How do I maximize my turns for damage with this Battle Smith melee character?

What would be the correct sequence of actions on 1st turn, and following turns for an Battle Smith Artificer to Maximize damage?

They are a 3rd level variant human (Dual Wielder feat) with a Strength and Intelligence modifier of +3. We are using the 2019-2 version of the Artificer.

They are armed with

  • 2 Yklwa 1d8 (with throwing property) using TWF

    • One being infused with Enchant Weapon +1,
    • and the second with Returning Weapon +1 (no action on return).

They could cast either

  • Arcane weapon 1d6 (variable) or
  • Searing Smite 1d6 (fire)

And they have the ability to command their Iron Defender as a Bonus Action to attack with a 1d8 + 2 damage attack, or take the help action.

What is the most damage that can be done in a single melee attack?

So, I was attempting to theory-craft a character that could deliver a massive amount of damage in a single melee attack. I know that there are builds to deliver a massive amount of damage in a single round that can most definitely out-damage this one, but I was specifically looking for a single melee attack.

So, my idea was a Half-Orc Paladin/Hexblade Warlock/Sorcerer multiclass. Using a combination of Divine Smite, the Warlock’s Eldritch Smite Invocation, a +3 magic weapon, the Half-Orc’s Savage Attack feature, Absorb Elements, and Hex, with max damage and crits, I got a lot of damage (I don’t have the exact math’s, I lost the paper I was doing my calculations on). I think it was over 100.

However, I’m sure that this is nowhere near as high as it can possibly be. So what is the greatest maximum amount of damage you can do with a single melee attack?

Anything from books published by Wizards is allowed, whether it be race, class, magic items, etc, as long as you make it a single melee attack. This includes 20th level characters and epic boons. UA should not be considered.

Does a Melee spell attack count as a Weapon attack?

I’m relatively new to D&D and I’ve been thinking through on some builds when I thought about something I strangely hadn’t thought of for a while; Ranger, specifically Horizon walker, Planar Warrior.

As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack.

Now the question…

Do melee spell attacks count as a weapon attack? Or do they have to be explicitly stated in the spell ‘ Make a Melee weapon attack’ I.E. Booming blade?

Would all melee PC attacks doing alignment damage be unbalanced at low levels?

For a campaign, I am currently discussing giving the PCs the ability to convert all melee and unarmed damage into alignment damage instead of normal physical, slashing, etc. damage.

One of the players suddenly realized that that makes the attacks extremely powerful and unbalanced at first level and lower levels.

Now I am wondering: is there anything I have overlooked that means having this ability starting at lower levels or level 1 could unbalance things in a normal Golarion campaign?

What is the maximum amount of melee weapon attacks a character can make reliably every turn?

Partially inspired by (but distinct from) this question.

I have a character concept for a character that make several attacks every turn like whirlwind of blades so I was wondering what the maximum number of melee weapon attacks a single character could make in one turn every turn. (So no consumable resources like spell slots or action surge.)


  • Must be reliable and repeatable ad infinitum. (over and over again without end)
  • Must not rely on any consumable resources such as spell slots or action surge unless you have a way to not run out of the resource.
  • Hit or miss doesn’t matter. If your strategy relies on hitting provide counts for both with and without hitting.
  • Must be able to be accomplished by a single character with no help from another.
  • Must not require any magic items.
  • You can use any weapon provided it’s not a magic item and is a melee weapon (and is being used as one).
  • You make take any needed feats provided they come from a racial ability (like variant human) or are taken in place of an ASI
  • Assume there is only a single target.

The most I have come up with is dual wielding light one handed weapons as a level 20 fighter. This grants 4 attacks in a normal action plus one bonus action attack.

Can you count an improvised weapon as a melee weapon and a ranged weapon? Can you add an enhancement to an improvised weapon?

I want to make a character that specializes in throwing cards. I took 2 levels in Brawler, which gives me proficiency in Improvised Weapons. It also lets me choose Improvised Weapons as my weapon focus and weapon specialization. Can Improvised Weapons count as both melee and ranged weapons for Ranged Weapon Mastery and Melee Weapon Mastery? Is there a way to make Ranged weapons count as melee for Melee Weapon Mastery?

What kind of craft should I take in order to craft cards?

Is there any way you can add an enhancement to an improvised weapon? Let’s say my character makes his own masterwork cards, and he treats them as weapons, he has weapon focus and specialization in Improvised Weapons, wouldn’t they be treated as weapons with that already?

Does cover affect melee attacks?

In what circumstances would cover affect melee attacks?

If three characters are lined up as shown in the diagram, and the bottom-right man in armor makes a melee attack against the frog creature in the upper-left (through the woman’s square, and around the corner), does the frog have half-cover from the attack?

Melee Cover Question

Are there any spells that enhance ranged attacks like the melee attack spells do for melee attacks

I was looking though the spell lists and noticed that (as far as i could tell) there are no ranged variants to improving ranged attacks like the melee spell attack spells do for melee attacks (booming blade, green flame blade).

What i am talking about are the spells that stats :

As part of the action used to cast this spell, you must make a melee attack with a weapon

Are there any ranged variants of this? Spell of any level would be acceptible.