The legend of zelda: a breath in the wilderness is a very long dry goods technical analysis of the g

I've wanted to do an official engine analysis for zelda: dead end of the wilderness for a long time, but I never had time to do it.However, now that Switch has a new video recording feature, I thought it would be a perfect time to revisit the game and share my thoughts via video that I uploaded to Twitter I'll start with a summary of my findings, but I'll also break down each of the technical features at the end of the article to make it easier to understand.I also try to avoid…

The legend of zelda: a breath in the wilderness is a very long dry goods technical analysis of the g

Can either nondetection or mind blank prevent information about oneself being divined from others through legend lore?

In this instance the party was trying to legend lore the true name of a legendary creature that had protected itself with nondetection and mind blank.

However this entity’s parents were not given the same security and were still in existence. Would legend before be able to find the information through them?

Especially in question is the line from mind blank:

The spell even foils wish spells and spells or effects of similar power used to affect the target’s mind or to gain information about the target.

How can I get my map legend to populate with an outside dataset?

I am trying to display a map legend with sized circles using an outside dataset file, but the legend is not displaying the actual information needed.

It seems to work if I make an array of data within the JS code, but I need it to work with the .js file that I’m pulling from.

The JavaScript I’m utilizing is below:

var map;  function initMap() { map = new google.maps.Map(document.getElementById('map'), {     zoom: 10,     center: {         lat: 27.964157,         lng: -82.452606     },     mapTypeControl: false,     streetViewControl: false,     //    mapTypeId: 'terrain',     //     disableDefaultUI: true,     //      gestureHandling: 'none',     //          zoomControl: false,   });    var script = document.createElement('script');  script.src = 'https://trialscout.com/Scripts/landscapedata/tampadata_geojsonp.js'; document.getElementsByTagName('head')[0].appendChild(script);  map.data.setStyle(function (feature) {     var nctcount = feature.getProperty('count_of_nct_id');             return {         icon: getCircle(nctcount)     }; });   var icons = [];  var legend = document.getElementById('legend'); for (var key in icons) { var type = icons[key]; var name = type.name; var icon = type.icon; var scale = type.scale; var opacity = type.fillOpacity; var div = document.createElement('div'); div.innerHTML = "<img src='data:image/svg+xml;utf8,<svg viewBox=\"0 0 100 100\" height=\"" + 8 * scale / 8 + "\" width=\"" + 8 * scale / 8 + "\" xmlns=\"http://www.w3.org/2000/svg\"><circle cx=\"50\" cy=\"50\" r=\"50\" style=\"fill: green; stroke: white; stroke-width: 1;\" opacity=\"" + opacity + "\"/></svg>'> " + name; legend.appendChild(div); }    map.controls[google.maps.ControlPosition.RIGHT_BOTTOM].push(legend);  }   function getCircle(nctcount) { var nctamt = nctcount; if (nctamt <= 10) {     return {         path: google.maps.SymbolPath.CIRCLE,         fillOpacity: 1,         fillColor: 'green',         scale: 5,         strokeColor: 'white',         strokeWeight: .5,         name: "<= 10"     }; }  else if (nctamt <= 100) {     return {         path: google.maps.SymbolPath.CIRCLE,         fillOpacity: .8,         fillColor: 'green',         scale: 10,         strokeColor: 'white',         strokeWeight: .5,         name: "<= 100"     }; }  else if (nctamt <= 250) {     return {         path: google.maps.SymbolPath.CIRCLE,         fillOpacity: .6,         fillColor: 'green',         scale: 15,         strokeColor: 'white',         strokeWeight: .5,         name: "<= 250"     }; }  else if (nctamt <= 500) {     return {         path: google.maps.SymbolPath.CIRCLE,         fillOpacity: .4,         fillColor: 'green ',         scale: 20,         strokeColor: 'white',         strokeWeight: .5,         name: "<= 500"     }; }  else if (nctamt <= 2000) {     return {         path: google.maps.SymbolPath.CIRCLE,         fillOpacity: .2,         fillColor: 'green',         scale: 25,         strokeColor: 'white',         strokeWeight: .5,         name: "<= 2000"     }; }  else {     return {         path: google.maps.SymbolPath.CIRCLE,         fillOpacity: .2,         fillColor: 'green',         scale: 35,         strokeColor: 'white',         strokeWeight: .5,         name: "> 2000"     }; }  }  function tslandscape_callback(response) { map.data.addGeoJson(response); } 

My Fiddle for the project is here: https://jsfiddle.net/Strawmr/uoc8vwhf/7/

Do City of Mist characters need to have a specific legend associated with them?

The book talks about having a Mythos surround your character like Thor, the Chupacabra, or even Puss in Boots. However a lot of the sample characters in the starter like Flicker or Mitosis don’t have as obvious of a Mythos origins and feel more like traditional superheroes. My question really is can you just make a character who has superpowers via a mythos, or is there an expectation that you always define a legend around it?

Logarithmic scale in the legend of a GeoRegionValuePlot

Is there a way to make the bar legends show the values 1 to 9000 using a logarithmic scale than what Mathematica is automatically giving me? Here’s my plot: enter image description here The data I am using:

geoVal = {Entity["AdministrativeDivision", {"Alaska", "UnitedStates"}] ->  9033, Entity["Country", "Albania"] -> 1,  Entity["Country", "Algeria"] -> 1,  Entity["Country", "Argentina"] -> 48,  Entity["Country", "Australia"] -> 588,  Entity["Country", "Austria"] -> 39,  Entity["Country", "Bahamas"] -> 2,  Entity["Country", "Bangladesh"] -> 2,  Entity["Country", "Belgium"] -> 25,  Entity["Country", "Bolivia"] -> 3,  Entity["Country", "BosniaHerzegovina"] -> 1,  Entity["Country", "Brazil"] -> 114,  Entity["Country", "Bulgaria"] -> 7,  Entity["Country", "Canada"] -> 1119,  Entity["Country", "Chile"] -> 25,  Entity["Country", "China"] -> 12, Entity["Country", "Colombia"] -> 11,  Entity["Country", "CostaRica"] -> 5,  Entity["Country", "Croatia"] -> 12,  Entity["Country", "Cuba"] -> 1, Entity["Country", "CzechRepublic"] -> 15,  Entity["Country", "Denmark"] -> 103,  Entity["Country", "Ecuador"] -> 2,  Entity["Country", "Egypt"] -> 3, Entity["Country", "ElSalvador"] -> 2,  Entity["Country", "Estonia"] -> 11,  Entity["Country", "FaroeIslands"] -> 2,  Entity["Country", "Finland"] -> 126,  Entity["Country", "France"] -> 89,  Entity["Country", "Germany"] -> 293,  Entity["Country", "Greece"] -> 10,  Entity["Country", "Guatemala"] -> 2,  Entity["Country", "Guyana"] -> 1,  Entity["AdministrativeDivision", {"Hawaii", "UnitedStates"}] ->      9033,  Entity["Country", "Honduras"] -> 1,  Entity["Country", "Hungary"] -> 22,  Entity["Country", "Iceland"] -> 6,  Entity["Country", "India"] -> 28,  Entity["Country", "Indonesia"] -> 8,  Entity["Country", "Iran"] -> 1, Entity["Country", "Ireland"] -> 77, Entity["Country", "Israel"] -> 26,  Entity["Country", "Italy"] -> 61,  Entity["Country", "Jamaica"] -> 1,  Entity["Country", "Japan"] -> 27,  Entity["Country", "Kazakhstan"] -> 1,  Entity["Country", "Kenya"] -> 1, Entity["Country", "Latvia"] -> 6,  Entity["Country", "Lebanon"] -> 2, Entity["Country", "Libya"] -> 1, Entity["Country", "Lithuania"] -> 6,  Entity["Country", "Macedonia"] -> 2,  Entity["Country", "Malaysia"] -> 13,  Entity["Country", "Malta"] -> 2,  Entity["Country", "Mauritius"] -> 1,  Entity["Country", "Mexico"] -> 74,  Entity["Country", "Myanmar"] -> 2,  Entity["Country", "Netherlands"] -> 105,  Entity["Country", "NewZealand"] -> 129,  Entity["Country", "Norway"] -> 68, Entity["Country", "Oman"] -> 1,  Entity["Country", "Pakistan"] -> 1,  Entity["Country", "Panama"] -> 3,  Entity["Country", "Paraguay"] -> 1,  Entity["Country", "Peru"] -> 11,  Entity["Country", "Philippines"] -> 28,  Entity["Country", "Poland"] -> 65,  Entity["Country", "Portugal"] -> 29,  Entity["Country", "PuertoRico"] -> 3,  Entity["Country", "Romania"] -> 8,  Entity["Country", "Russia"] -> 18,  Entity["Country", "SaudiArabia"] -> 1,  Entity["Country", "Serbia"] -> 7,  Entity["Country", "Singapore"] -> 27,  Entity["Country", "Slovakia"] -> 6,  Entity["Country", "Slovenia"] -> 6,  Entity["Country", "SouthAfrica"] -> 21,  Entity["Country", "SouthKorea"] -> 6,  Entity["Country", "Spain"] -> 60, Entity["Country", "Sudan"] -> 2,  Entity["Country", "Sweden"] -> 115,  Entity["Country", "Switzerland"] -> 18,  Entity["Country", "Syria"] -> 1,  Entity["Country", "Thailand"] -> 3,  Entity["Country", "TrinidadTobago"] -> 6,  Entity["Country", "Turkey"] -> 6,  Entity["Country", "Ukraine"] -> 9, Entity["Country", "UAE"] -> 3,  Entity["Country", "UK"] -> 1285, Entity["Country", "USA"] -> 9033,  Entity["Country", "Uruguay"] -> 4,  Entity["Country", "Venezuela"] -> 8,  Entity["Country", "Vietnam"] -> 7,  Entity["Country", "Zimbabwe"] -> 1}; 

and my plot is generated with:

GeoRegionValuePlot[geoVal, ColorFunctionScaling -> False,   ColorFunction -> (ColorData[{"BrightBands", {9, 0}}][      Log@QuantityMagnitude@#] &),   GeoBackground -> {"Coastlines", "Land" -> White, "Border" -> Gray},   GeoProjection -> "Robinson"] 

I tried using PlotLengends->BarLegends and using the color function I specified and setting the min as 1 and the max as 10000, but it made a legend that was pretty much entirely red. I was trying to base my code off of this post I found: https://community.wolfram.com/groups/-/m/t/854271 but even just copy and pasting his code I wasn’t able to generate the graph that he posted, and the plot legends was way off there. I had to play around with the color function until I found one that I thought suitable demonstrated the range in frequency values.

Unrelated to the PlotLegends question, but if anyone knows a more efficient way to include Alaska and Hawaii in the graph besides manually adding them with the frequency value for the US, that’d be much appreciated.

What is the appropriate way to punish people for failing their spell in Open Legend?

I began playing Open Legend the other day for the first time. An important rule in Open Legend is that:

every action roll should drive the story in a new direction, for better or worse. A failed roll should not let the story stagnate, nor should a failure be easily negated by a successful roll from another character.

More information on the Every roll matters rule can be found here.

This rule is very important, as there is no concept of spell slots in Open Legend, and you have to succeed on a roll before you cast cast a bane/boon. If this rule was not a thing, I could repeatedly attempt to cast invisibility on the entire party (disadvantage 3), which is unlikely to succeed, but eventually I will roll well on the d20 and then the entire party will have a higher guard, and the enemies will be easier to hit.

So, each failed cast of a spell needs to have a consequence.

My DM essentially gave me a migraine that heeded my ability to cast banes/boons whenever I failed, which gave me -2 to cast other banes/boons until our next Open legend long rest equivalent (whatever that might be).

I kind of felt that this was overly harsh, especially in combat, but I understand his need to punish me, as party buffs before combat is especially nasty in Open Legend.

So, how does one punish failed spells in Open Legend?

Grid legend: are there any rules around it?

I have a grid, and I’m thinking about adding a legend to it. Like there are legends for charts.

Here’s what would go in the legend:

  1. 70% of columns are editable. Known pattern would be to put a pencil icon in each column. But I end up with an army of pencils…:)

  2. Some line items are missing data. I need to label them, so user knows.

  3. There is one column where content can be appended; not edited.

I thought of color-coding this 3 things. But, come to think of it, I need a non-color reliant way to communicate this info., for ADA purposes. So, I end up with icons, anyway…

Right? Any ideas?

What are some alternate names for characters of Arthurian legend?

I’m working on a Homebrew world and have always thought the legends of King Arthur and the knights of the round table were cool. I planned on basing one of my kingdoms on them but didn’t want it to be immediately obvious that the characters are from the legends. I’m looking for alternate names that might hint at all the major characters and locations like Arthur, Merlin, Morgana, Lancelot, Mordred, Guinevere, Camelot, etc.