Does Detect Magic make an Arcane Mark placed on an invisible surface glow?

Invisible arcane marks glow when hit by Detect Magic.

Usually, how this works is that someone casts Detect Magic on an item and they see this fluorescent drawing on it, marking it as the belonging of some specific mage.

This time, however, we have a creature that likes turning invisible every time it hears our magus cast True Strike or every time too many people swarm them, and the magus would like to slap an arcane mark on their back so that, when the creature goes invisible, a round 1 Detect Magic causes the glow, marking the square and letting everyone but the Detect Magic caster target the right square.

Does this work?

Is it possible for a single-class Eldritch Knight to learn Hex, or Hunter’s Mark, etc?

I am trying to build a singly-classed Fighter with ready access to a bonus damage on hit spell like Hex or Hunter’s Mark, but I’m not seeing many options for that combination.

While Eldritch Knight gives access to Wizard spells, Wizards don’t have access to either Hex or Hunter’s Mark. Nor does Magic Initiate (which would be easy to pick up with the Fighter’s ASI progression) allow a purloined Hex to be cast with Eldritch Knight spell slots — at least per my reading of the feat and this answer here, it’s once per long rest regardless of whether or not you have spell slots.

Is there some other way for an Eldritch Knight to learn some sort of damage boosting concentration spell along with their other spells?

How to mark a point on a graph?

So I’m obtaining the following graph:

graphicDelayZOOM =   LogLinearPlot[GroupDelay /. w -> 2 \[Pi] f, {f, 10, 3000},    PlotRange -> {{100, 3000}, {0.000116, 0.0001201}},    PlotPoints -> 200,    PlotStyle -> {{AbsoluteThickness[1.5], RGBColor[1, 0, 0]}},    GridLines -> Automatic, FrameLabel -> {"f(Hz)", "time"},    Frame -> True, BaseStyle -> {FontFamily -> "Times", FontSize -> 12}] 

enter image description here

Now I want to display the point f1=2000, GroupDelay(f1). Is there any easy way to do it?

A average Mark overall for all of one student subjects

Lets say i have a student table , a enlistment table that shows SubjectId and Results for each student how would i get the overall average mark for a student that has more than 3 subjects

Create table  a_Student( StudentId int(5) Not null, StudentForename varchar (30) Not null, StudentSurname varchar (45) Not null,  PRIMARY KEY(StudentId) ); Create table a_Enlistment( StudentId int(5) Not null, SubjectId char(6) Not null, results char (2), primary key (SubjectId,StudentId), foreign key (SubjectId) references a_Subject(SubjectId), foreign key (StudentId) references a_Student(StudentId) );   insert into a_Student (StudentId,StudentForename,StudentSurname) values ("33447","Alan","Burns"), ("33672","Mark","Harrison",);     Insert into a_Enlistment (StudentId,SubjectId,Results) values           ("33447","TMP243","78"),          ("33447","AWD169","45"),          ("33447","IIA887","48"),         ("33672","TMP243","57"),        ("33672","AWD169","67"),       ("33672","IIA887","48"), 

So i want lets say Alans overall mark for his 3 subjects how would i do that? Any help is welcomed thanks a lot

If a player casts Hunter’s Mark and the target dies and combat ends, is the spell still functioning for a later combat? [duplicate]

I’m a new DM and new to this forum!

I’m running a game and one of my players is playing a ranger, we’re all still pretty new to the game and ran into a question about how one of her spells, Hunter’s Mark works.

Here’s what happened. We had a short combat in which the player cast Hunter’s Mark on one of the guards. He and the other guards were all eventually killed and combat ended. The players then proceeded to finish sneaking into the house they were trying to break into. A few minutes later, the group ran into another set of guards. So here’s where my question comes into play. Is her former Hunter’s Mark still active?

I thought no, since she did not mark a new Hunter’s Mark target "on a subsequent turn of yours," since the original combat had ended and we had therefore left turns. She thought it was still working, since the duration of the spell is one hour, and that hadn’t passed yet.

Thanks for your insight!

Can you tell if someone transfers Hunter’s Mark or Hex if the original target is reduced to 0HP?

The spells hunter’s mark and hex both have this clause:

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to [mark/curse] a new creature.

Both of these spells have spellcasting components that would be observable to another creature when the spell is cast. If I want to mark or curse someone, anyone nearby will know.

If the original target is reduced to 0HP, is it observable in any way should the caster choose to transfer their mark/curse to another creature? Or is this essentially untraceable after the initial casting?

Obviously for this question, I am ignoring a sorcerer’s Subtle Spell metamagic. We can also assume that this is not from stealth; the caster is not trying to hide what they are doing, this is more about whether or not there is anything to hide beyond the initial casting.


Related:

  • Is a creature aware that a Hex or Hunter's Mark spell has been cast on it? (but related to the initial casting from stealth)
  • Are Hunter's Mark and similar spells noticeable to the target? (duplicate of the above, still about the original casting)
  • Does moving the curse from the Hex spell to a new target have any spell components? (regarding if this transferring part has components)

How am I supposed to check Defender’s capability when it trusts me blindly after I mark a test malware file as “allowed”?

With enormous amounts of fighting with Windows/Microsoft Defender, I finally managed to download the "test virus" file from https://www.ikarussecurity.com/en/private-customers/download-test-viruses/ onto my desktop.

However, Defender (on the command line) still just says:

Scanning C:\Users\John Doe\Desktop\eicar_com.zip found no threats. 

No threats? You just had me work for 30 minutes straight to make you not remove the file before it ever even landed on my desktop, and now you consider it to not contain any threats? Is this just because I have "allowed" it?

My entire point of downloading this file was to check if Windows/Microsoft Defender returns a "1" code instead of "0" when it detects a virus (and what it says as text output), but now I can’t even test that because it thinks that the file is not "harmful" just because I allowed it to exist temporarily on my system for the purpose of testing this?

Bottom line: I can’t see any way to test Defender’s output/return code for an actual malware-detected file because it doesn’t even allow me to have the file on my desktop without "allowing" it, which apparently makes it believe me blindly as an authority.

How would pre-galifar texts and observers date major events like the War of the Mark?

Running the adventure in "Eberron: Rising from the Last War", there’s a ghost of a gnome that died during the War of The Mark, which takes place at roughly -500 YK. The ghost still thinks he’s in that time period, and provides the players with information about the city based on that.

Clearly someone living 500 years before Galifar was founded wouldn’t describe the year using the YK scale. Is there an easy way to get across to the players that the ghost believes himself to be living in the past?

Using Hunters mark, Zephyr Strike and Dread Ambusher in same round would this work?

I have a 3rd level gloom stalker and I have an idea. I have doubts that this will will work according to RAW and I just want to make sure.

A little background. Five highway bandits in a wooded area robbed a friend of the party and I know where to find them or at least a real good idea.

My basic idea is

1)Cast Hunters Mark to target a bandit before combat starts- I haven’t read anything saying that this starts combat

2)Start combat and make me attack which benefits from Hunters Mark. The rest of the party is going to try to stay hidden

3)Cast Zephyr Strike which ends Hunters Mark

4) attack with Dread Ambusher

5)Run if need be. I know they have ranged weapons and I want to make use of cover

I am a little unclear if I cast a spell in between attacks. As a side note I am trying a melee based ranger and have pole arm mastery