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Hi Guys,
As We are Testing our new scraping system, We want to give Dropbox free access to GSA SER forum`s members.
So if you are interested in checking our site lists which are grouped by Platforms(Using GSA SER Platform Identifier) for free(No joking!) just PM me and send me your Dropbox Email.
I will add your Email in Dropbox in less than 12 hours.

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Details:

– Folders:

• All Scraped URLs
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– Updating in Real-Time Using Dropbox (set once and forget)
– Dedupe Domains (Not URLs!) each 10 Minutes
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above picture updated on 10 March. 2021

“All Scraped Urls” Folder Details:

Note: ⚡If you are using our site lists, to get higher LPM & VPM, use “All Scraped Urls” and “Submitted Targets” Folders⚡

Currently we are working on Verified Targets and Contextual Targets(Added on 11 March. 2021) to increase the quantity and quality of those links. So it’s OK if these two folders are small. They will become bigger in two weeks. to get higher LPM & VPM in GSA SER take a look at above Note.

Are Arcane Arcane Tricksters still limited to Enchantment/Illusion spell schools when multiclassing with a Wizard At higher levels?

I have a Rogue-Arcane Trickster Lvl 10, Wizard-Bladesinger Lvl 6. I understand they use the other spell slot chart in the multiclassing section of the PHB. Now I know Arcane Trickster can only select Enchantment and Illusion spells. I also know you can add all spell schools in a Wizard’s Spell book.

Are Arcane Arcane Tricksters still limited to Enchantment/Illusion spell schools when multiclassing with a Wizard as they gain more levels in Arcane Trickster?

What are good options for a frontline melee with very limited source material?

I recently entered a Planescape campaign with a very rules heavy DM. I rolled stats in order, and now I have to make a character. As long as it stays within these sourcebooks and is neither a druid nor a full cleric (which my party already has) I’m open to options. Here’s the situation:

• We are currently level 13, no LA buyoff possible.

• I have 17 str, 15 Dex, 13 Con, 15 Int 15 Wis and 13 Cha.

• I want to fill the role of a tank/melee combat controller. (I was considering maybe a trip oriented build?)

I have these options available:

• PHB I
• DMG I
• MM I
• Book of Exalted Deeds
• Planar Guidebook
• Tome of Magic
• Guidebook to the Planetouched

What spells with material costs or permanent effects could the Warlock: The Genie’s Limited Wish ability apply to?

I’m looking for ways to take the most advantage of this new ability from the upcoming Tasha’s Cauldron of Everything:

You entreat your patron to grant you a small wish. As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action. Once you use this feature, you can’t use it again until you finish 1d4 long rests.

Most of the spells with material costs or permanent/"until dispelled" effects I’ve come across either have a cast time longer than 1 action, or are level 7 or higher. So far the only spells I’ve found are Revivify and Continual Flame. What else am I missing?

Classroom course with limited seats and different memberships

I want to implement the below scenario: -Classroom course with a limit of 20 students in the class -Students can either pay weekly or monthly for this course -The important thing is that at any given time the students don’t pass 20 students.

I tried to implement this logic using LearnPress and Paid membership pro doing the following: -Created the course in LeanrPress with limit of 20 students -Created 2 membership levels for this course (weekly and monthly)

The issue is that for some reason when I buy any of the membership levels, the course student count doesn’t increment, so this leads to the possibility of buying more than 20 memberships.

Is there any other way (paid/free) achieving such logic ?

Thanks

Writing a list of names, with a limited amount of “active” letters at a time. Algorithm to sort the names to reduce the amount of swapping letters?

While making name-tags for a dinner seating, I stumbled upon a problem which I can’t find any algorithm to solve, and I’m not sure where to begin.

The goal is to write the name of each dinner guest on a card, completing one name at a time. The names are written with old-fashioned rubber stamps, so only 6 letters can be "active" at any given time. When a new letter is required, one of the active letters has to be swapped out for the new letter.

The problem is to sort the names in such an order, that I need to do the least amount of letter-swapping.

Example
I want to write the names:

• Jack
• Julie
• Chuck

I can do this with 3 letter-swaps
Initial letters: J A C K H U
Write: Jack, Chuck

{swap A, C, K with L, I, E}

New active letters: J L I E H U
Write: Julie

Now I want to find an algorithm that, given a list of names and a limit of active characters, provide the order of names and which letters to swap at each name, to reduce the total amount of letter-swaps.

Any ideas or pointers are welcome.

How do Bolts From the Grave and a Rakshasa’s Limited Magical Immunity interact?

We recently included an UA Revived Rogue subclass in the group and the players had to face off against a Rakshasa. The question is, Bolt From the Grave says it’s a Ranged Spell Attack, but doesn’t get cast with a spell slot.

Bolts from the Grave. At 3rd level, you have learned to unleash bolts of necrotic energy from within your revived body. Immediately after you use your Cunning Action, you can make a ranged spell attack against a creature within 30 feet of you, provided you haven’t used your Sneak Attack this turn. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. This uses your Sneak Attack for the turn.

While the Rakshasa has the following:

Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Previously I had decided that the Paladin ability to detect fiends, undead etc would work to find the Rakshasa (he has an amulet to hide his aura), so I feel like Bolts from the Grave should be effective. I was just wondering what the general thoughts would be on a ruling.

Why is the Halting problem decidable for Goto languages limited on the highest value of constants and variables?

This is taken from an old exam of my university that I am using to prepare myself for the coming exam:

Given is a language $$\text{Goto}_{17}^c \subseteq \text{Goto}$$. This language contains exactly those $$\text{Goto}$$ programs in which no constant is ever above $$17$$ nor any variable ever above $$c$$.

$$Goto$$ here describes the set of all programs written in the $$Goto$$ language made up of the following elements:

With variables $$v_i \in \mathbb{N}$$ and constants $$c \in \mathbb{N}$$
Assignment: $$x_i := c, x_i := x_i \pm c$$
Conditional Jump: if(Comparison) goto $$L_i$$
Haltcommand: halt

I am currently struggling with the formalization of a proof, but this is what I have come to so far, phrased very casually: For any given program in this set we know that it is finite. A finite program contains a finite amount of variables and a finite amount of states, or lines to be in. As such, there is a finite amount of configurations in which this process can be. If we let this program run, we can keep a list of all configurations we have seen. That is, the combination of all used variable-values and the state of the program. If we let the program run, there must be one of two things that happens eventually: The program halts. In this case, we return YES and have decided that it halts. The program reaches a configuration that has been recorded before. As the language is deterministic, this means that we must have gone a full loop which will exactly repeat now.

No other case can exist as that would mean that we keep running forever on finite code without repeating a configuration. This means after every step, among our list of infinite steps, there is a new configuration. This would mean that there are infinite configurations, which is a contradiction.

Is this correct? Furthermore, how would a more formal proof look if it is? If not, how would a correct proof look?

Am I misreading the effect-cancelling part of Warforged Juggernaut’s Crag of Steel power, or is it meant to be extremely limited?

Warforged Juggernaut‘s Level 20 Daily Power is Crag of Steel; a stance that gives you a bunch of stuff, but the part of the power I’m interested in here is:

“Until the stance ends, you gain resist 5 to all damage, and whenever this reduces an attack’s damage to 0, you also negate that attack’s effect on you.”

The way I’m reading this, in order for this to kick in: an attack must do damage, which must be less than 5, AND also deal an effect.

An attack that just deals an effect isn’t ignored because the stance doesn’t “reduce the attack’s damage to 0″ – it already was 0 (or rather, there was no damage/null/etc.)

I can’t envision any other way of triggering the text in question;

• Resistance doesn’t stack.
• If a different resistance is higher and negates the attack it doesn’t count because it’s “whenever THIS [Resist 5] reduces an attack”.
• Temporary hit points are just me taking the damage somewhere else…
• ???

At best, I can see it synergising with a handful of specific powers that otherwise reduce attack damage by mechanics other than resist, but those are few and far between (and generally reduce the damage by a not significant enough amount to negate 90% of a reasonable opponent’s damage.)(And my party hasn’t picked any of the dozen specific paragon paths/backgrounds that get them.)

Overall, this means, I can’t really see an occasion where this text would actually kick in. It’s good for negating level 1 creature’s attack effects if they happen to roll a 1 on their damage dice… as a level 20 Daily.

(Don’t get me wrong, the rest of the power is fine. Resist 5 is fine. Free damage is good. Resist forced movement is good. It’s just an unlikely enough confluence of events for that power to trigger that.. it feels like I’m missing something?)

TL;DR: Am I mis-reading this part of the Crag of Steel power or is it just not going to come up in normal level-appropriate fights?