I’m currently doing an audit on a WordPress site for some supervisors and was curious if there was any way under the hood to see to when was the last time a plugin was actually activated. This will give me some leverage in removing them if its been a while. Is there anyway I can complete this type of investigation through WordPress?
When i Start my project, there is no last verified URLs or any of my submitted URLs are verified.
When i click in to check Submitted URLs, all of them are showing “awaiting account verification”. I need help on this.
Anyone encountered same problems?
The work on one of my pages has reverted to how it was last week. All the new works that I added this week up to today are all gone.
Is there a way to display the most visited posts in the last 24 hours/day/week/etc? especially last 24 hours.
I’m using Elementor and could use a query.
I am trying to find a good model for how much treasure and money to give my players in order not to make items too difficult to buy, or too cheap to buy.
In my last game, which ran for 6 months, our DM ended up so freely giving us gold that everything was trivial for us. Our characters at level 6 were so rich, we could afford any comfort and travel as kings. This was not because we found a treasure hoard, but because our DM had accidentally been giving us too much treasure for our encounters.
For example, every time we would fight something, they would reward us with 1-2 Platinum, sometimes more. They also used in-game currency for out of game creativity. If you made them laugh, you got another Platinum or like 100 Gold.
Nearing the end of the campaign, everything was so cheap that it wasn’t fun anymore to even buy anything or save up for fancy lodgings. We could afford hundreds of potions, countless trips to the local temple, resurrections…etc. There was no threat of dying, no challenge in earning, and the game lost steam fast.
I am not good with math. I am nowhere near an economist, but when I run my campaign I don’t want to end up with the same problem.
Are there any charts or rules of thumb for making a balanced, long-term economy in D&D 5th?
How do I assign treasure in a way that doesn’t inflate to worthlessness down the line?
I am looking for charts, guides or tables ideally. I would really appreciate the help.
I play the Oath of Vengeance paladin and have came across a problem.
There is the Channel Divinity: Abjure Enemy description, which states:
As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.
On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
It sounds pretty good, but does anything forbid an abjured enemy from simply harming himself on his turn?
Not sure if i am the only one having this issue but I updated my GSA today and when it started back up it is showing that all of my T3 campaigns are broken and they are crossed out. When I open the campaigns it shows that everything is fine and as it should be, the tickbox to build links to verified links from tier 2 is checked and the campaigns are selected so there is no reason it should be showing as broken.
I’ve been running gsa ser on my vps for last couple days with no problem until today. after I update the software twice as recommended. GSA SER has slow down dramatically and my cpu usage has gone thru the roof. GSA gotta get this fix man,NOT GOOD FOR BUSINESS. I dont have the extra money to dish out more memory and ram in my vps service.