How to balance encounters after the loss of the frontline fighters?

I’ve been running a pathfinder game for some time. Up until now I think I have done a fairly good job of balancing encounters, the party is about to reach level 7 and there have only been 2 deaths but many many close calls. This is exactly the kind of risk level I want in this campaign.

The party has consisted of a barbarian, bard, druid, paladin and wizard. A fairly balanced party composition that have learned to synergise reasonably well. The barbarian and paladin are the main frontliners with the other supporting them with spellcasting and ranged attacks.

My issue is the barbarian was killed last session and the player is most likely to replace them with an oracle instead. Additional my paladin player informed me that he will be moving overseas for a year next month so he is out as well.

What changes do I need to make to my encounter design to allow for the loss of the frontline fighters?

I’m looking for advice from GMs who have experience similar situations, or have run campaigns for parties that are lacking in melee characters.

Ubuntu server 16.04 eats all bandwith and packets loss

when the server is turned on it generates a lot of packet loss in the local network (only the server and the dev machine connected) it disconnects when i use ssh (error packet_write_wait port 22 broken pipe) , cuts with cap production deploy (sending changes to the server from github) and even the router configuration page (192.168….) cuts, and when the server is turned off there is absolutly no problem, the server has the ip 192.168.168.65 and the dev machine 192.168.168.64, ive tried some things but i just cant find the answer, any help is apreciated. thanks in advance

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