Case Converter site lower, UPPER, Capitalized, 11 years domain

I'm selling my website change text case http://web-design-wiki.com/
This website will help you easily convert text between different cases, maybe you Accidentally left the caps lock on and typed a text , you can use this tool instead of retyping the text again

Text conversion cases?
you can choose between:
Sentence case
lower case
UPPER CASE
Capitalized Case
aLtErNaTiNg cAsE

Additional Features:
• It uses a light weight script
• Easily to customize and change
• It…

Case Converter site lower, UPPER, Capitalized, 11 years domain

Case Converter site lower, UPPER, Capitalized, ….

I'm selling my website change text case http://web-design-wiki.com/
This website will help you easily convert text between different cases, maybe you Accidentally left the caps lock on and typed a text , you can use this tool instead of retyping the text again

Text conversion cases?
you can choose between:
Sentence case
lower case
UPPER CASE
Capitalized Case
aLtErNaTiNg cAsE

Additional Features:
• It uses a light weight script
• Easily to customize and change
• It…

Case Converter site lower, UPPER, Capitalized, ….

Pact of the Chain, Sprite Familiar. What does it mean that a “saving throw result is 5 or lower”?

I’ve been looking into the warlocks Pact of the Chain, which states that your allowed to pick from the normal familiars as well as a select few Warlock-Only familiars, including the Sprite.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

Then invocation Investment of the Chain Master states that:

If the familiar forces a creature to make a saving throw, it uses your spell save DC.

And the Sprite has a Shortbow attack that forces a creature to make a saving throw:

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

From what I gather that means that the initial save for the poison should use the players save DC? So for a lvl 7 character with 20 charisma, that would be a save of 16?

Spell save DC = 8 + your proficiency bonus + your Spellcasting modifier

However the second part of the Shortbow attack states that:

If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration

What does "saving throw result is 5 or lower" mean? Would that be the rolled number for the save + the save modifier?

saving throw result = save dice roll + save score modifier

Or would it be the resulting rest from removing the spell save DC from the rolled total?

saving throw result = Spell save DC – (save dice roll + save score modifier)

I haven’t seen the phrase "saving throw result" referring to a number before, usually it just refers to "did the creature roll over or under the spell save DC? Yes or No."

Why don’t adventurers suffocate in lower levels of dungeons?

Why don’t adventurers (and monsters) suffocate in lower levels of dungeons?

I asked a question about this on Physics to check my reasoning. Why does Nitrogen not sink in air if other dense gases do? An answer states that CO2, which is a product of exhalation, will sink to lower levels in enclosed spaces. There is also a hazard in mines generally from gases seeping out of the rocks.

Question

How do PCs and NPCs survive in such conditions? If there is some form of ventilation to the outside world, can explorers escape through the ducts?

Can a spontaneous caster use higher level slots to cast non-heightened lower level spells?

I’m an Oracle. I’ve picked up Divine Access (Ragathiel) which adds True Strike to my spell list. I’ve also added it to my spell repertoire as a 1-st level spell.

Since it is not one of my signature spells I can’t heighten it (not that it can be heightened to begin with).

I’m out of 1-st level spell slots. Can I use a 2-nd level spell slot to cast True Strike?

What happens if you reroll and the new highest die is lower than the original?

I was reading the Cthulhu Dark rules again, and I noticed something that wasn’t specified.

The section on rerolling says, in part:

If you included your Insanity die in the roll and you’re not happy with the result, you may reroll (all the dice). If you didn’t include your Insanity die before, you may add it now and reroll.

Afterwards, look at the new result. As before, the highest die shows how well you do.

It does not say anything about what happens if the highest die after rerolling is lower than the highest die before the reroll. Do you still use the new roll if the highest die is lower than the higher die before rerolling?

Can a monster cast a higher level spell using a lower level spell slot? (Shadow Fey Enchantress)

Is there a (monster creation) rule that allows a higher level spell to be cast using a lower level? I ask because I came across the "Shadow Fey Enchantress" (Kobold Press "Tome of Beasts", pages 170-172), as it states:

Spellcasting. The shadow fey is a 10th-level spellcaster. Her spellcasting ability is Charisma (save DC 15, +7 to hit with spell attacks). She knows the following bard spells.

Cantrips (at will): blade ward, friends, message, vicious mockery
1st level (4 slots): bane, charm person, faerie fire
2nd level (3 slots): enthrall, hold person
3rd level (3 slots): conjure fey, fear, hypnotic pattern
4th level (3 slots): confusion, greater invisibility, phantasmal killer
5th level (2 slots): animate objects, dominate person, hold monster

However, Conjure Fey is a level 6 spell: https://www.dndbeyond.com/spells/conjure-fey

Shadow Fey Enchantress, stats: https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/humanoids/shadow-fey/shadow-fey-enchantress-3pp/

I checked with the Errata, but it doesn’t mention this as an error. Perhpaps it was overlooked, or perhaps there is a monster creation mechanic that I’m not aware of?

EDIT: Bonus points for a suitable replacement spell (if indeed an error)!

Which magic item of very rare or lower rarity is most useful to protect a group of ordinary soldiers?


Background

I’m playing a mid-level artificer (artillerist) who’s a disgruntled veteran with a missing limb who, disillusioned by the leaders’ willingness to send soldiers to their deaths, has retired from the army and opened a shop. An adventure hook has people steal his work-in-progress masterpiece and now I need to find a fitting item he was trying to create.
Because of this background, the item he would be most interested in would be something that helps ordinary soldiers without magic powers survive the horrors of the battlefield. It might be something that protects a group of people from hostile spells or something that provides healing to them, similar to the artificer’s Protector cannon.

Criteria

  • I am trying to find an officially published item before resorting to homebrew (UA is probably fine, as is basic refluffing)
  • The DM has ruled that the item should be below legendary rank, so very rare at most
  • I probably won’t be held to strict prerequisites such as being able to cast every spell going into the items myself, but the item should still basically fit the artificer flavour
  • The item should be usable by someone who cannot cast spells
  • The item should be able to affect a group, not just the carrier
  • The item should be defensive in nature

My own research

I’ve gone through the "warding" and "healing" categories of magic items on D&D Beyond and found very little. There are almost no items that work on groups and those that do tend to be musical instruments or magic staves that need the user to be a spellcaster.
In general it seems that antimagic items aren’t really a thing in 5e. An item that can cast Antimagic Field on he regular would probably be in the legendary category and a Ring of spell Storing would again require a (powerful) spellcaster to be useful.
An ideal solution would be something like a banner of protection or an Eldritch Cannon: Protector that doesn’t need an artificer to be present. I’ve also considered something like a Ring of Regeneration, but that’s again a one-person item.