Does casting a spell with a longer casting time end a spell that you were previously maintaining concentration on?

From D&D Player’s Basic Rules v0.3, p79:

Longer Casting Times

Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see “Concentration” below). If your concentration is broken, the spell fails, but you don’t expend a spell slot. If you want to try casting the spell again, you must start over.

Does casting a spell with a longer casting time force the caster to end an active Concentration-duration spell?

Concentration on a spell while casting a spell with a longer casting time [closed]

Is Casting a spell with a casting time longer than 1 action considered „concentrating“ on it, for the purpose of keeping concentration on a different spell already cast?

Ex.: flaming Sphere on the field, next round starting to cast conjure minor elemental (1min). Does the flaming sphere puff at the start of the minute or at the end when the spell slot is spend and the spells effect takes place?

Are Simic Hybrids no longer able to access the features of their original race?

I am creating a drow monk character who, to oversimplify things, was altered by an ex-member of the Simic Combine in order to put them in a sort of Witness Protection. For this question, the only two details that are important are that she’s a drow who still identifies as an elf, and she was enhanced with animal parts, because the more I thought about it, the more I realize this race is a D&D version of a classic philosophical question:

“How many enhancements do you need before you stop being human?”

In GGtR, P. 20, it states:

The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These hyper-evolved specimens are called Simic hybrids, though they sometimes refer to themselves as guardians.


A hybrid’s biological enhancements can change its appearance drastically, though most hybrids retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures.


Animal Enhancement. Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level.

So putting all this together, it seems like the being would still be fundamentally an elf, human or vedalkin, simply with additional parts they have control over (Kinda like Spiderman’s Doctor Octopus without the mind control)

If this is the case, then would my drow still be able to reach her racial feats, or has D&D determined that one enhancement process has no longer qualified her to identify as an elf?

Similarly, the Elf race has it’s players starting with one known cantrip under the idea that you’ve been so exposed to magic, you learned to do one party trick, but do it really well. Since you become a hybrid as an adult, does this mean the Simic Combine stole your ability?

Snapchat forensics no longer possible?

I am curious as to what forensic methods can be used on Snapchat, running on an Android Samsung Galaxy S7 edge phone. Specifically, what information can be recovered once a message has been unsaved, and after a snapchat picture/video has been sent or opened? Memories and stories were never used, but memories were set to camera role only.

This video at 29:08 seemed to suggest that recent versions of Snapchat (since 2018) no longer store artifacts.

This paper seemed to suggest that within just 24 hours 50% of text messages were unrecoverable, however I do not trust this source of this paper and found it hard to understand given my level.

I ask this up to, and including, Law Enforcement level, so products such as Cellebrite are allowed in the answers.

Essentially, is it a case that immediately they are deleted? Are they securely removed? I ask these questions in general, not in specific circumstances.

This sounds like a perfect nightmare as wear levelling made things difficult enough for forensics as it was!

TLDR – since Snapchat released these updates what can be forensically recovered, as a rough estimate?

What happens if you no longer meet the strength requirement for your armor?

So, I recently asked about what happens when you lose requirements for an attuned item (here). Now, I have a slightly different but still related question involving the artificer class’ lv. 20 ability, which says that you can

use your reaction to end one of your artificer infusions

One of the artificer infusions is the Belt of Hill Giant strength, which sets your strength at 21, and since Heavy Armor has a strength requirement, What happens if I un-attune to the belt by ending the infusion and lose the required strength to wear armor that I have equipped?

What happens if one no longer meets the requirements for an attuned item?

So, I have a question that’s sort of a what-if situation that applies to many different situations, but what happens if the requirements to attune to an item are lost while that item is attuned to you?

For example, say my lawful evil Paladin has Scather, the lawful-evil sword of answering and draws the Balance card from the deck of many things. Now, Scather requires attunement to a lawful-evil person, and balance causes his alignment to become opposite to what it used to be, now becoming Chaotic-Good with Scather still attuned as this happens. Does Scather automatically unattune, or does it remain attuned?

This can also be applied to other attunement requirements such as race and ability scores

Can you take another action via Action Surge while casting a spell with a casting time longer than one action?

To preface, this is for D&D 5e.

This is building upon the answer from this question, since it did not address my issue completely. I am a Fighter 2 Wizard 10, and am currently casting the spell Mordenkainen’s Private Sanctum which has a casting time of 10 minutes, or 100 turns.

While focusing on the casting, our party was ambushed by monsters. I decided that instead of fighting, I would continue to cast the spell, using my action every turn as described by the Longer Casting Times section of the PHB.

“…you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don’t expend a spell slot. If you want to try casting the spell again, you must start over.”

I am a Necromancy Wizard, and am using my bonus action to control my animated undead. However, I also have the Action Surge ability from my fighter multiclass dip, which allows me to take another action on my turn. Can I move and use my action surge to attack with a cantrip or weapon, all while still casting Private Sanctum? If so, can I also cast a spell with a casting time of one action while still casting Private Sanctum using this ability?

As a DM, what are important changes to the play caused by Detect Magic no longer being a cantrip in 5e?

In D&D 3.5 and Pathfinder 1, Detect Magic was a cantrip. That meant it was possible to cast it a lot / infinite number of times per day, and get useful information in 1 to 3 rounds.

In 5e, it is a 1st level spell, but a ritual. It means that it still can be used quickly, or can be used indefinite number of times per day, but not both.

Given that worlds I DM are usually magic rich, what changes to the gameplay should I expect? How can I utilize this change in Detect Magic for the benefit of the story?

I’m not looking for an essay, just for main points that came with your experience in DMing 5e adventures with significant magic to be detected, or to stay hidden.