How do I figure out how many proficiencies I get at level 1?

My character is a high elf rogue with criminal background. I ended up with proficiencies in acrobatics, deception, investigation, perception, performance, sleight of hand, and stealth.

This gives me 7 skill proficiencies which seems like too many. Did I make a mistake somewhere?

Do you gain additional skills proficiency from race and background? For example, do I get deception and stealth just because I chose criminal?

Do High-elves get perception from keen senses?

Or are these just additional choices I have to pick from?

Does the Construct Spirit from Summon Construct cast at 4th level have 40 or 55 hp?

I believe that there is a typo in the Summon Construct spell from Tasha’s Cauldron of Everything. The spell is shown as a 4th level spell in the spell listing and in the table at the beginning of the chapter. However, the hit points formula in the Construct Spirit stat block is given as "40 + 15 for each spell level above 3rd," emphasis mine. This is odd because all of the other stat block formulas are formatted such that you only add extra hp if the spell is cast at a higher level.

RAW the construct has 55 HP when cast as a 4th level spell, but have the designers commented that this was unintentional and the base HP should actually be 40?

What level should a shorter-duration “Mass Protection from Energy” be?

The group I DM for (7 characters – Bard, Cleric, Druid, Fighter, Ranger, Rogue, Wizard – all level 7) will soon go up against an Adult White Dragon. (They don’t know yet. Heh.)

I would like to gently introduce them to the art of researching enemies and preparing for encounters, with the help of their conveniently-high-level spellcaster mentor (class left open for flexibility). In the present case, he would suggest Protection from Energy against cold damage.

Unfortunately, this 3rd-level abjuration only targets one creature – and it requires concentration. So our three characters capable of casting the spell (the Cleric, Druid and Wizard) could, between them, only protect three characters. Conversely, the duration of one hour is really far too much if they can choose the time and place of the battle.

So I am thinking of their mentor handing them (or their finding) a scroll of Mass Protection from Energy, which functions just like Protection from Energy, but protects up to ten creatures, with a duration of up to one minute (with concentration).

Question: what would be an appropriate spell level for Mass Protection from Energy?

Is there a mass version of Protection from Energy? is related, but for dnd-3.5.

New “Touched” feats, what exactly does ‘appropriate level mean?

So in our RPG group there is a difference in opinion on what ‘appropriate level’ actually means in the context of the spell.

One interpretation means you can’t cast invisibility or Misty step with a first level spell slot.

The second interpretation means you can’t cast the chosen first level spell at higher spell slot levels.

Which interpretation is correct?

Why do level 4 and 5 Druid spells seem to change tone?

I am playing a Druid for the first time (D&D 5e) and am quite enjoying it. My character recently hit level 9, and I noticed that the 4th and 5th level spells seem to shift in tone dramatically from earlier levels.

While lower level spells seem to emphasize beasts and nature thematically, the higher level spells seem to shift toward elementals and life force / necromancy style spells. Is there a reason for this?

In other words, is there lore behind the shift in tone and theme?

Or is there a tactical reason for this shift?

Or am I imagining things?

As an Order of the Scribes Wizard, can I cast a Psychic Fireball at Level 7?

According to the Awakened Spellbook feature of the Order of Scribes school of magic presented in Tasha’s:

When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spell book, which magically alters the spells formula for this casting only. The latter spell must be of the same level as the spell slot you expend.

So, if my Wizard is 7th level and has Phantasmal Killer not prepared, but in my spellbook, and I cast Fireball using a 4th level spell slot, I can deliver a 9d6 Fireball that deals psychic damage as many times as I have 4th level spell slots available?

Can an 8th level Monk/Barbarian (Path of the beast) really make 5 attacks per turn?

In Tasha‘s Cauldron of Everything, WotC released a new Primal Path for the babarian, the "Path of the Beast" which has the following rage feature:

Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the weapon’s form each time you rage:[…]

Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

Combined with 5 monk levels to get Extra attack and flurry of blows, could such a monk barbarian make 5 attacks in one round like:

1st round:

  • rage (bonus action)
  • 2 attacks (action) with claws
  • 1 extra claw attack (from "claws" feature)

2nd round:

  • 2 attacks (action) with claws
  • 1 extra claw attack (from "claws" feature)
  • 2 more attacks (bonus action flurry of blows)

Or am I missing a restriction that prevents this?

Can a Divine Crusader that have more domains choose different spells of the same level from different domains?

Can a Divine Crusader that have more domains choose different spells of the same level from different domains?

For example: if I have 3 level one slots and I have the domains of Strength and Protection, can I choose to prepare two Enlarge person and one Sanctuary?

Thanks.

If you multiclass into two spell casting classes, what level of spells can you choose?

If you multiclassed into two different spell casting classes, would the level of spells you are allowed to choose depend on your total level of spell slots or the highest you could have from the specific class? I always though it was the former but Matt Mercer disagrees. https://www.youtube.com/watch?v=100wR825ImI&list=PLjJ7eKdrLY350toi0TdYGri-puOdyYCZH&index=27&t=0s

For example, if you were a wizard 3 cleric 2, would you be able to have level 1 or 2 wizard spells, and level 1 cleric spells, or up to level 3 of both.