Can a Centaur wear and benefit from magical boots, slippers and other non-horseshoes?

It seems agreed upon that Centaur player characters (from Guildmasters’ Guide to Ravnica & Mythic Odysseys of Theros) can wear, and benefit from, magical horseshoes (of speed / of a zephyr).

But what about other types of footwear : slippers of Spider Climbing, boots of speed, etc ? Could a Centaur player character benefit from those too ?

Can a magical net be repaired and keep its properties?

This is a follow-up to this question: Can a magical net be destroyed?

Let’s say you have a +1 net which you throw at a target. The target then uses one of its attacks to attack the net, touching it and dealing enough damage to break it.

After defeating the target, you take the pieces of your destroyed net and mend them back together (using the Mending cantrip). Would that give you back your +1 net, or just a plain non-magical one?

This question is in the scope of Adventurers League, where it is indeed possible to get a +X net (if the magic item is a +X weapon if any kind).

Is there any way for a character to create a magical disguise that wouldn’t be automatically defeated by a creature with Truesight?

I’m attempting to come up with a solution to the question in the title, but have been unsuccessful thus far.

Some monsters have the Truesight ability which states the following (emphasis mine):

A monster with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range.

This seems like it’d be nearly impossible to utilize any kind of magical disguise against this creature, however a means to thwart players’ using Truesight would be to rely on additional coverage via the Nondetection spell, which says:

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.

and Alter Self’s Change Shape option, which says:

You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change.

As written, this spell combination would defeat players taking advantage of True Seeing spells. However, monsters do not follow the same rules as players, so I don’t think this would work if the players were to attempt to deceive a monster with the True Sight sense as the ability is not inherently divination magic (to my knowledge).

My question is twofold. Are there any rules which specifically state that the monster True Sight ability is considered a magical divination effect that could be countered by Nondetection? If not, is there another combination of spells that could be used to counter a monsters’ True Sight ability for the purposes of effectively passing off a magical disguise?

Could Adamantine armors (and Mithral armors) have magical properties (+1 for exemple) in 5e?

As an ex player of D&D 3.5, I’m a little bit confused about Adamantine armors and Mithral armors. In 3.5e, they are not magical, it just classic armor with a different material. So they can have magical properties.

However, in 5e, they are considered magic items in some way, but not in other (see the first related question’s accepted answer). So that why I’m here to ask “Could Adamantine armors (and Mithral armors) have magical properties (+1 for exemple) in 5e?”


Are weapons and armor made of Mithral or Adamantine considered magical?

(Roll20) How to make a simple deck of magical cards that will be drawn randomly?

Sorry if the question was asked before, but i didnt find any good awnsers for me.

Im a new DM playing on Roll20 and im making a new Class that fights with magical cards,dice and coins. I need a deck of cards that you can drawn from, where all cards have different effects. But im not sure how to make it very efficient, because some cards in the deck are duplicates. Also, if you draw a card, its gone from the deck. But you should also be able to “reshuffle” the deck to put all cards back into the deck. I thought about making a rollable table on roll 20, but from what i know, you can’t make a setting to get an event only once before having to “reset” the table. Is there a better method than just writing all cards already drawn somewhere, and let the player roll the table until he gets a new card.

Thanks for your advice.

Tenser’s Transformations and other forms of magical damage

This question concerns a multi-classed Bard (College of Whispers)/Paladin who acquired the spell Tenser’s Transformation (henceforth TT) as a magical secret…

Could such a bard – use 1) the psychic blades feature to add damage to his/her attacks

  • AND/OR use the Paladin’s smite function to empower his/her attacks?

I understand you can’t cast spells while under the effect of TT – but can you either of the above options to enhance damage?

Can a 6th level monk choose to not deal magical damage with unarmed strikes?

In my campaign we have a 6th level monk. She has:

Ki-Empowered Strikes

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

The party is fighting a homebrew boss, a Mage Eater, who is immune to magical damage. Does this mean the monk would have no way of dealing damage to it with her Unarmed Strikes? Or can she decide to make nonmagical attacks while attacking with her body?

Some notes:

  • She would be able to deal nonmagical damage with one of her nonmagical weapons.
  • This question is not about whether this homebrew monster is balanced or not.

If I used Wish to become immune to being seen via Truesight and stand in an area of magical darkness, can a creature with Truesight see me?

As the title says, does standing inside an area of magical darkness, while being immune from detection through truesight (not the spell, but the monster ability), render me unseen from a creature that has truesight?

On the one hand, the answer might be yes. I am undetectable by truesight now, and truesight is what is enabling the creature to see me.

On the other hand, the answer might be no. Truesight allows the creature to see through the magical darkness and I am not actually invisible.

Which is the answer that has more adherence to the rules as written? Or is this a gray area in the rules?