Is this Way of the Kensei monk built and usage correct?

Level: 6
Race: Wood Elf
Class: Monk, Way of the Kensei
Monk Weapons: Longsword, Longbow
Str: 8
Dex: 18 (14 point buy, 2 wood elf, 2 ASI)
Con: 14
Int: 10
Wis: 16 (15 point buy, 1 wood elf)
Cha: 10

Way of the Kensei Agile parry states:

If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.

RAW, I take that, at level 5, you can:

  • Make an attack with your monk weapon (I.e. Versatile long sword for 1d10+Dex)
  • Make an unarmed attack with your extra action for 1d6+dex
  • Use flurry of blows for 2 additional unarmed attacks for 1d6+dex each. Or use martial arts for just one additional unarmed attack.
  • use Agile Parry for a +2AC until next turn.

With a +4 Dex and +3 Wis that will result in:

  • +7 attack, AC 19 and 1d10+2d6+12 to 1d10+3d6+16

That is 24.5 to 31 average damage per turn, every turn, while maintaining a high AC.

Is this interpretation and build correct?

It feels like it fights better than a fighter, it’s as hard to hit as a fighter if not more has slightly lower HP but moves way more and deals considerable more damage which is what makes me doubt whether I’m interpreting the rules wrong.

Can you get “Flurry of Blows” (or “Decisive Strike”) from a source other than Monk?

Closely related to this question; I want both Flurry of Blows and Decisive Strike on the same character. Decisive Strike as the main combat strategy for the build, and Flurry of Blows because it’s a requirement for all the feats I can find that would let me Decisive Strike with the weapon I want to use (mind blade, though short sword or longsword would also work).

Are there any classes/feats/etc. other than Monk that grant the class feature “Flurry of Blows”? (It has to be called exactly that, or otherwise count as FoB for prerequisites.)

Or are there any classes/feats/etc. other than Monk that grant an ability like Decisive Strike? This one doesn’t have to be as exact; I just want a shtick like this as my main combat strategy. I would prefer to do so with Decisive Strike from Monk, because this is supposed to be for a Monk competition, and just having FoB for the sake of saying I do while using an unrelated shtick in combat would be lame.

For the sake of completeness, the feats I know of that could make the mind blade a monk-special-weapon are Flowing Blade (web), Unorthodox Flurry (Dragon Compendium), and Whirling Steel Strike (Eberron Campaign Setting). Note how all three have “flurry of blows class feature” as a prerequisite.

A Monk weapon with reach? as a magic item? [closed]

So friend is running a session and im playing a lvl 9 Monk, a bit annoyed that quarterstaffs dont have reach, i get htat this is probably about balancing. but friend is saying since we are starting at a higher level we can start with a couple of minor magic items, so even if i need to do that, would it be unreasonable to ask for a quarterstaff with reach as a magic item?

What tier is Pathfinder Unchained Monk?

I am currently looking for a play-by-chat Pathfinder game and am choosing a class. I am choosing between the Oracle and the Monk, both options sound cool. However, the Monk has a reputation of being very weak, capable of nothing.

MinMax boards are down, so I can’t check the in-depth guides in Pathfinder tiers that were available there. Googling shows opinions saying something from “Unchained Monk is T3” to “Unchained Monk is just as weak as the original Monk”, with not much proof given for any of the points.

So, which tier does Pathfinder Unchained Monk actually belong to?

I expect the answer(s) to analyze the changes from vanilla to Unchained Monk and/or perhaps stating unfixed major problems that make the vanilla Monk so weak, if any. Not just telling “nothing changed” or “T3 now”.

Is this Way of the Unmastered Monk Subclass overpowered? If so, by how much?

My DM is usually very opposed to homebrew, and I can understand why, seeing as a lot of homebrews are ridiculous, but from a flavor and mechanics standpoint, this is exactly what I’m looking for. I’ve thought of combining classes for our game, but everything I’ve asked has either been ignored or shut down. I’m not trying to outshine other players or do everything, I just want to feel like Yojimbo.

I am currently a kensei monk working towards battlemaster, but I won’t be online until 9 The subclass in question

Is this Monk Archetype, Way of the Defender, balanced?

This archetype is kind of the counterpart to the Kensei. While the Kensei focuses on offense through weapons, the Defender focuses on defense through shields.

I’ll try to explain the reasoning behind the features and where they come from, but most of them were heavily inspired by the Kensei Monk.

In terms of visualization, I imagine a Defender Monk fighting like Captain America. Notice how in this clip he uses the shield to attack and block, but also uses a bunch of unarmed strikes and dodges. I think this fits perfectly with the Monk class.

A different approach would be to reflavour the shield as a greatshield, so you would fight like Mash.

I tried my best to keep things balanced, but since I don’t have that much experience with D&D I probably wasn’t able to. Please let me know what should be changed to balance it.

Way of the Defender

Path of the Defender

When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of shields. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits.

Shield Mastery. You gain proficiency with shields if you don’t already have it. You still benefit from your Unarmored Defense feature even when wielding a shield. You no longer require 1 action to don or doff a shield. A shield is a monk weapon for you and its damage type is bludgeoning.

Agile Defense. When a target other than you that is within 5 feet of you is attacked, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Way of the Brush. You gain proficiency with your choice of calligrapher’s supplies or painter’s supplies.

This is directly taken from the Kensei.

Instead of Kensei Weapons you get Shield Mastery and the +2 AC bonus from Agile Parry is gained through the wielding of a shield. Notice how since the shield is now a monk weapon, you can attack with it, and its damage die equals your Martial Arts die.

Agile Defense is taken from the Fighter’s Protection fighting style – notice how unlike Protection, this feature doesn’t require you to see the attacker. Since this archetype is focused on defense, I thought it fit better like this, in order to represent how aware of the battlefield and his allies the Monk is. Take an archer firing arrows while hiding in a brush as an example. This way, you can protect your allies even though you don’t see the archer – you still see the arrows flying from above, so it makes sense that you would be able to react, I think.

One with the Shield

At 6th level, you extend your ki into your shield, granting you the following benefits.

Magic Shield. Your attacks with your shield count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Deft Defense. When the target of your Agile Defense is hit, you can spend 1 ki point to increase that target’s AC by the bonus AC of your shield. This bonus lasts until the end of the current turn, including against the triggering attack.

Again, heavily taken from the Kensei. Magic Shield is exactly the same as Magic Kensei Weapons.

Deft Strike is replaced with Deft Defense. Instead of spending 1 ki point to deal extra damage, you can spend 1 ki point to better protect your allies. This functions similarly to the Shield spell, but instead of lasting until your next turn, lasts until the end of the current turn. Basically, it allows you to protect an ally from being hit by multiple attacks from the same enemy. As for RPing, think of it as you jumping into your ally’s side to protect them from attacks. Once the current turn ends (i.e. the enemy stopped attacking your ally), you return to your own position.

Strengthen the Shield

At 11th level, you gain the ability to augment your shield further with your ki. As a bonus action, you can expend up to 2 ki points to grant a shield you touch a bonus to AC while you are wielding it. The bonus equals the number of ki points you spent. For every ki point you spent, the distance at which you can use Agile Defense increases by 5 feet. This bonus lasts for 1 minute or until you use this feature again. This feature has no effect on a magic shield that already has a bonus to AC.

Very similar to Kensei’s Sharpen the Blade, only instead of bonus to offense, you get bonus to defense.

The amount of ki points you can spend goes down from 3 to 2, because AC is usually a stronger stat than attack. The extra range on your Agile Defense also allows for better protection of the backline casters. Of course, the bonus to AC from this feature also affects Deft Defense.

Unerring Defense

At 17th level, your mastery of the shield grants you extraordinary defense reflexes. In combat, you get a special reaction that you can take once on every allied creature’s turn, except your turn. You can use this special reaction only to use Agile Defense, and you can’t use it on the same turn that you take your normal reaction.

Finally, this feature was adapted from Cavalier’s Vigilant Defender. Instead of being able to do multiple opportunity attacks, you are able to do multiple Agile Defense (and consequently, Deft Defense as well).

Can monk move between his extra and bonus attacks?

There are clean rules for moving between actions and between attacks granted by those action (e.g. a fighter with four attacks can move between them freely).

But the monk’s Flurry of Blows feature is different. It states you can make two unarmed bonus attacks immediately after your attack action. The wording is fuzzy even more because the monk’s Attack action can be melee or ranged as well.

  1. Does word immediately deprive you from movement?
  2. When you kill an enemy with your first normal unarmed attack and the nearest other enemy is 10 ft. from you, can you move to him?
  3. What about if you made ranged attack with your Attack action?
  4. Can you move between first and second Flurry of Blows attack?

Not allowing move will hurt even melee attacks very badly. A fighter with 4 attacks is able to move freely between them but a monk with 2 attacks + 2 flurry attacks will be able to move only between the first two attacks – possibly not taking the other two at all.

Can a Drunken Master Monk spend a ki point to use flurry of blows, but use the disengage part to move to a different target before attacking with it?

Can a Drunken Master Monk spend a ki point to use flurry of blows, but use the disengage part from the Drunken Technique feature to move to a different target before attacking with the flurry of blows?