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Can Goodberries heal a Life cleric when consumed by another?

Are Goodberries affected by the Life domain class features? asked whether or not the Life domain cleric’s Disciple of Life feature improved the healing of each berry.

My question is: does the Life cleric’s 6th-level feature, Blessed Healer, heal the cleric every time anyone else eats a goodberry?

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

I’m leaning towards no, because unlike the Disciple of Life feature, Blessed Healer specifically says that you regain hit points when you cast a spell that restores hit points. Since the healing from goodberry takes place after you cast the spell, it makes sense that it doesn’t trigger Blessed Healer.

Do Life Domain Clerics Gain Access to Any Non-Cleric Spells in 5e?

PHB pg 60 lists the domain spells that Life domain clerics gain access to each odd level from 1 through 9, but these spells are all spells that clerics automatically have available anyway. For example, at level 3, all clerics learn 2nd level cleric spells and at level 3 when you’ve chosen Life domain, the two spells you gain access to are Lesser Restoration and spiritual weapon. But these are both included in the 2nd level cleric spells that you would have access to automatically under any other domain.

Conversely, other domains get access to spells not available to other clerics at odd 1-9 levels (such as Mirror Image and Pass Without a Trace at 3rd level for the Trickster domain, just as an example).

So do Life domain clerics just get the short end of the stick? Or do those Life domain spells in particular get some sort of bonuses or something?

Do zombies have enough self-preservation to run for their life / unlife?

Zombies in D&D have changed many times. In 5e zombies have 3 intelligence and 6 wisdom. Stat-wise makes them smarter than many animals and about as wise as an ogre or a cyclops.

In the back of the DMG on page 282 there is even an optional NPC zombie-template:

+1 Str, +2 Con, -6 INT, -4 WIS -4 CHA. Features: Undead fortitude; immune to poison damage; can’t be poisoned; darkvision 60ft.; can’t speak but understands the languages it knew in life

This suggests a zombie could ‘roll’ an ability as high as 12 intelligence &/or 16 wisdom. That is smarter than most living folks! Why is this all relevant?

The situation: The PC group outruns / outsmarts some undead, giving them a safe vantage point thanks to a cliff / wall / net / barrier situation. The now-safe adventurers attack via ranged weapons (cantrips, sling stones… dropping bricks… whatever). What will the zombies do? In film and television there are many options. Some will simply stay where they are and allow their meaningless non-lives to be ended. Yet other shows present zombies as well programmed machines that shamble away, possibly run. Some movies, like WWZ, have their undead change battle tactics on the fly just for plot (hole) development. Zombie tactical options and strategies are, in fact, as endless as they are mindless. But what would a 5e D&D zombie do? Early editions solved this problem as zombies were listed as having zero intelligence points or ‘non intelligent’. I know that a 5e D&D skeleton is written up as having some vestigial memory of a previous life and can carry out behaviour accordingly (example from memory: humanoids had attended a ball whilst living – their (un)dead versions may still be dancing). It is also possible that a zombie might attune to a headband of intellect and suddenly be smarter than nearly any person that has ever lived. In one 5e splat-book (Mordenkainen’s? Volo’s?) any cultist &/or worshipper of Orcus will gain 4 intelligence points. As zombies (and all other undead) technically serve Orcus, ANY of them could be smart. That does NOT mean that they gain (nor lose) self preservation. One could argue that a brilliant zombie could suddenly gain a death wish – as it became so keenly aware of its horrid existence with such little wisdom for ‘will to live’. No idea. I don’t even know if it is politically correct to ask on this forum – will suggesting a monster has suicidal ideation gain us a call from Mr. Crawford’s legal department?


The Question: Does a 5e D&D zombie have any hint, mention &/or (prime) directive for self preservation – assuming no specific orders from their master?

There is this possibly related question. I read it a few times, it is brilliant – but it does not answer this question.

My thanks in advance, let me know if I have missed something.

What size category are weapons if brought to life with the “Animate Objects” Spell?

A wizard at my table wants to use weapons (greatswords) for his Animate Objects spell. Do i take the weapons base damage and match it with the table of Animate Objects (2D6 making them Medium), or are there any rules i may have missed pertaining to the object-size of weapons?

Any clarification, or your own interpretation (if its up to DM’s) would be most welcome.

EDIT: After all your great informative input, I’m going with the following:

  • Weapons weighing 1 lb. or less as Tiny (daggers, darts and ammunition)
  • Heavy Weapons as Medium (glaive, greataxe, greatsword, halbert, maul, pike and h-crossbow)
  • All other Weapons as Small (unless indicated otherwise, oversized for example)

How much health will a Life Domain cleric regain from the Blessed Healer feature using the Mass Healing Word spell?

This question could loosely be considered a follow up to “Can Goodberries heal a Life cleric when consumed by another.”

How much life would a level 6 Life Cleric with four party members gain from the Blessed Healer class attribute with a casting of Mass Healing Word?

Blessed Healer

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

Mass Healing Word

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

If the Cleric casts Mass Healing Word, targeting each of the 4 party members, how many times would the Cleric gain HP equal to 2 + Spell Level?

Taken further, would the Blessed Healer effect be prevented if the Cleric targeted himself with Mass Healing Word, in addition to the other 4 members of his party?

Could a necromancer command an undead to act as it did in life?

It’s already mentioned in the 5e monster manual that skeletons uncontrolled will do things they would often do in life.

Independent skeletons temporarily or permanently free of a master’s control sometimes pantomime actions from their past lives, their bones echoing the rote behaviors of their former living selves.

Would a necromancer be able to, more or less, tap into that and perhaps make a skeleton that acts in the way it would have normally in life? And is the same true for other undead?

I know it’d be difficult for the undead in question, as they may not know how they acted in life, but if the way they acted was disclosed to them, could they act in that way? And supposing that the necromancer dies, would they continue to act in such a way with the original order?