I am GMing for a Pathfinder 2e group. A player noticed that cantrips are automatically heightened to half the PC’s level rounded up. They therefore believe that a level 1 wizard casting Ray of Frost should count the spell as “heightened” and therefore deal damage equal to 2d4 + spellcasting modifier.
I believe that cantrips are level 1 spells that have the cantrip trait. Therefore, a level 1 wizard cannot “heighten” the cantrip to gain the extra 1d4 damage.
Ray of Frost: https://2e.aonprd.com/Spells.aspx?ID=245 (CRB 362)
Cantrips: https://2e.aonprd.com/Rules.aspx?ID=275 (CRB 300)
Trait: https://2e.aonprd.com/Traits.aspx (CRB 13)
From the PHB Spell attack modifier = your proficiency bonus + your intelligence modifier
So shouldn’t this Mage https://roll20.net/compendium/dnd5e/Mage#content have +7 Spell attack (rather than +6 as quoted)?
Ie +3 from INT and +4 proficiency bonus from being 9th level.
The assumption is bite is the only attack the barbarian makes during the turn, and the barbarian has no other natural attacks. I seem to get three different answers on this:
The barbarian adds 0.5x the strength modifier. This is because the rules on Animal Fury state that “If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian’s Strength modifier.”
The barbarian adds 1x the strength modifier. This is because the 19 STR cannibal from the gamemastery guide has its bite damage listed as 1d4+4, which is consistent with this.
The barbarian adds 1.5x the strength modifier. This is because a bite is a primary natural attack, and the natural attack rules state that “If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls.”
So which one is it?
By default, an unarmed strike deals 1 + Strength modifier damage. If a character has one or more levels in Monk, the class’s Martial Arts ability gives them the following benefit (among others):
You can roll a d4 in place of the normal damage of your unarmed strike
Now, is the “normal damage” of the unarmed strike the “1 + Strength modifier” (meaning that a level 1 monk deals just 1d4 damage with an unarmed strike regardless of ability scores) or is it just the “1” (meaning that a level 1 monk deals 1d4 + Strength modifier damage with an unarmed strike, with the option of using Dexterity instead of Strength)?
It’s been about a Month since i started playing Mutants and Masterminds 3e with my friends, and we absolutely LOVE the system (particularly the one-shot modules), but something in the Impervious Modifier caught my attention today. It says that though it’s intended to be used for Toughness, Impervious can apply to other defenses at the DMs discretion to reflect reliable abilities, be it a robust immune system, keen warrior intuition or years of practice repelling magic attacks. What it doesnt mention, however, is how these Impervious Defenses would function.
Can someone tell me How would Impervious Will, Impervious Fortitude, Impervious Dodge and Impervious Parry function?
When someone attacks with a bonus action using a melee weapon I understand that you don’t add the ability modifier to damage. But do you add the ability modifier or proficiency bonus to the “to hit”?
What is the circled number in the modifier section? How do you use it?
I am attempting to set
revert-all-at-newline on in my bash config file.
bind 'revert-all-at-newline on'
However, this throws the error
readline: revert-all-at-newline: unknown key modifier
bind does not appear to have it
$ bind -l | grep revert-all-at-newline $
But it is in the
man readline documentation locally.
How can I get set the
revert-all-at-newline config variable?
- bash version 4.4.2
- readline version 7.0
The Evocation Wizard gets the Empowered Evocation feature which states:
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
The wish states:
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect…
Notably Empowered Evocation only applies when you cast wizard spells but the chaos bolt spell is Sorcerer exclusive.
I would like answers to assume that Duplicating a spell using wish counts as casting the duplicated spell. What I am unsure of is if a Wizard duplicates a spell with wish does that spell now count as a Wizard spell?
The Dungeon Master’s Guide has this to say about Spell Scrolls :
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the Spell Scroll table.
- Cantrip – DC13 – +5
- 1st – DC13 – +5
- 2nd – DC13 – +5
- 3rd – DC15 – +7
- 4th – DC15 – +7
- 5th – DC17 – +9
- 6th – DC17 – +9
- 7th – DC18 – +10
- 8th – DC18 – +10
- 9th – DC19 – +11
But what about spells, like Telekinesis, Counterspell and Dispel Magic, that involve a spellcasting ability check instead of an attack roll or saving throw ? Which modifier do you use when casting a spell that requires a spellcasting check from a spell scroll : your own, or one that is extrapolated from the above list (for example, considering that the proficiency bonus of the usual 1st level caster is +2, then the spellcasting ability modifier related to a 1st level spell scroll would be +3) ?