If OSR modules are unbalanced by design, why do they often have recommended level brackets?

Unbalanced encounters is one of the staples of the OSR/old school modules. However, most of them have some kind of recommendation regarding PC levels and/or numbers. For example, this extensive list of OSR adventures has a dedicated column for recommended character levels.

If the modules are not supposed to be balanced anyway, what the recommended levels are for?

Buffer overflow Mona modules all show Rebase SafeSEH ASLR True

Almost every beginners (noob friendly) tutorial written for Stack based buffer overflow explains when using mona module to locate a safe reliable memory address for our EIP to JMP to our shellcode should have Rebase, Safe SEH, ASLR disabled.

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However in a recent stack based buffer overflow challenge, all the modules mona provided showed they were protected except for the executable itself.

I used a module (DLL) that had those protections shown by mona to JMP to my shellcode and successfully execute my shellcode which really confused me.

If the executable itself is not protected does that mean we can use any DLL to JMP to our shellcode? if not what is the proper way to handle this situation?

Is There Data on How Quickly Roleplaying Groups Move through Published Modules?

Obviously there are huge variations in how different groups approach adventures in tabletop games, different preferences and styles for DMs, and other factors that affect how much time (measured in sessions or hours) gaming groups spend playing through specific adventure modules.

In trying to assess the pacing of campaigns in which I’m involved (as a DM or player), I became curious about what others’ experiences have been playing through published modules – the published content is the same for everybody, so play style seems like it would drive most of the differences in play time. I’ve looked around a bit but have mostly found things like isolated Reddit threads where two or three people (at most) describe their singular experiences, and not always containing useful information about time.

Is there any data on typical time spent playing specific adventure modules in 5e?

Ideally this would be survey data describing completed campaigns, with some standardized way of estimating the amount of "off-book" content that was added (though I’d be surprised to see a survey that would try to gather that last one, as it’s hard to operationalize). Even more ideal would be data that includes player feelings about the length (such as 100 hours of play for 60% of respondents, and among those 30% of players would have preferred more play hours in the module).

If such data exists, I’m interested in any published module. My intended use is to compare the information to the length of the adventures as described in the source books, to set some loose bounds on how I might calibrate my own campaign pacing. Online or offline play, I’m interested in whatever is available.

How to install node modules for external evaluation?

I was hoping for some extra clarity configuring additional modules for use in external evaluation, since there’s no mention of this in the the nodejs workflow.

It seems mathematica looks only at ~/.node_modules, so is it sufficient to simply generate a soft link?

cd ~; ln -s node_modules .node_modules 

In decreasing importance, here are some specific sub-questions:

  1. I prefer using yarn to manage required installations, do I have to use npm?
  2. Do npm installs need to be global or user?
  3. Does the fe or kernel need to be restarted; or evaluators re-registered after install or removal?

Knowing that any specific functionalities or modules will definitely not work (e.g. no browser …) would help, and any pro-tips from Javascript developers would be appreciated. For example, would it be possible to add a 'package.json' file for a notebook and isolate dependencies? I really don’t want these mma configuration steps to interfere with my existing node-js work.

Parsing metasploit modules

Can someone suggest me how to parse the modules from https://github.com/rapid7/metasploit-framework/tree/master/modules to a list like

use exploit/windows/firewall/blackice_pam_icq use exploit/windows/ftp/ms09_053_ftpd_nlst use exploit/windows/http/amlibweb_webquerydll_app use exploit/windows/http/ektron_xslt_exec_ws use exploit/windows/http/umbraco_upload_aspx 

if this is posbbile

Thanks

What psionic specific adventures or modules have been published for D&D?

What psionic specific adventures or modules have been published for D&D?

I’m willing to look at any edition, as my impression is that there are not a lot, and I’m willing to do the conversion work to the edition I will use. I prefer official TSR or WotC material.

I’m looking for adventures where the encounters are all psionic based, or at least the majority of them are.

Do the dungeon modules from the old Basic D and D work with the new Basic D and D?

I am old and I haven’t played D and D seriously in many years. But I remember it.

My 12yo son has a crew that want me to DM a game for them.

In the interest of leveraging my (limited) existing knowledge, and because I have some of my old Basic D and D modules (B1 Search of Unknown and B2 Keep on Borderlands, complete with old writing all over it from 12 year old me), I wanted to use Keep on Borderlands with these kids but since the old Basic D and D set (which I also have!) is kinda limited, I wanted to use it with the new “Basic Rules for Dungeons and Dragons” — this: https://dnd.wizards.com/articles/features/basicrules — which is, aweseomly, a free PDF!

I browsed it, and it seems pretty close to Basic D&D ca 1981/82 but it is different enough that I can’t tell if it will work.

What changes would I need to make, if any, to make this rulebook work with B2 Keep on the Borderlands? (Or any others in the B-x series?)

Should we use modules over the monster manuals?

In the module Out of the Abyss on page 231, it lists the creatures Male Steeder and Female Steeder. These creatures are listed as beasts. In MToF on page 238, it lists these same creatures with the same basic stats but varying abilities. These are listed as monstrosities. OotA is an older published book than MToF. Are we able to choose which one we use between the books? The Druid of the party wants to use the beast version for wildshape.

Note: I’m sure there are other examples for this scenario.

Any known working m.2 WWAN modules for 4G LTE

I recently purchased a Prostar laptop which has an extra m.2 slot I’m not using. I would like to install a WWAN card for 4G LTE on Verizon. There are many manufacturers selling relatively cheap cards for this (Sierra, Huawei, etc). Here is a cheap one on Amazon: https://www.amazon.com/EM7355-Sierra-GOBI5000-Venue11-Unlocked/dp/B00M933TPE . Are there any recommended cards compatible with Linux I should be looking at?

I see there are some threads about people trying to get cards working that came with their computers. I would like to avoid any such problems by purchasing a card known to work but I can’t find any compatibility lists as of yet.