigation checks to "disbelieve" them?
Can you use the sleight of hand skill to hide a larger weapon, such as a longsword, dragoon pistol, or light crossbow? Or is it only usable for lighter weapons?
I am currently mocking up a Goliath Barbarian, and was wondering if there is a limit to the amount of sources of “You count as if you were one size larger for the purpose of determining your carrying capacity” that stack.
From prior browsing, I’ve found that Goliath’s Powerful Build & Totem Barbarian’s Bear Aspect feature stack in that regard, but could you stack, for example:
- Powerful Build (innate Goliath feature)
- 6th level Totem Barbarian Bear Aspect
- Brawny feat
Essentially, could you double your carrying capacity and lift/pull capacity thrice?
Pathfinder ruleset assumes players to be Medium or Small humanoids. Not so many rules exist for non-standard characters.
- The only "official" way to play as a bigger dude that I know of is using race building rules. With explicit DM permission, it’s possible to create an 11-RP race that will be Large and still have the reach of a Medium/Small creature. Also, this race probably won’t fit into the world of Golarion unless you work for it.
- Bestiary creatures that are Large or Larger typically have racial Hit Dice, and I’ve heard it many times that mixing racial and class HD for players is generally a bad idea.
- Some monstrous humanoids, e.g. Trox, have official racial stats and are Large, but playing them is usually frowned upon, as their appearance creates certain social difficulties unless the campaign is set in a monstrous setting.
- Half-Giants published by Dreamscarred Press are up to 8 ft. 4 in. tall, but still Medium. They are treated as being Large for certain purposes, but not for reach, although they can use Large weapons.
Threads about PCs being Large usually bring up all the related bonuses: CMD/CMB, reach, extra damage, extra STR, and say that it all makes such races vo. Very often they also talk about Enlarge Person alongside Haste creating Huge Barbarians that one-shot everything they see, and about enemies that can’t even retaliate because of limited reach. What makes me a bit interested here, though, is that it’s usually mundane characters who benefit most from increasing their melee potential, and melee characters are rarely overpowered compared to casters.
However, lacking any first-hand experience, I wish to know:
Is it actually a bad idea to allow players to choose Large races for their characters?
By "Large races" I mean races that are properly Large, have all the related benefits, including reach. This race can be custom-made, adapted from another source, or an existing one can be used.
Please remember about the Good Subjective/Bad Subjective guidelines and state your experience of seeing Large or larger races in actual play if you decide to post an answer. Let’s not get this question closed.
Is there any easy way to use the Analytics data of a website, for example on google analytics, and query it to get the % of users with a browser resolution of X or larger?
It’s good to know the top used resolutions but for example I want to know if I can drop support for very small resolutions so it would be nice to know the % of users using 1024 or smaller for example.
I was wondering if there was an easy way to achieve this somewhere in G-Analytics or an external tool. Right now I’m parsing the raw data and doing this on a custom program I did.
I am trying to use an adword api to get some keyword statistics. But what I see is that with a same parameters my monthly search volue is about 7 mln searches. While adword keyword planner shows around 400-500. I can provide php code with parameters I am setting. Network settings:
$ networkSetting = new NetworkSetting(); $ networkSetting->setTargetGoogleSearch(true); $ networkSetting->setTargetSearchNetwork(false); $ networkSetting->setTargetContentNetwork(false); $ networkSetting->setTargetPartnerSearchNetwork(false);
Language is set to Russian following way:
$ languageParameter = new LanguageSearchParameter(); $ english = new Language(); $ english->setId(1031); $ languageParameter->setLanguages([$ english]); $ searchParameters = $ languageParameter;
Location is set to Ukraine:
$ loc = array(); $ location = new location(); $ location->setId(2804); // Ukraine $ loc=$ location; $ locationTargetParameter = new LocationSearchParameter(); $ locationTargetParameter->setLocations($ loc); $ searchParameters = $ locationTargetParameter;
What Am I missing?
If a character has the ability to transform into different creatures (using polymorph or wildshape as examples), what would happen if they shift into a creature larger than the space they are in?
Example: a chartacter is in an 8x8x8 room and turns into an elephant via any shape changing spell/ability.
Would the polymorph or wildshape still take effect?
Would the character take damage and if so how would that be determined?
Would any other creatures in that room take that same amount of damage?