Making Tables accessible on WordPress

How do I make these tables accessible on WordPress

<!-- wp:paragraph --> <p>By Kate Deibel, PhD, Inclusion &amp; Accessibility Librarian</p> <!-- /wp:paragraph --> <!-- wp:paragraph --> <p>Every year, the third Thursday of May marks <a href="https://globalaccessibilityawarenessday.org/events/">Global Accessibility Awareness Day</a> (GAAD), a day to teach and focus on digital access and inclusion. Accessibility is an every day activity that should be incorporated into your work...
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Making Tables accessible on WordPress

Godot Engine: Why is baking light making my scene darker?

Apparently I don’t understand real time lighting. I have an interior scene with some windows. The light is from an OmniLight near the ceiling, default environmental light from outside, and a desk lamp with emission. Without baking light, the scene looks like this:

enter image description here

Consistent with the documentation for emission, the desk lamp is not affecting the surrounding objects. I want to bake the light to see the lamp’s effect and to support low end hardware.

I followed the baked lightmaps tutorial and set the BakedLightmap’s extents to encompass the entire room. After baking, the scene looks like this:

enter image description here

I can see the lamp’s light, as expected, but now everything is too dark. It is unclear to me from Godot’s documentation if scenes include indirect light without baking. I have tried this with the OmniLight set to bake "all" and only indirect light.

What am I missing here?

Version 15.20 has stopped making PHP Info Exploit Links

It seems that version 15.20 no longer makes PHP info exploit links. I have an install still running 15.19 and 15.17 and both are still working for these sites and makes over 500 links.
Version 15.20 literally makes zero links now. In the logs it shows the following: https://www.screencast.com/t/ShaV3N8C4Oo
Those same urls are all successful on previous versions. Hope you can fix it.

Making plots with data and error bars (non linear fit)

I have some data from let’s say x,y which I would like to plot with error bars. I have the error from y only, it is 5% of each value of y. I have already made the plot, but I need to do a non linear regression so I need the error bars too. Can someone tell me how they would solve this? This is my data: \left( \begin{array}{cccccccccccccccccccccccccccccccccccccccccccccccccccccc} \text{w} & 9.43396\times 10^{11} & 1.11524\times 10^{12} & 1.27119\times 10^{12} & 1.5\times 10^{12} & 1.81818\times 10^{12} & 2.0979\times 10^{12} & 2.4\times 10^{12} & 2.7027\times 10^{12} & 3.\times 10^{12} & 3.30033\times 10^{12} & 3.60144\times 10^{12} & 3.90117\times 10^{12} & 4.20168\times 10^{12} & 4.49775\times 10^{12} & 9.375\times 10^{12} & 1.\times 10^{13} & 1.07143\times 10^{13} & 1.15385\times 10^{13} & 1.25\times 10^{13} & 1.36364\times 10^{13} & 1.5\times 10^{13} & 1.66667\times 10^{13} & 1.875\times 10^{13} & 2.14286\times 10^{13} & 2.5\times 10^{13} & 3.\times 10^{13} & 3.75\times 10^{13} & 4.28571\times 10^{13} & 5.\times 10^{13} & 6.\times 10^{13} & 7.5\times 10^{13} & 1.\times 10^{14} & 2.41935\times 10^{13} & 3.62757\times 10^{13} & 4.83871\times 10^{13} & 6.04839\times 10^{13} & 7.26392\times 10^{13} & 8.47458\times 10^{13} & 9.67742\times 10^{13} & 1.08696\times 10^{14} & 1.20968\times 10^{14} & 1.33333\times 10^{14} & 1.44928\times 10^{14} & 1.57068\times 10^{14} & 1.69492\times 10^{14} & 1.81818\times 10^{14} & 1.93548\times 10^{14} & 2.05479\times 10^{14} & 2.17391\times 10^{14} & 2.29008\times 10^{14} & 2.41935\times 10^{14} & 3.61446\times 10^{14} & 4.83871\times 10^{14} \ \text{$ \_$ e1} & 86163. & 87360. & 94656. & 91800. & 98651. & 96012. & 99663. & 100277. & 106095. & 103455. & 104075. & 97200. & 96632. & 93841. & 36860.2 & 33660.4 & 30573.8 & 27251.8 & 24086.8 & 20788.4 & 17700.8 & 14833.1 & 12194.3 & 9511.71 & 7142.4 & 5054.19 & 3293.46 & 2535.89 & 1875.78 & 1306.64 & 839.438 & 474.75 & 6789.09 & 3077.6 & 1734.35 & 1113.63 & 771.86 & 565.878 & 432.292 & 342.029 & 275.408 & 227.901 & 190.362 & 161.232 & 139.192 & 118.774 & 104.008 & 91.5593 & 81.1576 & 72.0605 & 64.464 & 24.794 & 9.9687 \ \text{e2} & 623116. & 537272. & 481490. & 399798. & 336540. & 282384. & 247384. & 215364. & 193112. & 168392. & 148932. & 129600. & 114426. & 78960. & 25371.2 & 21734.4 & 18382. & 15253.2 & 12448. & 9886.4 & 7670.4 & 5778.4 & 4188.8 & 2859.4 & 1840.32 & 1089.66 & 567.936 & 382.79 & 242.172 & 141.18 & 72.5 & 30.52 & 1352.95 & 412.552 & 177.642 & 92.852 & 55.044 & 35.7 & 24.544 & 17.39 & 12.948 & 9.966 & 7.728 & 6.096 & 5.192 & 4.142 & 3.672 & 3.0624 & 2.703 & 2.3772 & 2.0878 & 0.7968 & 0.8216 \ \text{erroe1} & 4308.15 & 4368. & 4732.8 & 4590. & 4932.55 & 4800.6 & 4983.15 & 5013.85 & 5304.75 & 5172.75 & 5203.75 & 4860. & 4831.6 & 4692.05 & 1843.01 & 1683.02 & 1528.69 & 1362.59 & 1204.34 & 1039.42 & 885.038 & 741.656 & 609.716 & 475.586 & 357.12 & 252.709 & 164.673 & 126.794 & 93.7888 & 65.3319 & 41.9719 & 23.7375 & 339.455 & 153.88 & 86.7177 & 55.6814 & 38.593 & 28.2939 & 21.6146 & 17.1015 & 13.7704 & 11.3951 & 9.51808 & 8.06162 & 6.95958 & 5.9387 & 5.20038 & 4.57797 & 4.05788 & 3.60303 & 3.2232 & 1.2397 & 0.498435 \ \text{erroe2} & 31155.8 & 26863.6 & 24074.5 & 19989.9 & 16827. & 14119.2 & 12369.2 & 10768.2 & 9655.6 & 8419.6 & 7446.6 & 6480. & 5721.3 & 3948. & 1268.56 & 1086.72 & 919.1 & 762.66 & 622.4 & 494.32 & 383.52 & 288.92 & 209.44 & 142.97 & 92.016 & 54.483 & 28.3968 & 19.1395 & 12.1086 & 7.059 & 3.625 & 1.526 & 67.6476 & 20.6276 & 8.8821 & 4.6426 & 2.7522 & 1.785 & 1.2272 & 0.8695 & 0.6474 & 0.4983 & 0.3864 & 0.3048 & 0.2596 & 0.2071 & 0.1836 & 0.15312 & 0.13515 & 0.11886 & 0.10439 & 0.03984 & 0.04108 \ \end{array} \right) And this is the plot I made and where I want the error bars enter image description here

THANK YOU!

Does making an ability check take an action?

The only ability checks that are listed as an action in the game are Dexterity (Stealth) when taking the Hide action, and Wisdom (Perception) or Intelligence (Investigation) for the Search action. Do any other ability checks require an action?

My fighter was chasing a floating target, and needed to climb up a short but steep cliff. The climb and horizontal run to the target were within his movement for the turn, but the DM had me roll a Strength (Athletics) check to complete the climb. I was successful, but after arriving at the top and attempting to grapple my target, the DM declared that I had already completed a skill check, which was an action. I was still able to grab the target using Action Surge, however I still felt slighted, as I thought the climb shouldn’t have taken an action.

Who was right here? what if the ability check was an Intelligence (Arcana) check to recall some information, should that still require an action as well?

Making pit traps more interesting

I’m currently running the Barrowmaze campaign, which has many 10x10x10 ft³ pits. When reading the campaign, I thought they would be quite interesting, and serve as obstacles the characters would need to come up with creative ways to get over, or go around.

After encountering a few pits, I see they are mostly just a minor annoyance to the players. They are only really a danger when unrevealed, when a character can accidently stumble into them. Once they are revealed, they can simply jump across them. Jumping with a 10 ft running start allows characters to jump up to their strength score in feet. Most characters have a strength score of more than 10, so they clear it with ease. Then they throw a rope back across for the one character with a strength of 8.

Is there a way to make such pit traps more interesting?

Making the Ancient One from Dr. Strange [closed]

After seeing her in action in the movie, it looked like a fun character to try and make. Though, despite being called the sorcerer supreme, she feels like a variant of monk (with the magister template from Faerûn) while Strange himself is more of a wizard.

So, what would be the best direction to start for a melee/conjured weapon character that can port around on this plane and others, as her situations require? Sorry to be a nuisance if this or similar post has been asked already

How should I prevent a player from instantly recognizing a magical impostor without making them feel cheated?

In the campaign I’m running, I’m looking to introduce an NPC who is secretly an antagonistic oni in disguise. An oni’s shapechange feature, however, is explicitly described as magical, and one of my players is a warlock with the Eldritch Sight invocation. I’m worrying that the warlock might decide to use Eldritch Sight during the first encounter with the oni, before the party should have any reason to suspect them, and expose the NPC as an impostor way before I’d like them to.

However, I don’t like to just decide that the oni is immune to the effects of Detect Magic, or has a magic item that protects their identity, or knows Nystul’s Magic Aura, or anything like that. I feel like that wouldn’t be fair to the warlock’s player; after all, they specifically took the invocation to be able to detect magic at their leisure.

Ideally, I’d like to find a way to hint that the NPC might have some mystery surrounding them if the warlock decides to have ES active, but subtly enough to where the PCs won’t immediately distrust or attack the NPC.

Pointers on making my first ever video [closed]

I have had a love for video games for years. Hack and slash, rpg, mmorpg, racing, first and thrid person shooters, and open world, story driven games. I’m looking to start in making my own and first ever game. I will be doing this by myself, on my own time, and my own money, so I’m doing this for mainly practice and honing my skills, so no big, overly ambitious ideas yet, but I’m looking for what would be a good program to start breaking ground in training myself in making video games and being able upload them.