What ways are there to cast resurrection magic without paying material costs?

An example of a method which gives the party access to free resurrection magic is casting True Polymorph to become a Planetar. Planetars can cast Raise Dead 3/day without paying the material cost.

This is not a duplicate of Are there any spell casters that can cast life giving spells without 'expensive' components? because I believe there are more methods of getting access to free resurrection than simply being these spellcasters. Also, the methods by which players gain access to those spellcasters may not exist within the system and may need the story to provide them.

What ways exist for a party of adventurers to get access to free resurrection?

If a Defiler native to Athas managed to get to another Material Plane, could they still use Defiling magic?

From what I understand, in Dark Sun, Defilers can destroy the plants around to make their magic more powerful. If a Defiler from Athas somehow ended up in another material plane (don’t care which, don’t care how), could they use the abundant life energy to power their spells? Or does Defiling only work on Athas due to the Weave or something?

Asking for a friend.

Best material for a faraday enclosure [closed]

I am having an issue with someone directly below me compromising my machines by tracking me with RF signals. I am looking for the most efficient way to set up a faraday enclosure to prevent this from continuing to happen.

Initially I looked into using faraday fabric that is composed primarily of nickel and copper. However the attenuation rating was only 80-100dB even if multiple layers of the fabric are used. Since the RF transceiver can be placed within a foot of the fabric layer on my floor I did not think that this attenuation rating was sufficient.

My next thought was to use multiple layers of aluminum foil as the protective layer, but I have no idea what level of protection that would provide without implementing it first. Can someone provide advice regarding if this the most effective approach or if I should construct it using different materials?

How to use the material components for Pass Without Trace

I am aware that many material components are either a joke (good or bad) or somehow related to how the spell works (IE: fleece for illusion is pulling the wool over someone). But for Pass Without Trace I cannot work out the connection to material components.

What is the link between the spell, and the ashes from a burned leaf of mistletoe and sprig of spruce used as the material components?

The only thing I can think of is that burning something creates smoke, which obfuscates vision, and spruce smells nice so covers scent. But I assume there is something I am missing as to why mistletoe and spruce rather than anything else smelly or burnt.

Note: I am not asking for designer reasons, but for links between the components and the spell.

How varied are arrows/bolts in published material?

One of my players made a Sharpshooter Fighter with a Hand xBow. He asked me whether he could customize his bolts, for example making them make bludgeoning/slashing damage, fire damage, or something else.

As far as I know, the only custom/magical arrows/bolts currently published are:

  • poisoned arrows (by using a vial of poison on 3 pieces of ammo)
  • +1, +2, +3 arrows
  • arrows of slaying
  • unbreakable arrows
  • Walloping Ammunition

Essentially, these simply add more damage or make a target prone. I’ve found some homebrews that try and add some diversity to the list of available ammunition, but I’d rather stick to official material. Is there any other type of ammunition my player can use on his Fighter?

Does an artificer’s Spell-Storing Item bypass the need for costly/consumed material components?

Suppose I am an 11th-level Artificer with a +5 intelligence modifier, and I use my Spell-storing Item feature to store Continual Flame, whose material component is "ruby dust worth 50 gp, which the spell consumes". However, it’s not clear whether producing the spell from the item requires this or any components at all:

While holding the object [in which the spell is stored], a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier.

The usage of the item appears consistent with the usual rules for casting spells from items: activating the item to cast the spell is an action, but that action is distinct from the "Cast a Spell" action and doesn’t require components. However, if this is the case, it seems that I can use Spell-Storing Item to produce 10 Continual Flame torches (or Arcane Locks) per day without spending any money at all. Does this work as described, or is there some reason that the spell-storing item would require the costly component in order to cast the spell?

Examples of using Dream spell in official material

The Dream spell gained a lot of power in 5th edition, and while perhaps a bit "meh" at a first glance, on a second thought it seems incredibly powerful for a mere 5th level spell (so needs 9th level caster). As I have this spell for a character I am playing, I want to learn more about the lore surrounding the spell.

Is there any published, official(ish) material which makes use of the Dream spell of 5th edition?

Adventures, campaign/setting books, rule books or plain fiction novels, anything like that counts. If it has been given the permission to use the Dungeons&Dragons logo on the cover, it is official enough. Published as PDF only is ok, as long as it is available for download/purchase.

Note: if there is something in some adventure, please use the appropriate spoiler markup for details.

I don’t think there are many cases, so I hope this isn’t too broad a question. I’m just hoping there is at least something.

unity : How to control the tile value of a material when extract material from imported game object (fbx, blend etc)

I import .blend (or .fbx) file into unity and i extract the materials. Sometimes the rusult of the material tiling is 5×5 , sometime 1×1. What makes unity decide what tiling value to be used when extracting material ? Can we control it ? i’m confused because normally it’s 1×1 but at some case the material has tiling of 5×5.

Are the Material Planes comprising the various campaign settings surrounded by a shared set of outer planes?

I’m working on an extra-planar supplement for DM’s Guild, and it got me wondering:

Is the 5e cosmological model that the material planes are comprised of all DnD settings, official and otherwise (Forgotten Realms, Eberron, and other published or future campaign worlds), surrounded by the outer planes which are common to all of them?

If this is the case, would that mean that the outer planes are comprised of souls from realms other than the players’ native world? Would a party who ventures there meet souls originally from Eberron, Athas, Greyhawk, etc.?

On the other hand, it’s possible I’m confusing my editions, and in 5e each campaign world has its own greater cosmology. In that case, are the outer planes unique to the Forgotten Realms, and does Eberron, for example, have its own set of outer planes?

Should magic items which allow to cast spells be considered as material components? [duplicate]

For using Counterspell, a spell needs to contain some kind of component, otherwise it cant be countered.

When casting spells from magical items the spell is cast at the lowest possible spell level, doesn’t expend any of the user’s spell slots, and requires no components, unless the item’s description says otherwise. DMG p141.

spells you cast from items can be countered

https://www.sageadvice.eu/2016/12/21/does-the-counterspell-work-against-wands/ https://www.sageadvice.eu/2016/08/21/is-it-possible-to-counterspell-a-magic-item/

So, does it mean that the magic items are considered as the material components of the spell?