How do the activity limitations for a long rest work in the Gritty Realism variant?

In my current campaign (in which I am a player) we are considering switching over to the Gritty Realism rest variant in the DMG so that the party would have to expend more resources between resting. The variant says:

This variant uses a short rest of 8 hours and a long rest of 7 days.

But we are confused at how this variant interacts with the normal rules for resting.

A normal long rest has this description:

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity – at least 1 hour of walking, fighting, casting spells, or similar adventuring activity – the characters must begin the rest again to gain any benefit from it.

How do these rules transfer over to the variant? Is it true that you must spend 7 full days only in a single long rest and that you may not perform more than 2 hours of light activities over the entire 7 day (168 hour) period? It seems like over 7 days you could easily spend at least 2 hours eating and talking.

Would the long rest be invalidated if they take are interrupted by a single hour of strenuous activity over the entire 7 days? Even for a “gritty” variant that seems really extreme.

How are the activity limitations supposed to work in this variant?

campaigns spanning long time [on hold]

In my experience, campaigns often span a relative short amount of time, and i’d like to change this.

On one side, this is because downtime is often hard to play and justify and make meaningful: you’re an adventurer, why would you wait in a town for days when there’s adventure to be had? Travel around and find the new adventure if none is at hand!

Long voyages (when they happen) seem to be the only exception for time passing, (though often these are turned into interesting, sequences of brief events) it is hard to justify an adventure having to span months, or even years. Also, often these long voyages (3week +) change setting, which makes it hard for past actions to influence the future, which is what i’d like to achieve by having campaign that span longer in time.

What are plausible ways to add “span” to a campaign, so that it is plausible for the party to want to wait some months in a place (or in a set of places)?

These plausible ways would be sped-up at the table, the goal would be to have the world move on for months, while the table has not.

How is the interruption clause in the long rest rule to be interpreted? [duplicate]

This question already has an answer here:

  • Does a short combat or casting one spell interrupt a Long Rest? 1 answer

The long rest rule says, in part:

If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.

I have always seen this interpreted as:

If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.

But recently I saw someone interpret it as:

If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.

At which point research reveals this latter interpretation has a significant but not dominant amount of support in internet-argument-land.

I thought I recalled a tweet clarifying that the interpretation not ignoring the ‘a period of’ part is the correct one, but I have been unable to locate it thus far. Which interpretation is correct?

Preventing a long rest (player -> player)

Is there a potion or <= level 3 spell (or something else), or an in-game drug/root/plant/etc. that can be used to essentially prevent a player from sleeping for a certain amount of time, or otherwise disrupt and prevent a single long rest of an individual player?

From what I can tell, while there’s loads of ways to force somebody to sleep, there doesn’t seem to be any lower level means to force somebody to stay awake.

There’s the Dream and Nightmare spells, but they’re level 5.

Basically, I’m looking for some way for a player to intentionally prevent a specific other players’ long rest for a night.

Ubuntu 18.04: Duplex Long Edge printing mode selected but not working

If i choose to print a document (pdf, txt) with more than one page with Duplex “Long Edge” enable with Evince, Gedit, … on Ubuntu 18.04.x, it still print with Duplex Off.

It was working with Ubuntu 16.04 LTS and i also tested on Ubuntu 19.04 and it’s works. So the problem is on 18.04 LTS.

We use a remote printer on a Ubuntu print server 19.04.

It’s like the file sent by Ubuntu 18.04 to print server are not interpreted correctly by the print server..

Any help would be appreciated, i don’t know if the problem is with ubuntu, cups, poppler, … Thanks!

LOGS

Filetype: PDF
Neither PDF renderer command line nor Ghostscript-based renderer command line found
Driver does not understand PDF input, converting to PostScript
Storing temporary files in /var/spool/cups/tmp
Starting process \”pdf-to-ps\” (generation 1)
Printer make and model: NRG MP 2352 PS3

Running command line for pstops: pstops 44555 john testfile.pdf 1 \’ cups-browsed cups-browsed-dest-printer=37\ xxx.xxx.xxx.xxx:631/MP-2352\ Duplex=DuplexNoTumble finishings=0 InputSlot=Auto job-uuid=urn:uuid:8023a1dd-8f1f-3e58-58b2-eb77f271e0d5 JobType=Normal MediaType=Auto OutputBin=Default PageSize=A4 Password=None print-quality=0 StapleLocation=None UserCode=None pdftops-max-image-resolution=300 pdftops-renderer=pdftops job-originating-host-name=xxx.xxx.xxx.xxx date-time-at-creation= date-time-at-processing= time-at-creation=1566373945 time-at-processing=1566373945\’

Found: %%BeginFeature: *Duplex None
Option: Duplex=None
Setting option
Found: %% FoomaticRIPOptionSetting: Duplex=None
Option: Duplex=None
Setting option

@PJL SET DUPLEX=OFF …

Long tail keywords or short keyword? and why? For beginners

As you might already know that Google prefers long-tail keywords over short keyword but you may not know the reason behind it.
Here I will give you an example of why long-tail keywords are more preferred over short keywords.
Take example,
If you want to learn to make french fries at home,
You'll always search "How to make homemade french fries or How to make french fries at home" (Long-tail keyword)
and probably will not search "homemade french fries" (short keyword).
As you can see, in this…

Long tail keywords or short keyword? and why? For beginners

Systemd long boot

Good day. I have a Dell Latitude 6440 -intel i5-4310 laptop, 8GB RAM disk – SSD. System on SD card – Ubuntu Mate 18.04.3 kernel 5.2.8. with encrypted partition / home. This is what system-analyze looks like: Startup finished in 8.807s (firmware) + 30.926s (loader) + 3.776s (kernel) + 32.108s (userspace) = 1min 15.618s graphical.target reached after 32.101s in userspace Tell me what is it responsible for and what is the loader + 30,926s ?? How to speed it up? Thank you.