Kafka source code on github and from the apache website is missing the “org.apache.kafka.common.message.” package? [closed]

I tried downloading the source code of Kafka from Github as well as from Apache’s website. I found that both the sources were missing the “org.apache.kafka.common.message.” package. Can anybody kindly let me know why this might be the case.

Kindly note that I had downloaded the source of “AK RELEASE 2.5.0” from Apache’s website. Similarly I used “trunk” branch from the current github repository for kafka.

What are the missing proficiencies per level for the Oriental Adventures monk and yakuza?

Oriental Adventures on the class monk says

[T]he monk starts with proficiency in one style of unarmed combat and two of that style’s special maneuvers. The monk also has five other proficiency slots. Of these, one must be used for religion and another calligraphy. The remaining slots can be filled as the player sees fit within the restrictions of the class.” “All monks have the martial arts special maneuver Missile Deflection in addition to the other special maneuvers thay may have or gain. This is not considered part of any martial style and so does not use one of the special maneuver slots for the monk’s chosen martial art. (18)

And on the yakuza it says

Yakuza begin play with three proficiency slots available. In addition, they automatically have the gaming proficiency. (26)

Table 56 (Oriental Adventures 51) shows the proficiencies character classes gain when they advance levels except that the table omits the monk and the yakuza (51). What are these missing values?

For comparison

The Player’s Handbook Weapon Proficiency Table and Unearthed Arcana show the following monk proficiences:

Class of Character | Initial # of Prof | Add Proficiency per Level | Non-proficiency Weapon Penalty Monk               |            1      |  1/2 levels               |     -3   

The Dungeoneer’s Survival Guide on Table 10 (23) and Wilderness Survival Guide on Table 1 (12) have the same proficiency entries for the monk:

Class of Character | Initial # of Proficiencies Weapon/Nonweapon | Add Proficiency per Level Weapon/Nonweapon Monk               |                  1/1                        |   1/1 per 2 levels 

However, using Oriental Adventures, it seems like for the monk and yakuza this information is as follows:

Class of Character | Initial # of Prof | Add Proficiency per Level            | Non-proficiency Weapon Penalty Monk               |         5         | missing (possibly 1/1 per 2 levels?) | -3 from PHB and UA Yakuza             |         3         | missing                              | missing 

…And I’d like to fill in the missing information.

missing pages from Behavior>Site Content>All Pages

I have a few pages that are not showing up under Behavior>Site Content>All Pages or Behavior>Site Content>Landing Pages. I know the pages are being visited because Behavior>Events>Pages shows my GA tags for these pages.

I thought it was just a lag, but some of the Events I track for these pages are over a week old.

Any suggestions as to why these pages are missing from Behavior>Site Content>All Pages?

How Joint Probability Distributions are used to solve the problem of missing inputs in Classification

With n input variables, we can now obtain all 2^n different classification functions needed for each possible set of missing inputs, but the computer program needs to learn only a single function describing the joint probability distribution.

This is page 98 of Ian Goodfellow’s Deep Learning Book. My confusion comes from how joint probability distributions are used to solve the problem of missing inputs. What are the random variables in this scenario? I don’t really understand the connection here so if someone could please elaborate that would be great.

AuthorityKeyIdentifier missing from keypair generated with java keytool

Background: I’m trying to set up a QA/test environment for a system comprising (1) a web application configured for HTTPS connections, and (2) a Python-based client application running on a mobile device. The installer for the web application requests a JKS file, which is to contain the keypair the server will supply to its clients for validation and encryption.

Disclaimer: I’m a rank amateur when it comes to SSL certificates and related subjects, working in learn-as-I-go mode. Please keep any answers dumbed down to a layman’s level.

The problem:

I’ve been wrestling with java keytool, trying to make it generate a usable JKS entry for the web application’s purposes. The problem is that any entry I generate, lacks an AuthorityKeyIdentifier element. It has a SubjectKeyIdentifier (of course) and using this documentation I’ve found how to add SubjectAlternativeName and other elements… but nothing I can find tells me how to get the AuthorityKeyIdentifier.

I suspect the normal means for this involves generating a CSR and getting it signed by a CA, but since this is strictly an internal QA environment, I’d much prefer to stick with self-signed. As I understand it, a self-signed JKS entry can — and should — have an AuthorityKeyIdentifier whose KeyIdentifier is a duplicate of the one in the SubjectKeyIdentifier. But like I said, I’m stuck on how to obtain that using java keytool.

Can anyone advise or instruct on how to get this?

The power level of the Sword of Sharpness doesn’t justify its very rare rating – am I missing something?

After asking this question about the Sword of Sharpness, I was presented with this answer which distinguishes between the two main features of the Sword of Sharpness:

Feature 1 (emphasis mine):

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

Thus feature 1 only applies to attacking an object.

Feature 2 (emphasis mine):

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

This 2nd feature applies to attacks against creatures and has a 1/400 chance of lopping off the creature’s limb.

There is also a third feature to the sword:

In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

My question: if the first feature doesn’t apply to attacks against creatures, then why is the Sword of Sharpness a very rare weapon requiring attunement? Is there something amazing about cutting off a limb that outweighs its low probability of occurring? I am especially curious since there are many benign ways of creating light, meaning that to me the 3rd feature pales in comparison to the first two. But if the first 2 features don’t synergize at all, then why is this item so rare (and consequently expensive)?

I ask since compared to other magical items of similar rarity, the sword, should it not synergize, seems a bit underpowered. Consider for example the Flame Tongue:

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Having a constant 2d6 fire damage seems, from a damage perspective, to be greater than the 1/20 chance of dealing 4d6 slashing damage. This sword also produces more light than the Sword of Sharpness.

A similar concern exists with the Scimitar of Speed:

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

Having an extra attack to use on my bonus action and consistently having +2 to hit and damage also seems to be a stronger option than the 1/20 chance of dealing 4d6 extra slashing damage or the 1/400 chance of lopping off a limb.

Assuming the above to be true, why then is the Sword of Sharpness a very rare weapon requiring attunement? What am I missing?

If my assumptions or arguments are wrong, please tell me, but to me this weapon seems like it should either have a lower rarity or have the first and second features synergize.

To add a higher level of objectivity, I am comparing both its damage output (no maximum damage against creatures, but 4d6 slashing on a crit and the chance to lop off a limb) as well as frequency of using its ability (1/20 to land a critical, 1/400 to lop off a limb) to those of other magical weapons of a similar rarity.

Make Google Search Console ignore missing review and rating

Google Search Console complains that the “review” and “aggregateRating” are missing (optional) on the product scheme

A lot of posts say “Just ignore it, it’s optional”

But we are never ever going to get reviews. As in never.

Is there really no way of turning these warnings so I don’t see the 746 products with these useless warnings, which hide the few products which DO have errors in the descriptions?

I’m tempted to add a 5-star rating and a revivw saying “we like this product” on all products to get rid of the warnings, but I’m not sure it’s a good idea 😉

The type or namespace name ‘RigidBody2D’ could not be found (are you missing a using directive or an assembly reference?) [duplicate]

using System.Collections; using System.Collections.Generic; using.UnityEngine;

public class Player_Move_Proto : MonoBehaviour { public int playerSpeed = 10; public bool facingRight = true; public int playerJumpPower = 1250; public float moveX;

// Update is called once per frame void Update() {    PlayerMove (); }  void PlayerMove() {     moveX = Input.GetAxis("Horizontal");      if (moveX < 0.0f && facingRight == false){         FlipPlayer ();    }    else if (moveX > 0.0f && facingRight == true) {       FlipPlayer ();           }     gameObject.GetComponent<RigidBody2D>().velocity = new Vector2 (moveX * playerSpeed, gameObject.GetComponent<RigidBody2D>().velocity.y); }  void Jump() {  }  void FlipPlayer() {  } 

}

Machine Learning: Missing Data in Dataset and Imputer

I am a newbie in ML, and I am learning how to fill missing data in a dataset using Imputer. These are the few lines of code that I came across

from sklearn.preprocessing import Imputer imputer = Imputer(missing_values = 'NaN', strategy = 'mean', axis = 0) imputer = imputer.fit(X[:, 1:3]) X[:, 1:3] = imputer.transform(X[:, 1:3]) 

Now I am not able to understand what is the role of the fit and the transform function. It will be great if someone can help. Thank you.