Can Dispel Magic stop a Channel Divinity?

The spell Dispel Magic reads:

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.

The Cleric’s Channel Divinity feature reads:

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects.

Am I correct in my understanding that Dispel Magic would have no effect when targeting a magical effect caused by Channel Divinity because Channel Divinity is not a spell?

Is a Warlock’s Improved Pact Weapon considered a magic weapon?

This is in response to this question which concerns the UA version of Improved Pact Weapon. The text for the Eldritch Invocation changed when it was published in Xanathar’s Guide to Everything.

The description for the Warlock’s Improved Pact Weapon Eldritch Invocation now states the following:

The weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

+1 weapons are normally considered magical for the purpose of spells like Elemental Weapon, which cannot be cast on a magic weapon.

Is a Warlock’s Improved Pact Weapon considered a magic weapon?

Can you combine an Artificer’s Enhanced weapon infusion with a +3 magic weapon?

The Artificer’s Enhance Weapon infusion (ERftLW) grants a +1 (+2 at 10th level) bonus to attack and damage rolls made with the infused weapon. Is it possible to combine this infusion with a magic weapon that already has a +3 magical bonus? Thereby granting a +4(+5 at 10th level) bonus to attack and damage rolls.

I believe it is ok, if you first apply the enhanced weapon infusion and then the +3 from the magic weapon. However I don’t know if "(any)" weapon applies to the enhanced weapon (that become magic).

Is this magic ranger amulet balanced?

Item description

The following item was made with a 5th level ranger in mind. The goal was to create an item that is mechanically fitting, and combat-relevant but not a weapon or armor.

Amulet of the Predator

Wondrous item, uncommon (requires attunement)

While wearing this amulet, you gain a +5 bonus to initiative rolls. Whenever you take the attack action on a first round of combat, you can make an additional attack with the same weapon.

Related discussions on magic items Weapon that allows an extra attack (as bonus action) every turn: Which rarity level is appropriate for this nerfed Scimitar of Speed with no bonus to attack and damage rolls?

Discussion of Sentinel Shield which gives improved initiative rolls: How powerful is a Sentinel Shield really?

As an alternative, I thought about adding proficiency instead of flat +5. There are features in the game that do similar things, although it seems, no official feature does exactly this. See the following question. Is There A Non-Homebrew Way To Add Proficiency to Initiative?

Question Is this item completely unbalanced or abusable? Is it wildly inappropriate for level 5 / as uncommon item? If either variant (+5/+proficiency) is a lot more powerful than the other one, I’d be interested in the reasoning as well.

Are scrolls tied to a magic Tradition?

Pathfinder 2e scrolls have precious little information, as far as I can tell. The information on them as Equipment is simply

The traits for a scroll vary based on the spell it contains. A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it.

and the trait provides even less

A scroll contains a single spell you can cast without a spell slot.

What I’m confused about is "plus the traits of the spell stored on it." Does this include the magic Tradition? Do you need to meet that Tradition in order to cast the spell (or use Trick Magic Item)?

Can the Dispel Magic spell be Readied to counter an opponent’s spell?

When playing as a spellcaster, is it valid the use of the Ready action to prepare Dispel Magic to counter a spell cast by an opponent? In the same vein, when declaring said action, do I have to specify which spell slot I will use when Readying the Dispel Magic spell? If that is the case, does this tactic nullify an opponent’s spell?

I get the impression that this is basically turning Dispel Magic into a spell with a casting time of "1 reaction". Is my reading of the rules accurate?

Can “psionic spell” be dispelled using Dispel Magic?

Situation from my recent game: tree-like supposed-to-be-psionic monster used pain mirror on me (I’m Arcanist). I intended to dispell it with dispell magic but I was informed it’s a psionic effect and I can’t do that. GM supposedly based his judgement on contents of Occult Adventures but all I was able to find is that psychic magic is just another form of magic, next to arcane and divine. So are those types of magic separate or not? Do they affect each other? Should I be able to dispell this "psionic" spell?

Assuming RAW Pathfinder 1st edition, using all of the official Paizo sources, is there even something like "psionics" at all?

Mind that I’m only taking into account RAW and official content. I know there is a Psionics Unleashed book from Dreamscarred Press that tackles the psionics similarly to how D&D 3.5 (which is separate or not, depending on rules variant chosen) but that is NOT part of the question.

Thanks in advance for answers.

Are crafted items counted in the magic item progression from XGtE?

The term healing potions in this context refers to the ensemble of {Potion of Healing; Potion of Greater Healing; Potion of Superior Healing; Potion of Supreme Healing}, not to the item Potion of Healing.

"Magic item progression" designates the suggestions about the number of magic items to award, detailed on p. 135 of Xanathar’s Guide to Everything; table at the bottom.

Rules Context

Potion of Healing appears on the table of purchasable goods (PHB p. 150). Furthermore, the descriptions of Potion of Healing and the Herbalism Kit (pp. 153/154) suggest that the latter can be used in the production of the former, which was discussed in this question: How does one craft Potions of Healing?

Xanathar’s Guide to Everything (p. 128) provides rules for crafting magic items, involving the acquisition of a formula. Healing potions, however have simpler rules, without the need for a formula (p. 130).

XGtE further has a suggested magic item progression (p. 135, table on the bottom) detailing the number of magic items that should be gained on average on different levels.

Interpretation and assumptions

The fact that Potions of Healing can be purchased at 50 gp a piece, suggests that they are in fact exempt from the progression. Similarly, the fact that magic items can be crafted in downtime questions the magic item progression. For most magic items, I see no problem, since opportunities to acquire formulae can be restricted in the same manner as opportunities to obtain complete magic items. Healing Potions do not require any formulae, however, and are much easier to craft, which bears the question if they are, in fact, generally exempt from the magic item progression.

In know that I can ignore or modify the magic item progression, that magic items are completely optional, and that I could hand out e.g Potions of Greater Healing within the boundaries of the progression.

Specific application

This question does not concern a specific game of mine. The following are examples arising as consequence of healing potions being exempt from magic item progression.

I liberally hand out potions of healing, through loot and quest givers. I’m wondering, however, what would happen if extended this to other healing potions. For example, the loot in one of the more dangerous dungeons would contain four potions of greater healing instead of four potions of healing, or I replace half of all potions of healing in loot with potions of greater healing, or I increase the quality of the healing potions given out with tier of play. I usually do not use crafting and I do not plan on doing so.

To clarify, what is meant by liberally handing out potions: Using the table from XGtE p. 135 and a four character party, we get about 1 minor magic item per person and level. Let’s say, we use all these "slots" for items other than *healing potions" but give out the same number of healing potions during the course of the campaign.

My question therefore is: Given the crafting rules on XGtE p. 130 (and potentially other rules that I overlooked), are crafted items, and specifically healing potions exempt from magic item progression?

Is Magic Resistance broken in Player Characters?

So, every time some feature, item or whatever allows a player character to have Magic Resistance, people seem to go crazy about it. It happened when the Yuan-Ti was released as a playable race in VGM, it happened recently when the Satyr was announced for Theros, and it happened around here with the possibility of allowing a player to get a pseudodragon as familiar.

I am asking because honestly I have never played with an Yuan-Ti, but in most of the campaigns I DM or play, I don’t see Magic Resistance showing up a lot or helping the players a lot. It is certainly a strong feature for monsters since parties will often contain spellcasters, but most creatures do not have magical effects or anything. So, the question is straight forward: is allowing a player character to get Magic Resistance as broken as I have seen people assume? Am I missing something?

For reference

Magic Resistance. You have advantage on saving throws against spells and other magical effects.

Should magic items which allow to cast spells be considered as material components? [duplicate]

For using Counterspell, a spell needs to contain some kind of component, otherwise it cant be countered.

When casting spells from magical items the spell is cast at the lowest possible spell level, doesn’t expend any of the user’s spell slots, and requires no components, unless the item’s description says otherwise. DMG p141.

spells you cast from items can be countered

So, does it mean that the magic items are considered as the material components of the spell?