Trying to find an early D&D module that had a drider lair

I played this module about 25 years back and don’t remember much of it, but it did have these features:

There was a ‘trap’ consisting of a long chain that descended into a pool leading to an underwater tunnel, and eventually dead-ended stapled to a blank rock face, drowning the character who thought they could use the chain to pull themselves to air on the far side.

There was an empty drider lair above the main corridor than you had to climb up into. It was dusty and empty except for one 50gp gem.

There was a very long, steep, narrow, winding corridor going down at some point.

It was likely a module for player levels 1-4, and may have been for beginning DMs as well.

Given the drider and the corridor going down, I thought perhaps it was Descent into the Depths of the Earth, but that’s for too high a character level.

Anyone remember this?

Understanding mod_expires apache module [closed]

Working with htaccess is a new capitol for me. I have already read about mod_expires here https://httpd.apache.org/docs/current/mod/mod_expires.htm, but I’m stil confused.

I have the next code from stack overflow:

ExpiresActive On ExpiresByType image/jpg "access 1 year" ExpiresByType image/jpeg "access 1 year" ExpiresByType image/gif "access 1 year" ExpiresByType image/png "access 1 year" ExpiresByType text/css "access 1 month" ExpiresByType text/html "access 1 month" ExpiresByType application/pdf "access 1 month" ExpiresByType text/x-javascript "access 1 month" ExpiresByType image/x-icon "access 1 year" ExpiresDefault "access plus 2 months" 

My questions are:

  1. I suppose the line ExpiresByType image/jpg "access 1 year" tells the client (browser) to download the file and keep it for one year. And when the client accesses the same page from my website, the jpg image won’t be downloaded from my website. It will be read from his computer (where the browser saved first time). After one year, the browser automatically deletes the file and, once the client access my website, it will download again, for another year. If the client cleans his browser history after 2 months, then the browser will download it again even if a year hasn’t passed. Do I miss something ?

  2. What cache availability should I set for each file type ? It depends on the file ? What should I consider when set the expiration time ?

  3. What’s the difference between "access 1 year" and "access plus 1 year" ?

  4. Does ExpiresDefault rule works for php files too ? I mean, if I have a contact.php file with some content and I modify the content of contact.php, because of ExpiresDefault rule, the content won’t change to the user ?

  5. Do search engine spiders listen for this cache rules or they download the files each time they crawling my website ?

  6. Is it true that ExpiresDefault is for the files I don’t set using ExpiresByType ? If the answer is yes, what are the other types ? What types of files are included here ?

  7. Do I understand correct that Header set Cache-Control "max-age=290304000, public" is the maximum time allowed for a file to be cached ? If the answer is yes, then means that "access 999 years" will take no effect as long 290304000 is the limit. True or false ?

Does @GabeJamesGames Class Modifier Module Under-power Humans?

I recently came across Gabriel Hicks’ narrative-driven character creation module for ability score increases being based on class rather than race. I loved the idea – both from a story-telling perspective, and also because I never much liked the inherent speciesism in racially derived ability score improvements. So I shelled out $ 5 and downloaded the module. If you’re interested, you can find it here: https://gabejamesgames.itch.io/cmm

The TL;DR is that for each class you’re asked three questions based on your character’s backstory, and on the basis of that you get stat improvements across up to three abilities. For example a cleric gets an uplift in Charisma, Strength and Wisdom based on whether you consider your cleric to be more battle-oriented or magic oriented, whether your first instinct is might or charm, and whether you consider yourself a divine beacon or a brave voice of reassurance. Based on your answers, you might get eg +1 wisdom +2 strength, or +2 strength +1 charisma, or even one of each.

Instead of taking your ability score increases from your race, you take them from this system. I tried it out with a Dwarf, and compared it to the standard approach, and felt both were playable.

I then tried a human, and came to the conclusion that the human gets a rough deal – lacking some of the benefits from other races, humans get +1 ability scores across the board… for… well for being human. Whatever class I picked for my human I ended up just 3 down… ok sure I could be +2 and +1, but I could be +1, +1, +1, with no upside.

My conclusion was that much as I loved the idea, and it seems to work for some races, the humans just seem to miss out.

Have I missed some subtle thing? The author is no fool… and I want to love the idea, but I think the effect would be I just wouldn’t ever play a human.

Has anyone had experience with this module, esp. as a human player?

Looking for 5e D&D module maker software like Neverwinter Nights [closed]

I’ve written some D&D 5e adventures, and I’m evaluating building them as a third-party (second-party?) video game module. Neverwinter Nights (NWN) from 2002 has the Aurora toolset which allows third-party module creation, but NWN is D&D 3e. Does anyone know of an existing or planned D&D computer game that has a similar module toolset? It doesn’t look as if Solasta: Magister or Baldur’s Gate 3 has this type of tool.

In Roll for Shoes Prison Module, how much hp should each character have?

The "Prison Module" module by Mongoose systems (given out free in 2020) offers a variant rule for Roll For Shoes involving wounds and scars: you take a wound when you are attacked, hit by a trap, or fail a dangerous action, and if you take a second wound in the same place, it becomes a scar that cannot be healed anymore. It says that if you take as many scars as you have HP, you die. However, I cannot find in the module anywhere how much HP you have. Should I just have them roll a d6? Do I set an HP level based on their class? Or what was the intent here?

Can I replay an AL module with the same character to get a treasure I missed?

I was wondering about the rules on replaying an official D&D 5e Adventurer’s League module with the same character:

If I am willing to forgo taking anything with me during the initial session (ie, no xp, rewards, DT days, renown, gold etc), can I run it a second time with the same character?

The reason being that this is the only module in all three seasons that has a weapon my character is able to use, and I’d like a second chance at rolling for it.

Is the cover art of the 1e AD&D module Sinister Secret of Saltmarsh a deliberate homage to the opening credits of Scooby Doo?

The 1e AD&D module U1 Sinister Secret of Saltmarsh has a plot that…

Coincidentally, the cover art of the 1e version of the module by David De Leuw depicts the mansion with bats flying out of it that is quite reminiscent of the spooky mansion with bats in the opening credits of Scooby Doo.

Are there any sources that verify this was a deliberate homage by the artist based on the plot of the module?

Cover art:

Cover of the 1e module

Scooby Doo opening credits:

Scooby Doo opening credits.

What events are depicted in these frescos from the “Shield of the Hidden Lord” DMsGuild module (which expands on the Descent into Avernus adventure)?

There is an unofficial module on DMsGuild named "Shield of the Hidden Lord" by M.T. Black – who is one of the writers on the official adventure Baldur’s Gate: Descent into Avernus, so I assume its lore is correct.

Pages 7-8 of the "Shield of the Hidden Lord" PDF include the descriptions of 4 frescos on the walls of area T2. These paintings reportedly depict Gargauth (presumably different key aspects or events relating to Gargauth).

What events or aspects exactly are depicted in each of the following frescos?

First Fresco. A handsome sage in amber robes sits on a throne with a pile of scrolls next to him. He is speaking to a group of kings and queens, who listen to him with interest and respect.

  • I suppose this is just an illustration of Gargauth’s charming abilities. Is that the only meaning?

Second Fresco. The sage in amber robes looks at a city in the background. The city is burning, and soldiers fight in its streets. In the foreground are two snakes, twisted together.

  • What city is depicted here?
  • Who are the soldiers, and what organisations do they belong to? Why do they fight?
  • What is the meaning of these snakes?

Third Fresco. The sage in amber robes rides a blue dragon over a dark forest. In a clearing in the forest is a unicorn with a broken, twisted horn.

  • I found this dragon’s name: Rathguul. Is that right?
  • Why is there a unicorn?
  • A twisted horn is Gargauth’s holy symbol. But the module says that Gargauth’s holy symbol is a Knight of the Shield badge. What is right here?

Fourth Fresco. The sage in amber robes wields a rapier and fights a shadowy figure in dark armor. The shadowy figure wears a jeweled gauntlet.

  • Why a rapier?
  • Who is the figure? Bhaal?