I was looking through the options for the 3rd level Path of Beast feature, Form of the Beast, and I noticed no mention for any damage modifiers on hit.
Claws. Your hands transform into claws, which deal 1d6 slashing damage on a hit. (UA 2020, Pg. 1)
In comparison to this, the Aarakocra race gives you the Talons, specifically mentioning the damage value + the Strength modifier.
Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. (DND Beyond)
I am curious about this, because in another question, people have asked about the claws in an attack action, referencing damage values to include the Strength modifier.
—- Take Attack Action —-
attack with Greataxe (1d12+2+STR)
attack with Claw (1d6+2+STR)
attack with Claw (1d6+2+STR)
(From Can you wield a Greataxe and Claws…?)
Can a character use in the same round (action) the Elan "Resistance" and the "Empty Mind" psionic talent to gain +4 and +2 = +6 on Will save?
So the description of a Finesse weapon is that when you make and attack and damage roll , you use either Strenght or Dexterity . And it must be the same stat for both rolls. However , Hex Warrior says that as a warlock you can use your Charisma as an attack modifier. Now since the finesse weapon description states that both rolls must be the same , and Hex Warrior modifies it to Charisma , does that mean that the damage roll also uses Charisma modifier , since they have to be the same?
In Pathfinder 2e, a character’s Constitution bonus affects HP total. A character’s Intelligence bonus grants training in additional skills and languages.
Are these benefits retroactive?
- If a character’s Constitution modifier increases from +2 to +3 as the result of an ability boost, does HP increase by 1 per character level? So a level 5 character going from +2 to +3 Con mod would gain 5 hit points for the ability score increase?
- If a character’s Intelligence modifier increases from +1 to +2 as the result of an ability boost, does that character gain another trained skill and learned language?
Shillelagh states "For the Duration, you can use your Spellcasting Ability instead of Strength for the Attack and Damage Rolls of Melee Attacks using that weapon, and the weapon’s damage die becomes a d8."
Does this mean you have to use the spellcasting ability, even if Strength is higher? I interpret "can" as giving you the option.
When filling in the ability scores section of the standard character sheet as used in the D&D 5e Player’s Handbook, I’ve seen a lot of people put each ability score in the large box, and the corresponding ability score modifier in the small oval below it. This makes sense to some because that’s the order you’re writing it from top to bottom.
However, it seems more practical to put the ability score modifier in the large box, since that’s almost always the number you need to look at, and the ability score in the small oval.
Is there any official ruling on this, or other evidence to suggest which approach (if either) is official, standard, or more correct?
I’m trying to determine the probability of every modifier to a 1D20:
1D20 +1 1D20 +2 1D20 +3 1D20 +4 1D20 +5
vs flat 2D20s with advantage
2D20 (Keep highest) 3D20 (Keep highest) 4D20 (Keep highest)
Any help would be highly appreciated
When I was creating my Bard with a standard array, I considered making constitution my lowest.
I know that starting HP = the highest number of your class’ hit dice + CON mod (so 8 + CON for a Bard)
But I’m wondering if that formula still applies if the modifier is negative. My friend says it doesn’t, and I’ve tried looking it up, but all I get is if it affects your HP leveling up, not your staring HP
I’m trying to fill out the skills section on my first character, but when I look at the character sheets in the Starter Set as examples of how to make a character, the skills that are circled have higher modifiers than their Dexterity or Strength or whatever should make them.
I’ve filled out all skills but those. What do I add to the ability modifier to get those numbers?
My abilities are Strength 13, Dexterity 14, Constitution 11, Intelligence 15, Wisdom 8, and Charisma 8.
Proficiencies are Arcana, Athletics, History, Investigation and Stealth.
My saving throws are Strength and Dexterity.
I just started D&D and have the Player’s Handbook, DM’s Guide, Monster Manual, and the Starter Set.
I’m creating a fun villainous figure for my campaign. The choice has fallen on Paladin-Warlock hybrid. The general idea is to take 2 levels in Paladin for Divine Smite and then pound 4-5 levels into Hexblade Warlock. Blade-summoning for the flavour, good at all distances, quite mobile, and pretty tanky due to allowed armour-class.
The question is: Since warlock can use his CHA for attack rolls, will it combine with his STR or DEX modifier depending on the weapon or I’ll have to roll CHA instead of those stats?