Invalid bitmap file for superblock: bad magic. Recoverable?

I recently set up Ubuntu Server installed onto a RAID1 array, and all seemed well until I had a system lockup after which it seems that the superblock of my RAID1 array became corrupted. I’m pretty sure this is not an issue with my drives themselves, because I had the same problem under similar circumstances (prior to crash I was using KVM on Ubuntu Server 18.04.2 installed on RAID1) with a different pair of drives.

What can I try to fix my superblocks and repair my installation? There is no critical data there, but I’d rather not have to reinstall and reconfigure my entire system again.

This is what I boot to

Is the Balance of Harmony magic item considered a major or minor magic item?

The Balance of Harmony is an uncommon wondrous item from the Hidden Shrine of Tamoachan module in Tales from the Yawning Portal (p. 228). It allows one to cast the spell Detect Evil and Good as a ritual.

For loot distribution purposes, I am trying to determine if it is a minor or major item. It can be used an unlimited number of times, which pushes it toward being a major item, but its specialized purpose and other restrictions make me think that it should be classified as a minor item like the Helm of Comprehending Languages.

Can a non-magical “Detect Magic” trait sense magic when used within an Antimagic Field

If you have a non-magical “Sense Magic” ability, e.g. the Chuul’s, but you are inside an antimagic field, can you detect magic (from a source that is outside the field)? The ability states:

The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

So that means that this trait would not be nullified by an antimagic field.

Detect magic itself has 2 parts, first “sensing the magic”, and secondly seeing it’s aura:

For the Duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of Common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Now, Antimagic Field (the spell) states that:

This area is divorced from the magical energy that suffuses the multiverse. Within the Sphere, Spells can’t be cast, summoned creatures disappear, and even Magic Items become mundane.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the Sphere and can’t protrude into it.

So would the magical auras, which Detect Magic allows you to see, even be able to reach you while you are within the field? I couldn’t really find a RAW or RAI definition of whether these auras count as a “magical effect”, or if they are, essentially, just a non-magical energy emission that you can’t normally see, and detect magic simply expands you visual range to encompass it.

And the first part, that of sensing the magic in the first place, is left completely up to our imagination, but there most likely must again be some kind of emanation that has to reach your player, so the same question arises.

Do the Shadow Magic sorcerer’s Strength of the Grave feature and the half-orc’s Relentless Endurance trait work together?

I have a player that wants to create a character that is a Half-Orc Shadow Sorcerer; specifically they want to use the combination of the Shadow Sorcerer’s Strength of the Grave feature and the Half-Orc’s Relentless Endurance to be very hard to kill.

If the character is reduced to 0 hp and decides to use Strength of the Grave, but fails the saving throw, can they then use Relentless Endurance to avoid being knocked out anyway?

Is there a magic item I can use mythic points on to then cast the mythic version of that spell?

Is there a way, say casting a spell from a scroll or whatever, that I can then spend a mythic point and cast the mythic version (assuming I know the mythic version).

It sounds like a staff might work?

If I know mythic cure light wounds, and I have a staff that can cast cure light wounds… can I use a mythic point when I cast CLW from the staff in order to cast the mythic version?

What will Detect Magic detect on a weapon touched by a Forge Cleric with Blessing of the Forge?

When Blessing of the Forge is used on an object it becomes magical. What school of magic would this be? If a PC/NPC were to use Detect Magic, what would they learn? Would they know it would only contain the magic for 24 hours?

Use case: I’m making a Forge Cleric with the Charlatan background. I plan to touch an item, make it magical, sell it off to someone (or trading it for a horse, etc), then skip town. The magic will wear off in 24 hours, so the common-folk wouldn’t be the wiser until I’m gone. If a wizard used Detect Magic/did an arcana check, would the ruse still work?