Godot Engine: Why is baking light making my scene darker?

Apparently I don’t understand real time lighting. I have an interior scene with some windows. The light is from an OmniLight near the ceiling, default environmental light from outside, and a desk lamp with emission. Without baking light, the scene looks like this:

enter image description here

Consistent with the documentation for emission, the desk lamp is not affecting the surrounding objects. I want to bake the light to see the lamp’s effect and to support low end hardware.

I followed the baked lightmaps tutorial and set the BakedLightmap’s extents to encompass the entire room. After baking, the scene looks like this:

enter image description here

I can see the lamp’s light, as expected, but now everything is too dark. It is unclear to me from Godot’s documentation if scenes include indirect light without baking. I have tried this with the OmniLight set to bake "all" and only indirect light.

What am I missing here?

Does the blindness inflicted by wall of light end when concentration on the spell does?

The wall of light spell states

When the wall appears, each creature in its area must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute.

Xanathar’s Guide to Everything, page 170

The spell duration is "Concentration, up to 10 minutes," so the durations are already different. Would this imply that the blinded condition it affects would continue even if the spellcaster ended the spell or were knocked unconscious?

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Does the light from Branding Smite persist after the target dies? [duplicate]

The players were exploring Castle Ravenloft. A trap separated the human paladin from the rest of the party and placed him in a deep pit with no light source. In looking for a way out, he accidently released and then began to fight a wight. This was initially quite bad as he was attacking with disadvantage, while the wight (with darkvision) was attacking twice with advantage. The paladin remedied this by casting Branding Smite, hitting the wight, and making it glow.

Branding Smite, emphasis mine:

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is invisible, and the target sheds dim light in a 5-foot radius and can’t become invisible until the spell ends.

After two more hits and some Divine Smite, the wight was dead. The paladin wanted to hack off a piece of the glowing wight corpse and use it as a light source to help him climb out of the pit (spell duration is Concentration – 1 minute, the paladin needed three rounds to climb out of the pit). I hesitated, because when the wight ceased to be undead and became just dead, it was transformed from a creature into an object and was thus no longer a valid target of the spell.

Ultimately I ruled that one thing is a valid target for casting the spell itself, another is the persistent effects of the spell, and that the corpse would go on glowing for the duration. However, I would like to know RAW for this and whether all the effects of the spell would cease when the wight was killed.

Related: Is a target suppressed or removed when the target becomes invalid?. Superficially this might appear like a duplicate of my question. However, the question there is about the dominate person spell when the target is no longer a Humanoid because of polymorph. Obviously dominate person cannot continue to work if the target is no longer a Humanoid to dominate, but a dead wight could still continue to be a source of light. I feel like that question is a different situation than Branding Smite where the 2d6 radiant damage is the spell itself and the light produced is a persistent effect of the spell. Maybe the answer is not different, but I believe the question is different enough that it stands on its own.

Also, although not a reason to say that this is not a duplicate, I am unsatisfied with the accepted answer to that question being based on a Crawford tweet.

Does Deadly Agility work with light thrown weapons?

Does Deadly Agility work with light thrown weapons?

Deadly Agility (Combat)

Prerequisite(s): Weapon Finesse

Benefit(s): You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack.

When wielding a weapon in your off-hand, Deadly Agility will add the same fraction of Dexterity as you normally would for Strength.

I’m just asking as RAW "add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat" since there are weapon the are light that can be thrown (daggers, shuriken, darts, etc.).

If you succeed on the saving throw for the Sickening Radiance spell, do you still take the level of exhaustion and emit the light?

The Sickening Radiance spell says:

When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius.

The grammar and punctuation here makes me wonder: do the level of exhaustion and greenish light happen regardless of the result of the saving throw, just like how some spells still deal half damage when you succeed on the save?

I suspect they do. Otherwise it should have been written "…must succeed on a Constitution saving throw or take 4d10 radiant damage, suffer one level of exhaustion, and emit a dim, greenish light…"

Should unarmed melee weapons like fists and claws have the *finesse* and *light* traits? [closed]

In DnD 5e you find under Melee Attacks:

Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.

Also Martial Arts for monks, and Claws for tabaxis and tortles deal with unarmed strikes.

All use Strength for the attack and damage roll, with the exception of the Martial Arts for monks, which accepts Dexterity too.

Should "unarmed strikes with these natural weapons" have the finesse and light traits, because wrestling and boxing are not only based on strength but also dexterity like wushu or bujutsu, and there is no reason to use two daggers but can’t do so with claws or fists, feets etc.? The monk still has more damage and would gain two-weapon fighting with its body. So it would not unbalance in game, but give the tabaxi and tortle non-throwable natural daggers.

Can a twilight domain cleric see colors in dim light?

The description for the Eyes of night feature states:

You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

Does this mean that a twilight domain cleric can discern colors in dim light or do the normal rules for darkvision apply here that state you cannot discern colors in darkness? The way I see it a twilight cleric should be able to see colors because the feature doesn’t say that you cannot see colors. Is that the correct interpretation?

Can you benefit from the Dueling fighting style after having thrown a light weapon?

So, the PHB has this to say about unsheathing a weapon (page 190)

You can also interact with one object or feature of the environment for free, during either your move or your action. For example […] you could draw your weapon as part of the same action you use to attack.

So, if I had already a short-sword in one hand, I could technically draw the dagger dangling at my belt and throwing it as part as the same action, correct?

And since they’re both light weapons, I could then use my bonus action to attack with my short-sword (without the proficiency bonus on the attack roll), right?

But would that attack benefit from the +2 damage bonus from the Dueling fighting-style, since I did attack with only one weapon in hand, or wouldn’t it count since I technically used another weapon during this turn?