Can people hack your iPhone Via Bluetooth if you leave it on?

I leave in an apartment complex with lots of people and often times, I would be able to see Bluetooth devices that do not belong to me on my iPhone or MacBook when I search for my Bluetooth device. Does Apple Tell you/ask by default before someone with Bluetooth devices tries to Connect to your phone via Bluetooth? Or is this A potential security Vulnerability to leave your iPhone Bluetooth on at all times? (I do since I use AirPods)

I don’t remember setting or seeing any options to set Bluetooth permission on my iphone which makes me nervous.

Thank you!

Should I leave this group or recover it?


Long Version

I got a friend into Pathfinder less than a year ago. She had lots of fun. She had so much fun she decided to become a DM/GM. I was very excited about it.

Her grasp of the rules is terrible, but I told her I’d let her know if she got too far off course. That’s not the problem. The problem is she is an awful GM.

I’m pretty sure she takes it personally when we solve her material any way other than how she plans.

She targets people that challenge the logic (or lack of most of the time) of her world:

  • Last week, another player kept asking why the population of a city we had just visited dropped by 20,000, yet no mass exodus or plague had happened to cause it. Not even 5 minutes later, a red dragon at least 10 CR above us swooped down, ate the player, then proceeded to kill the other half of the party (we ran away obviously).

  • Another time I questioned why something barely larger than a lake was an ocean when it wasn’t even salty. She killed me with a shark immediately after.

    (At that point I was no longer emotionally invested in my character, so it was pretty funny at the time. I think laughing when I got killed just made her angrier. 😛 )

I’ve tried to teach her the best I can (I’ve done 2 sandbox style campaigns to the end with no complaints) and she won’t listen or even try to fix what’s wrong. I’m trying really hard to keep the campaign alive by stepping and putting it back on the rails every so often, but it’s obvious she doesn’t care.

Short Version

Should I leave or try to teach the DM/GM what she’s doing wrong? Do I share responsibility for this awful campaign because I encouraged her to start it?


The group as a whole is unhappy, this isn’t just me ranting. I have been upfront with her the whole time, and she gets upset/more defensive when I point out larger mistakes. I’ve already upset her a lot by saying straight-up what all the problems are in private. I’m contemplating just leaving and letting the campaign deteriorate on it’s own, to preserve the friendship.

Can you leave objects behind in the ethereal plane?

After entering the ethereal plane through some means, is it possible to leave objects you brought with you behind, or do they always come back with you?

Does the answer depend on the means you used to enter the ethereal plane, or on the specific object you’re trying to leave behind?

Note: You only need to consider content published in official material when answering this question, but if the official material is completely silent on this matter interpretations are also fine.

Which text is more effective to encourage users to leave review for Android App

I have prepared 2 types of text which used to ask user to leave review in Google Play store for Android app.

It is a dialog, which will pop up, if user has used this app for N times for last M days.

First Text

Hello!

My name is xxx. I’m the solo developer who develops JStock Android. JStock Android development is difficult and slow. It takes months to build, test and deploy a polished feature. If you like to support my work, please leave me a nice review in the market. Thank you for giving me the extra push to keep moving forward.

Second Text

We love you!

Can we assume that the feeling’s mutual? If you’ve been enjoying our app, we’d really appreciate it if you could leave us a nice review in the market. It’ll really help us grow 🙂

I was wondering, which type of text will yield a better “conversion” result?

How do you encourage players to leave classes behind?

I have veteran players of class-based RPG systems joining my GURPS 4e campaign. I am having trouble consistently during character creation in getting these folks started. They are all hung up on the work of character creation being given a strong kick start with the character/race systems being well-established. I have embraced the fluidity of GURPS, but find others are paralyzed.

The simple solution is templates. This however does not help the player grow, but simply hands them the same crutch they are accustomed to. I want to offer them some physical therapy for their RPG repertoire. I want to give them the strength to stand without the crutch. To have the confidence to start from scratch even if the character comes out similar to a standard race/class combination. I wish they have had taken the time to evaluate how and why they chose to go that route.

Players new to RPGs as a whole seem to take to it much better. Mind you I handle the mechanics for them. I simply have them describe the character they want and help them shop the skills and abilities to make it happen. I have attempted to do this with veterans, but there seems to be some sort of creative block.

Anyone out there have an ice pick for this creative block?

I think one of my players wants to leave the campaign

I am a relatively new DM. I am running my first campaign, which started about a year ago, with some close friends from college. We have all played d&d before, but this is the first time I’m DMing. My group is very roleplay-oriented, and so I’ve had a ton of fun planning out dramatic character moments and building tension for my friends. I’ve also gotten some really nice feedback from some of my players which has made me really pleased.

Over the past few months, there has been some conflict surrounding one of my players. On the one hand, the other players and I noticed she would derail or take over sessions (which I talked about with her awhile ago). On the other hand, she has complained a few times about another player having too much of the spotlight. We took this to heart and thought up ways that we can engage other players in roleplays, and I have made sure that each character gets arcs equally tied into the main plot. She seemed satisfied with our solutions.

Since these conversations, I’ve reached out to her a few times about her character. At one point she said that her character may want to travel solo later in the game and if so she would role up a new character. But since then she hasn’t said anything to me about leaving or where she wants her character to go.

Over the past few sessions, she’s been acting pretty recklessly with her character. She (as the PC) has said that she doesn’t care if she dies, that she will go on suicide missions even when other PCs don’t want her to, and that she is uninterested in the main plot. This has been a little jarring for me, since she has not directly approached me about leaving the campaign or rolling a new character. Previously in conflicts, she seemed reluctant to talk to me, and I had to push her a little to communicate to me about the issues she was having with the campaign. This whole situation has been hurtful and upsetting for me, not only because she seems to dislike my campaign, but also because her character leaving would disrupt a lot of future plans, which were made specifically because of feedback she gave me.

I know that I will have to approach her and directly ask what she wants out of her character, but I’m putting it off because I have a lot of other stressful life things going on, and I’d rather not add new stress to the mix for now. I guess I just want an outside perspective. What can I do to keep her from leaving, and if she does leave, how can I smoothly transition the campaign? Any insight would be appreciated.