The spell states:
When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.
So, if the steed takes damage, does it still last for 1 minute, or does the spell end automatically if it takes damage?
Currently i have this dataset, i need to return grouped ids that are within the range of 60 seconds and have more than 3.
CREATE TABLE test ( `id` bigint NOT NULL AUTO_INCREMENT, created_date TIMESTAMP(1) NOT NULL, origin_url VARCHAR (200) NOT NULL, client_session_id VARCHAR (50) NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `UC_PRE_CHAT_TALKID_COL` (`id`) );
INSERT INTO test VALUES (1,'2021-01-18 11:02:24.0', 'https://zendes.com/', 'znkjoc3gfth2c3m0t1klii'), (2,'2021-01-18 11:02:35.0', 'https://zendes.com/', 'znkjoc3gfth2c3m0t1klii'), (3,'2021-01-18 11:02:03.0', 'https://zendes.com/', 'znkjoc3gfth2c3m0t1klii'), (4,'2021-01-18 11:11:28.0', 'https://rarara.com/', 'znkjoc3gfth2c3m0t1klii'), (5,'2021-01-18 11:11:36.0', 'https://rarara.com/', 'znkjoc3gfth2c3m0t1klii'), (6,'2021-01-18 11:11:05.0', 'https://rarara.com/', 'znkjoc3gfth2c3m0t1klii');
something like this:
ids origin_url client_session_id 1,2,3 https://testett.com/ znkjoc3gfth2c3m0t1klii 4,5,6 https://rarara.com/ znkjoc3gfth2c3m0t1klii
One player in my campaign just used the Wand of Wonder and got the effect:
66-69 — You shrink yourself as if you had cast enlarge/reduce on yourself.
Enlarge/reduce has a duration of:
Concentration, up to 1 minute
Does the effect last the full minute, or can you end the effect early?
We ruled that it’s the full minute because the wand is the one that cast the effect so it’s “concentrating”. Is this correct?
The Melf’s Minute Meteor spell states:
" Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw"
This seems like a fairly easy ruling for when choosing a point, choose a point in between four squares and any creature in those four squares need to make a saving throw like so:
However, how does this interact if if impacts a singular creature in the middle of a square? Does only that creature make it because only that creature is fully within 5 feet or do the creatures in the 8 surrounding squares also need to make it (reference pics below)?
This is a bit difficult of an idea for me to articulate, so I’ll try and do my best: If a character was to attempt and cast a spell with a casting time of 1 minute, while in combat, would they have to simply consume their action for 10 turns, but still move and take bonus actions? Would they be unable to do anything except cast that spell? Would they also be required to maintain concentration?
If a concentration spell lasts for one minute (60 seconds, 10 rounds), when does one start counting down how much time it has left? Does the round you cast it in count towards how long it stays active?
First example, what if I use Aura of Vitality, which uses an action to cast then a bonus action can be taken to heal a target? The spell lasts for 1 minute, or 10 rounds. So on the turn I cast it I can use a bonus action to immediately use it, then do I get 9 more rounds or 10 more?
What about spells like Moonbeam, which don’t take effect on your turn? Moonbeam activates when a creature enters it or starts its turn there. If you’re first to go in a round then you’ll get 10 uses out of it, but if you’re last does that mean you only now get 9 uses out of it since it acts during an opponents turn?
I need to loop through mongodb collection EVERY MINUTE which will be huge in future, I have to loop through each object and then use some if else conditions and then perform an http post request inside IF condition. I am planning to use https://www.npmjs.com/package/node-cron this library for the purpose that will run a task every minute. In this task, i will get a mongodb collection, loop through all the objects using ForEach loop and then do some actions using if else conditions. Is this approach okay or there is better/efficient way?
The description of the Melf’s Minute Meteors spell (EEPC, p. 20; XGtE, p. 161) states:
You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
How many saves does the creature(s) make if affected by 2 separate meteor explosions?
To better clarify. If a wizard sends 2 meteors towards a creature and causes an explosion on both sides of it, does that creature make 1 or 2 Dex Saves?
I’ve looked on reddit and Sage Advice for an official ruling.
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