The short setup: my players believe they’ve angered a major deity and want to atone for their actions. Since the deity in question is Desna, who wants to reclaim the Beasts domain from Lamashtu, one of the "obvious" options is to help her achieve that goal.
I’ve been looking for lore about how PCs (and mythic ones at that) might be able to even nudge the cosmic balance such that one deity might take a domain from another.
I know the ultimate answer is "whatever the GM says works works". I’m hoping that there’s some obscure bit of lore that I’ve overlooked that might point in a helpful direction.
So: what, if any, precedent/lore/… is there in Golarion for mortals to change – or aid in a change to – a deity’s domains when there’s no chance of a negotiated transfer?
Just as the title says. I play a Bard, College of Lore. At 6th character level I will be able to pick up two spells, of up to 3rd spell level, from any class. I know we will be on the long-term adventure with no easy way to get food and drinks. Goodberries could make it much easier for us, but I do not want to "waste" a 3rd level spell known for a 1st level spell if there is something of more power available to me.
Preference is for material from Player’s Handbook and Xanathar’s Guide To Everything as it is automatically allowed. If there are multiple spells that meet the requirement, the one with the widest utility wins. If there are none, the highest level and biggest utility are the factor.
Was the Monster Lore Compendium ever updated after April 6th, 2008? If so, where can it be found?
I have read that it was going to be added to the d20pfsrd (yes, d20pfsrd, even though this is a 3.5e resource), though I don’t think that ever happened.
I know it was put into a spreadsheet here but I don’t believe that any updates were added.
(Playing Dnd 3.5) I’ve been having problems with a player where he’ll trying to get me to homebrew rules for him based on these lore points. Recently he wanted to get his blade serrated to do bleed damage. After researching I found that wounding does bleed damage per round based on the amount of successful hits they’ve got on the creature. I brought this to the player and we calculated the cost. ( I think it was somewhere around 18k gp, if I did it right becuase it’s a dagger and the wounding adds a +2 to its cost ) But then he brings up like a line, "can’t the back smith just serrate it himself", I pull a line, maybe they can’t do that just yet technologically do with out breaking the weapon. Then he gave me a line like, "but the dwarves have the goblin ripper that was super small serrations". How would I handle a player that that I have to abide by lore that he’s read in from the dnd lore books? ( this may be my fault as I set the campaign in the sword coast so I don’t have to make a new world for them to run around in)
I am working on a campaign setting idea where Annam returns and then triggers a series of cataclysmic events.
Much of my inspiration for this is the initiation of Ghehenna in the world of darkness series and there is a strong possibility my campaign setting will be brought to a total end, or at least be forever changed.
My question is, in the history of DnD and the many published stories, adventures and campaign settings defined has the potential/actual return of the God of giants, and what the potential outcomes of it could be?
So I was thinking of making a druid a skimmed through the archetypes to see if there was anything good, under racial archetypes saw the Feral Child it was listed as only human for some reason. I showed my dm the flavor text and he also found it odd. That made me curious so I came here to ask.
The flavor text reads as follows
The feral child is an archetype of the druid class, available to human druids.
Some youths, abandoned in the wilderness and then raised by animals, are so connected with their adoptive home and family that they become feral. Suspicious of civilized society, these foundlings often choose allegiance to the wild over their human forebears.
Although it specifically calls for humans I find it hard to believe that humans are the only race who throw unwanted children into the wilderness. Is there anything I’m missing that makes it so that only humans can have this class?
With all that in mind, I ask the question: why are humans the only race that can access feral child. Since we obviously can’t know what the devs were thinking it would probably be more effective to look for lore so let’s go with that.
I was recently reading about the Ork/Seattle Underground and came across an article about the location on Shadowrun’s "Fandom" Wiki. In the article a company called "Fungitek" was mentioned, which sparked my interest for reasons unrelated to this question, and as such I tried searching for it online, and also looked for any mentions of it in the Shadowrun 5th Edition Core Rulebook but couldn’t find any mentions of it. As for my search online all I could find were some German wiki pages about it, which leads me to my question: Is Fungitek mentioned in the official Shadowrun lore, and if so, where?
The relationship between devils and demons is well understood through the lore of the Blood War. Is there a similar relationship between demons and aberrations from the Far Realm? Is there a relationship in Forgotten Realms canon that would serve as a backdrop or scaffolding to support interaction between the two groups in a campaign (e.g Descent into Avernus)?
In a previous question I asked about a dragon antagonist I am planning. I originally intended this to be a chromatic dragon because I believed they are always evil, but an answer to that question got me thinking.
In the Monster Manual it states that all chromatic dragons are driven by greed and selfishness and are feared by all people.
Likewise, all metallic dragons are good.
However, are there any examples in the lore of either of these being switched? I imagine it would be more likely that a metallic dragon becomes evil than a chromatic dragon becomes good, but are there any outliers at all?
I am willing to accept any examples from any of the editions of D&D or the broader fiction written around the setting.
I am working on the first main antagonist for my campaign a DnD 5th edition
This will be a green or blue dragon who has the ability to shape change into a human and is a magic user.
The dragon will be attempting to gather magical knowledge, spell books, arcane items etc therefore gathering strength and becoming harder for the party to combat as the campaign progresses. Initially appearing as an ally.
My question is that I know there is an arcane dragon archetype in the monster manual but these dragons seem to have inherent magic much like a sorceror as opposed to learnt. I am looking for my dragon to have some inherent magical ability strengthened by utilizing spells more like a wizard, having an ever growing list of available spells that grows as it gains more knowledge but needing to prepare a set amount each day based on its development.
In terms of either Current or historic DnD lore and mechanics are there examples of dragons learning spells in this way, gathering a magical Arsenal in the same way as a wizard would and growing in terms of magical ability over time by learning new knowledge? Am happy if the lore or mechanics ideas come from older editions of DnD that I can tweak to fit in with 5th edition.
I am specifically looking to see if there is any precedent I can work from to try and make this more balanced as the campaign progresses.