What would using staff in main hand while using a light shield and rod in offhand entail?

Is it possible to use a Light Mithril shield +5 (I believe I can enhance shield?) in my offhand and a rod of (metamagic or absorption) in the same hand and still receive the AC bonus from the shield?

In my main hand I plan on having a staff or wand while rod and shield are in offhand. Would having these items in hand interrupt my casting of regular spells?

I’m playing an oracle/sorcerer, so components aren’t an issue.

Then if the rod of absorption/metamagic is used to block a spell or enhance spell would this disregard my shield bonus until next turn, similar to using the shield to shield bash?

Can you attack four times when you have two light weapons and the extra attack skill? [duplicate]

Most, if not all, classes gain the extra attack ability at level 5 where you can attack twice on your go instead of once. But if you are weilding two light weapons when you’re using extra attack, do you get an extra attack with each weapon, leaving you with four attacks in total? Or do you attack twice with one weapon and only do one other attack with the other weapon, leavin you with three attacks? Or is it none of the above?

Can a Minor Illusion block light?

The Minor Illusion spell say:

If you create an image of an object – such as a chair, muddy footprints, or a small chest – it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the object reveals it to be an illusion, because things can pass through it.

Can the illusory object block light? And if not, what would a creature see?

For example, could a vampire mage use the Minor Illusion cantrip to protect himself from the light of a sun blade? Could a wizard create an illusory box around a torch to “turn off the lights”?

Making a user configurable light array to change functions

i’ve got the basics of my code working but I can’t for the life of me figure out how to turn the lights into an array so the user can drag in whatever lights they want in the inspector.

I gather I need to turn the whole thing into a gameobject or something along those lines but im really not a coder and am working mostly off copypasta. The problem with turning them into a gameobject is unity doesn’t seem to like that for lights so i’m at an impasse ūüôā

using System.Collections; using System.Collections.Generic; using UnityEngine;  public class headlight : MonoBehaviour  {     public Light headlights;      // Start is called before the first frame update     void Start()     {         headlights = GetComponent<Light>();     }      // Update is called once per frame     void Update()     {         if (Input.GetKeyDown(KeyCode.L))         {             headlights.enabled = !headlights.enabled;         }      } } 

Why do ranged weapons in D&D have two numbers to show their range e.g light crossbow 80/320?

You can use a ranged weapon from 5ft to it’s full range without there being a disadvantage and I know that the second number, in this case 320, is how far it can shoot, but what is the first number for? Are you at a disadvantage when you use the light crossbow cloaser than 80ft away from your target?

What is the limit of dim light for the purposes of shadow teleportation?

Shadow monks and shadow sorcerers are able to teleport from one are of dim light or darkness to another.

What would you say is the limit of the area of dim light ? For example, using a large blanket to create a shadow or if they’re wearing full body clothing like a burqa they’re technically always in a shadow. If the above examples could work, should they be allowed to bring it with them as they teleport?

Street Light suppliers

High-mast lighting is a tall pole with lighting attached to the top pointing towards the ground, usually but not always used to light a highway or recreational field. It is used at sites requiring lighting over a large area. The pole that the lighting is mounted on is generally at least 30 meters (100 feet) tall (under this height it is referred to as conventional lighting system), while the lighting consists of a luminaire ring surrounding the pole with one or several independent lighting fixtures mounted around it. Most units have four, six or eight lights in the ring, with ten, twelve and sixteen lights used in rarer instances. While most high-mast lights are high-pressure sodium, other types such as mercury vapor, metal halide and LED, have also been used. Some units have the lighting surrounded by a circular shield to prevent or reduce light pollution or light trespass from affecting neighbourhoods adjacent to the highway.
Maintenance of these systems are done by lowering the luminaire ring from the mast head to the base using a winch and motor to the ground or at a height accessible by a cherry picker and located in areas to allow for easier access without disrupting traffic.  
High Mast Light gives the several cost effective advantages and cost is a major issue for rural area general services. This project illustrates the theoretical basis and the analytical development of the high mast lighting poles. In the late 1960‟s, studies were conducted to investigate the impact that high-mast lighting gives on traffic performance, driver visibility, and illumination costs. It was found that increasing the height of the lighting offered a noticeable advantage in that it provided drivers with increased uniformity of illumination and brightness while minimizing discomfort and disability glare. In this turn, it`s led to a reduced number of visibility related accidents. Also, lighting is a major requirement when we deal with working at the opencast mining. In opencast mining, the efficient lighting system is required while working during dark hours. In the present work, a new system of light mast tower is proposed & designed which increases the usability of the existing light mast towers. In this solution, each light mast is given a particular position to its vertical & horizontal axis which sets the light to focus in any particular area and direction to cover target area with minimum power and resource.  
High-mast lighting towers are vertical, cantilevered structures that are used to illuminate a relatively large area. Although primarily used for highway intersection lighting in rural areas, they are also utilized in other large areas such as parking lots, sporting venues, or even penitentiaries. As a result, failures of these structures are critical due to the potential for them to fall across highway lanes or other. When tall masts were installed in several cities to illuminate large areas. The first known application of high-mast lighting to highways was the Heerdter Triangle installation in Dusseldorf, Germany, in the late 1950‟sItwas.followed by installations in other European countries including Holland, France, Italy, and Great Britain. With the passing of the Federal-Aid Highway Act of 1956, interest in High Mast lighting in this country was stimulated by the successful applications in Europe.Roman.  
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Does darkvision affect how you see things in regular light?

Darkvision is, apart from being black and white (presumably, greyscale is what they mean, because vision in exactly two shades is very different to how creatures see things in the daytime), “like normal sight”. But the way we see things is dependent on where light sources, what kind of light they shed, are and how shadows are cast by that light.

So would, for example, an apple on a table look completely different to a human as to a dwarf, so that you could immediately tell if a painting of the apple was done by a human (there’s a shadow of the apple opposite the light source, which looks like the color of the table but darker) versus a dwarf (the apple either doesn’t cast a shadow, or the shadow has less color because the dwarf sees the shadowy area in black and white)?

(I know there’s an answer to a similar concern in 5e rules, but that edition’s darkvision treats darkness as dim light, which seems pretty different from how the generally less-abstracted 3.5e describes it)

Can you use darts as improvised “light melee weapons” to trigger Two-Weapon Fighting?

Can you take the Attack action and use darts as improvised “light melee weapons” to trigger Two-Weapon Fighting for the purpose of making two thrown attacks?

My financially challenged first level wizard chooses the attack action. He declares the darts to be improvised daggers so they are “treated as such”.

This declaration requires a ruling that a dart “is akin” to a dagger. This declaration; using the “as if it were that weapon” clause; changes them to “simple melee weapons” with 1d4 piercing damage, adds the “finesse”, “light” and “thrown” properties, and gives a range of 20/60.

Improvised Weapons PHB p.147. “In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM‚Äôs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.”

He holds them in each hand, this triggers a bonus action per Two-Weapon fighting. The thrown property permits me to thrown them in place of a melee attack. Negating the need for a melee attack.

Two-Weapon Fighting PHB p. 195 “When you take the Attack action and attack with a light melee weapon that you‚Äôre holding in one hand, you can use a bonus action to attack with a different light melee weapon that you‚Äôre holding in the other hand. You don‚Äôt add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

This resolves the thematic head scratching of why I can uses daggers to make two attacks, but not darts due to its placement on a weapon table. It also saves a poor 1st level wizard a few coins.

Is this interpretation correct RAW?