Can you cast magic stone on 3 pebbles as a bonus action, throw a stone as a main action. Then ON YOUR NEXT TURN, throw the 2 remaining pebbles? Like 1st thrown as “main action” & 2nd thrown as your “bonus action”, inside the “two weapon fighting rules”, from PHB pg 195 below
When you take the Attack action and attack with a light melee weapon that
you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Seeing as there is no, individual, entry for “pebble” and/or “stone” (making it an improvised melee weapon?), but also seeing as the attacker is considered “proficient” (it doesn’t state your at any disadvantage with the stones) with the magic stone & its 100% considered “thrown” (or used as sling ammo), could it ALSO be assumed to be “light” (like a dagger, light hammer or hand ax is?).
Seeing the limited use of bonus action’s spells when attacking ranged as a druid
Magic stone, Shillelagh & Healing word, as options. None are “direct attacks”.
Especially before level 5, when produce flame & create bonfire out pace magic stone as ranged attack options, being able to “dual wield” 2 magic stones would be a doubling of action economy & damage output at range, mainly for druids levels 1 to 4
Side note I have melee handled with dual wielding a shillelagh’ed club with an off hand scimitar, its pre-level 5 ranged options I hope to expand
Do bonuses stack if they come from 2 identical magic items that don’t require attunement? In particular using 2 transmuter stones with 2 different effects.What if both stones give 10 speed?
So I’m aware that attunement cannot be applied to more than one copy of a magic item, I.E. two rings of protection. Does the same rule apply to magic weapons that require attunement as well?
Playing Curse of Strahd, we’ve found that Lord Von Zarovich seems to be able to cast Alarm (or something like it) that operates from hundreds of miles away.
It seems like a good strategy for our party might be to use Detect Magic extensively. The spell should be able to detect the presence of a magical trap, giving us more of a fighting chance. But Barovia is a pretty big place and the spell only lasts for 10 minutes at a time.
Is there an item (amulet, ring, circlet, etc.) that would confer Detect Magic to the wearer, to avoid us wasting hundreds of spell slots or hours on ritual time?
Assuming there is no such item, or it would be unavailable to us (due to cost or access), what other strategies could we employ to avoid tripping magical alarms? Is there any passive ability that might help notice the presence of magic, even if it’s limited to a single school?
I’m curious about what would happen, in combat, if a sorcerer twin spells a haste on the fighters of the party and an enemy then casts a 4th level dispel magic.
Would dispelling the Magical Effect of Haste, end its effect on one or both of the targets?
This would be slightly different from a spell like Bless which does affect several creatures at once, where Haste affects only one creature, but the ability of the Sorcerer through SP allows them to target two.
I have seen a DM ruling that the Dispel Magic would end the effects on both targets but my gut tells me this feels off in terms of the interpretation of the Dispel Magic.
What is the consensus on this?
We are playing Hoard of the Dragon Queen. My PC’s are only at level 3. They stumbled into a magic shop and asked for a Bag of Holding. I made the asker roll to beat a 15 and if he did I said that he could buy one. (He rolled a 17.) So then I proceeded to look for for how much one costs in the DMG, PHB & HotDQ. Magic item creation and endless tables were all I found. Someone found a D&D Wiki and said it was 2500 GP. I ended the game (about 15 minutes early) to do my homework. Am I missing something?
My question is:
Why is the Bag of Holding not listed in the Index of any book?
Where do I get price lists for magic items? Or if the answer is “It’s at my discretion”, what should I use as a guide?
If a spell has an effect radius of miles, like Control Weather, or Mirage Arcane, is there anything stopping a level 5 mage, hiding somewhere within the area, from dispelling the terrible storm cast by the archmage? It feels like these massive spells are extremely vulnerable since, at most, they’d need to beat a 19 on an ability check. Surely it’d make for a very anticlimactic fight if the mega-storm conjured by the BBEG was dispelled by a couple of apprentice mages.
I always wondered how the two interacted. What if I cast Wish, copying the spell Contagion (5th level), at a rakshasa? The creature is immune to spells of 6th level or under, but does my spell count as 9th level because I used wish, or 5th level because the effect is that of contagion? Perhaps it counts as 9th for counterspell purposes, but 5th level for immunity purposes? If anyone has an answer, I would love to hear it.
I have been wanting to make an elven shadow monk who’s extremely good at espionage and guarding, and been having issues on picking the best Elvish sub-race and understanding the differences between the page on Sub-races on Dnd Beyond.
Though I will address that concern in another question, trying to find out more information in the classing system lead me to this series by MrRhexx where they have gone through the history of the Elves, their connection to something called “the weave” and, in the specific video linked, he expressed how Elven High Magic is studied, made, as well as some benefits and downsides to using this kind of magic. He also listed his sources as being many of the WotC books on 5e, though I have not found the terms “the weave” or “elven High Magic” used as he described.
Though when I researched it further, I found that there was a book published by the Kobold called “Deep Magic: Elven High Magic for 5th Edition” that offers more information as well as a video on Nerdarchy that made a review on the document.
All that said, I was captivated by MrRhexx’s telling of how High magic is taught: being taken aside and made to sit by a river until you could see every aspect of it, then made to watch a flame until you could follow every ember as it flows into the sky, then the wind, learning how the flow of the world work in order to start seeing the weave… Though I realize that Elven High Magic is normally for druids, wizards and so on, that very concept of understanding and mastering the flow of the weave not only seemed like a very good way to express what a Monk’s training would be (shifting the weave within oneself to alter the natural flow of the weave), but also seemed to fit well within the religious aspect of a monastery, being the study of Ki in hopes to become as close to the Seldarine as possible.
However, before I start rewriting my monk yet again with this style of thought there are a couple of aspects that I would like to verify:
Is this study of the weave and Elven High Magic part of the RAW? or is it homebrew?
At 9:30, MrRhexx mentioned that “a mage that has gone through this training can also see magic as if they had cast ‘Detect Magic’ but having no need for the spell” as well as seeing through illusions. Is this true?
If these are true, I would like to read more about it and understand the conditions and such that my elf would have to go through in order to learn such a feat in her Ki training.
Again, I might be completely off bord here or might be reading too much into this, but this concept of connecting with the flow of Ki (the weave) and strengthening one’s connection to it through martial arts and meditation seems like the fundamentals of a monk’s study. As for being a shadow monk, well I would say it is simply a case of how an elf would like to profess using such a gift: Manipulate the elements (4 seasons) Alter the weave in others (Open Hand) or to use the weave to make light heed your word like the Fey Step.
Let’s say that there’s a magic greatsword that provides some sort of a useful boon: say, it gives you advantages on all of your saving throws vs. spells.
Should I allow a character to simply hold that weapon in one of their free hands just for the sake of leveraging that boon. This character has no intention whatsoever of ever using the magic greatsword as a weapon, and in fact almost never has any intention of making a melee weapon attack since they are a spellcaster.
That the character does not even have proficiency with greatswords is another interesting, if completely tangential, fact.