Is it a game breaking house rule, if all in combat healing source heals the rollable maximum?

In the next week I will start a new campaign where I will be the DM. The players will be totally new to the DnD World, and because of that, I want to let them to freely choose the class and race which they want to play, but it seems like there will be no healer PC, just damage dealers and some kind of PC which maybe will have some healing.

I want to play with them in a relatively long campaign (I’m planning from level 1 to 20) and because of that, I really want to give them more opportunity to overcome the missing healing power. Will it break anything, if I let the semi-healer PC to heal the maximum roll-able number with any healing skill, which he/she uses in combat? For short rest I wouldn’t allow this house rule, so I really want to know, if it would be too powerful in combat house rule or not, and why?

Given the following constraints what is the maximum number of attacks in a round for 3.X edition?

A former DM has had the same recurring NPC/GMPC since I started playing in his game. This was 20+ years ago and we started in 1st edition and slowly made our way through the years and editions. We updated our characters as we went to the new editions. Now this NPC/GMPC is the most reviled in his games, any time he shows up all the players immediately want him dead. We stick to character though.

The question will be broken up to hopefully get expert answers from each of the editions in which we played in this particular question it will be specific to 3.Xe. I am skipping 4e (as we all hated it and only played one session) and 5e because I know for a fact that it is not possible there (yet).

The question is as follows:

Give the following constraints what is the maximum number of attacks in this edition:

  1. NPC is an Elf (In this edition it is irrelavent I suppose).
  2. He was a Thief-Acrobat in previous editions and I assume multiclassed, probably Fighter-Thief, due to how 3.X prestige works let’s assume just Rogue for this edition, although any official prestige class is fair game. Character focused on tumbling and thrown knife attacks.
  3. The weapon of choice was throwing knives.
  4. Assume unlimited ammunition as he had a bandalier that had the knives return.
  5. I know he could throw 3 knives at a time (pretty sure this was a thing for shuriken from Oriental Adventures).
  6. Assume all official sources and Dragon Magazine since the first issue are open.
  7. I know of this question and assume there is a variant with knives.
  8. If I recall he threw with both hands as well.
  9. Assume prestige classes are open, this DM even as a player had a tendency to stack multiclass options with min/max precision but assume Rogue is the primary focus.
  10. Assume Quick Draw.
  11. We were always between 8th and 15th level when I met this character.
  12. I do not recall spell-casting but not ruling it out entirely but main build would likely have been focused on mundane means.
  13. Assume focused magical item augmentation as well, just calling it out even though the aforementioned bandolier alluded to it, but for the most part official items other than that.
  14. Assume no flying invisible helpers as suggested by HeyICanChan or for that matter third party interventions or Aid Another.

The end result in game was quite literally at least 2 dozen attacks per round, perhaps more. Which I have questioned him multiple times about the build and legitimacy but he as refused to provide any answers. I know DMs do not have to justify but this, combined with a number of other things over the years has lead to distrust. I have since stopped playing his games altogether, so this is just a verification on whether I have overreacted.

This was broken into 3 questions for each of the editions.

AD&D, AD&D 2nd Edition, and Dungeons & Dragons 3.X.

How do you calculate your character’s Maximum Hit Points?

I am very new to tabletop games. I have recently started playing D&D 5th Edition with a good group of people and we have a great DM. I have also purchased the 5th edition Player’s Handbook. Half the fun of D&D is creating these amazing player characters. But for the life of me, I cannot seem to find anything on establishing a player character’s Maximum Hit Points. Can anyone tell me what figures or formulas are used to calculate maximum hit points?

D&D Maximum Attack Bonus [duplicate]

In D&D 5E, what is the maximum achievable attack bonus?

Without expenditure, the highest I can reckon is a level 20 Ranger

  • +5 from 20 Dex
  • +6 from Proficiency
  • +5 Foe Slayer
  • +2 Archery Attack Style
  • +3 Magic Weapon
  • +1 Ioun Stone of Mastery
  • Total: +22

With expenditure, a level 10 Battle Master Fighter/level 2 War Cleric/level 1 Divine Sorcerer can get a bit higher, at least once

  • +5 from 20 Dex
  • +6 from Proficiency
  • +2 Archery Attack Style
  • +3 Magic Weapon
  • +3 Magic Ammunition
  • +1 Ioun Stone of Mastery
  • +d10 (1-10) Precision Attack Maneuver
  • +10 Guided Strike from Channel Divinity
  • +2d4 (2-8) Favoured by the Gods (would only trigger on a miss)
  • Total: +33-48

External Buffs

  • +10 War God’s Blessing from another level 6+ War Cleric Channel Divinity
  • +d6 (6) from Circle of Stars Druid Weal
  • +d4 (4) Bless
  • +d4 (4) Emboldening Bond from a Peace Cleric
  • +1d12 (12) from Bardic Inspiration
  • +d4 (4) Experimental Elixir from Alchemist Artificer
  • +d4 (4) Bend Luck from Wild Magic Sorcerer
  • Total: Up to +44

Is there anything I’m missing? Sure, at this point the only way to miss is Nat 1’s, but some of these bonuses are easier to come by than others, so I’m exploring for all the potential options. : Cheap SSD Hosting $1 Per Month | Unlimited Bandwidth | Maximum RAM

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Thank you.

Does the Necromancy Wizard’s lvl 10 feature, Inured to Undeath, prevent losing maximum hit points as a result of losing attunement to a magic item?

Inured To Undeath (bolding mine):

Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects.

How does this feature interact with items that temporarily or conditionally improve your maximum HP, either through increasing the character’s CON score or by directly influencing maximum HP?

A similar question was posed with regards to the Aid spell, which had some interesting discussion.

Does the Aid spell permanently increase HP for Necromancy wizards with the Inured to Undeath feature?

But I’m specifically curious on how the feature interacts with Amulet of Health, Belt of Dwarvenkind, and other features that modify the CON score of the user.

Amulet of Health:

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.

If a lvl 10 Necromancer with a CON modifier of 2 attuned to the Amulet of Health, then later in their adventuring career unattuned to the item, would their maximum HP stay at the level of the Amulet or return to its unaltered state?

Can the Ring of Temporal Salvation permanently increase your maximum hitpoints?

The Ring of Temporal Salvation says (emphasis mine):

If you die while wearing this gray crystal ring, you vanish and reappear in an unoccupied space within 5 feet of the space you left (or the nearest unoccupied space). You have a number of hit points equal to 3d6 + your Constitution modifier. If your hit point maximum is lower than the number of hit points you regain, your hit point maximum rises to a similar amount. If you have any levels of exhaustion, reduce your level of exhaustion by 1. Once the ring is used, it turns to dust and is destroyed.

If used by a 1st level character, 3d6+CON can easily total more than your maximum hit points. Is this increase to hit point maximum permanent?

When using the evocation wizard’s Sculpt Spells, can you protect fewer creatures than the maximum you are allowed?

The Evocation Wizard’s Sculpt Spell ability allows the wizard to protect some creatures from their own evocation spells:

When you cast an Evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their Saving Throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Does the number of chosen creatures need to be exactly equal to 1 + the spell’s level, or can it be lower?

For example, if an evocation wizard casts Fireball, can they choose 1, 2, or 3 creatures to be protected from the spell, or do they need to select either zero or exactly 4 creatures?

What is the highest minimum and maximum roll possible on a (Dex) sleight of hand/pickpocket check? [closed]


Let’s say we’re attempting to pickpocket something from someone and would like to reduce our chances of failure as much as possible. What is the highest minimum roll and maximum roll reliably possible in the game? In order to make this easier to replicate for others, I’m going to offer some restrictions:

  • Things that are not largely guaranteed in most games, such as: Boons, Artifacts, and Manuals.
  • This can be any level character up to 20th level, all that matters is that it still remains the highest min and max roll for the check.
  • Must be acting alone and receive assistance only from themselves, their items, feats, racial abilities, class features, etc.

These restrictions should ensure that the check can be performed reliably any time it is made by anyone with the proposed build in nearly any campaign with the average amount of magical items and quest rewards, etc.

I will post my own findings as an answer below. Feel free to use it as a frame for further answers, or offer one all your own.

With respect to differential privacy how to find the global sensitivity of queries like ‘maximum height’ ‘Average height’ etc

As much as I have understood,for any query f(x), we need to take maximum of |f(x)-f(y)| over all neighboring databases.

please explain how to find global sensitivity of queries like average height or maximum height.