Does the bonus attack from Polearm Master receive the bonus from a magic weapon?

If I have the Polearm Master feat and am wielding a +1 Glaive, the extra bonus attack will use the same modifier as the standard attack (STR). However, does it also receive the +1 bonus from the fact that the weapon is magical?

Personally, I’d think that the full weapon is magical (not only the cutting part), so indeed the bonus attack gets a +1 as well. But in my DnDBeyond character sheet, the bonus attack does not include the magical bonus. So I wonder if this is RAW or a bug in DnDBeyond.

Is there a class ability magic item, or spell that will allow me to telekinetically disarm one or more opponents?

Disarm action (DMG p271) Allows you to use a weapon attack to attempt to disarm a foe.
I would love to be able to do this to one or more opponents telekinetically, similar to Darth Vader in Rogue One.
Are there any class features, magic items, or spells that might let me accomplish this?

Can a spell being cast via a magic item be considered to be more than one class’ spell at the same time?

Can a spell being cast via a magic item be considered to be more than one class’ spell at the same time? Specifically, items phrased along the lines of “While holding it, you can use an action […] to cast [a spell] from it”, with no ties to a particular class (such as Wand of Magic Missiles, Helm of Teleportation, Wand of Entangle, etc.).

The reason I’m asking this question is it seems like it is possible via an odd interaction quirk of the following rules that I’m aware of, and I wanted to make sure I’m not missing anything:

  • From the answers over on the question of “What makes a spell being cast considered to be a {class} spell?”, the implication is that something is a ‘class spell’ if it is on that class’ spell list.

  • The multiclass spellcasting rules state “Each spell you know and prepare is associated with one of your classes”. However, in an instance where you are a multiclassed character who neither knows nor has prepared the spell from either class, I don’t think this rule would apply, removing the limit of being associated with only one class.

  • My current understanding is that spells cast from magic items can still be considered class spells, as per the answer to “Can a sorcerer spell cast from a magic item trigger a Wild Magic Surge” (plus, they are still on the class’ spell list, as mentioned above).


(For a specific application of where this may matter, consider this example: Could a multiclassed 10th level School of Evocation wizard/1st level Wild Magic sorcerer PC benefit from both Empowered Evocation and Wild Magic Surge on a single cast of magic missile from a Wand of Magic Missiles, assuming that they did not pick up magic missile as a spell via either of their classes? Empowered Evocation and Wild Magic Surge care that the spell being cast is a wizard spell and a sorcerer spell, respectively.)

What ways are there to cast resurrection magic without paying material costs?

An example of a method which gives the party access to free resurrection magic is casting True Polymorph to become a Planetar. Planetars can cast Raise Dead 3/day without paying the material cost.

This is not a duplicate of Are there any spell casters that can cast life giving spells without 'expensive' components? because I believe there are more methods of getting access to free resurrection than simply being these spellcasters. Also, the methods by which players gain access to those spellcasters may not exist within the system and may need the story to provide them.

What ways exist for a party of adventurers to get access to free resurrection?

Where does a dragons magic come from?

Wizards learn spells in spell books Learning the techniques needed to cast, sorcerors have an innate magical ability, warlocks are given powers by a deity or other powerful being.

Clerics and druids receive there magic from a deity, nature or the land.

But where do dragons learn there magic? Are they inherent casters like a sorceror, or do they have books and libraries like a wizard? Does a dragon know all the spells available to it picking which are prepared each day like a cleric Druid or bard, or like a wizard Or sorceror do they need to pre select which spells they have access to each day preparing from a fixed list?

In Pathfinder 1E, how do Greater Magic Fang and Amulet of Mighty Fists stack

My animal companion has an Amulet of Mighty Fists that only gives me, say, +1, Frost, without any enhancement bonus. So it’s a +2 equivalency, with a +1 enhancement bonus.

Let’s say that I then cast a Greater Magic Fang which would grant a +3.

I can see any of the following things happen.

  1. Nothing — there’s already an enhancement situation.
  2. No more Frost. It’s now a +3 enhancement bonus with no special abilities.
  3. +3/Frost — it takes the greater of the two enhancement bonuses and keeps the special abilities.

Honestly I can accept see any of these. Right now we’re playing that it’s the recipient’s choice of 1 or 2. Any opinions?

If a Defiler native to Athas managed to get to another Material Plane, could they still use Defiling magic?

From what I understand, in Dark Sun, Defilers can destroy the plants around to make their magic more powerful. If a Defiler from Athas somehow ended up in another material plane (don’t care which, don’t care how), could they use the abundant life energy to power their spells? Or does Defiling only work on Athas due to the Weave or something?

Asking for a friend.

Can a Wild Magic Barbarian restore a 7th(+) Level Warlock’s spell slots?

In the recently released preview of the Wild Magic Barbarian that will be in Tasha’s Cauldron of Everything (preview here), I noticed the 6th level feature ‘Bolstering Magic’. This feature has two applications. One acts as a Bless-type option, the second one reads:

Roll a d3. The creature [you’re touching] regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a long rest.

Suppose this effect is used on a Warlock of level 7 or above, and for the sake of argument suppose we rolled a 3 on the d3. All of their spell slots are of spell level 4. What happens?

  • Nothing, the Warlock doesn’t have the right type of spell slot to regain
  • The Warlock has (expended) spell slots of Level 4 and higher, and now has a level 3 spell slot
  • Something else happens, namely …

Are there rules for combining generic variant magic items?

For example: Adamantine armor is an uncommon generic armor variant. +1 armor is a rare variant. Is there such a thing as +1 adamantine plate armor? What’s its rarity?

Does the situation change when one of the item "bases" is a generic variant, but the other isn’t? For example, javelin of lightning is a specific uncommon magic weapon. +1 is a generic uncommon modifier to weapons. What about a +1 javelin of lightning?