Giant D&D Death Monster

Does anyone remember a giant metal type monster from one of the older versions of D&D? I have a vague memory of some sort of monster that the gods of death might send in to balance out the universe if someone (or someones) had cheated death enough times that they were unbalancing the universe.

I was trying to track it down recently and can’t find it, so I’m wondering if this is a real thing or someone’s homebrew I’m misremembering.

How do the damage rules from blogofholding’s “5e monster manual on a business card” work?

5e monster manual on a business card

Damage: This is the damage budget for all the monster’s attacks. Limited-use (daily, recharge, or situational) attacks do 4x the damage budgeted. Multi-target attacks do ½ the damage budgeted. Limited-use multi-target attacks do 2x. All other damage sources are 1 for 1, including at-will and legendary single-target attacks, auras, reactions, and variable-length effects like Swallow. If a monster has several at-will options (such as melee and ranged), the lower-damage options are free.

The example stat block that the author uses to illustrate these rules involves a low-level creature that can only make a single attack per round, and in this situation the rules seem to work out. I’m having more trouble figuring out how the rules work when you start throwing multiattack into the mix or when you get into the higher levels with powerful creatures that have legendary actions, for instance.

The Monster Manual lists the Adult Red Dragon as a CR 17 creature. According to the blog’s rules, this would give it a damage budget of 85. The dragon’s fire breath is a limited-use, multi-target attack that deals an average of 63 points of damage to those who fail their saves, so as per the rules this should use up 31 out of the 85 budget, leaving 54.

The legendary Wing Attack also falls into this category and so should use up 7 more of the budget, leaving 47.

The blog’s rules indicate that only the most powerful at-will attack, which is a 1 for 1 on the budget cost, requires any budget, which means that the Bite attack eats up the 26 of the remaining budget, leaving 21.

Is this correct? Does the fact that the dragon has multiattack come into play in the budget calculations? Or is it that the dragon is a powerful creature and thus based on “concept” it should be up to 50% higher on the damage budget? In this case, we’re looking at a budget of up to 127, and then it seems like accounting for every attack available works out: 31 for the breath weapon, 7 for the wing attack, 26 for the bite, 15 x 2 for the claws, 17 for the tail, for a total of 111.

Calculating the XP treshold for a party with “monster” companions

Suppose that a member of an adventuring party has a companion. I can think of the following broad categories …

  • Something that came with his/her class (familiar, beastmaster companion)
  • Part of a spell (summoned/conjured creatures, raised undead, Homunculus, awakened something, etc.)
  • Purchased mount (war horse, hippogriff, etc.)
  • A bound golem

… then are there cases (and perhaps there are others besides the ones I could think of) in which I should I calculate the XP treshold (DMG, page 82) differently (increasing the treshold), and if so, by how much?

Personally, I feel (but I’m quite inexperienced) that companions that originate from classes and spells are already calculated into the character level of the XP difficulty matrix. And that mounts may not be powerful enough to unbalance the encounter difficulty. But a party member that brings a golem, might be a different story.

I’m fairly sure that there is no rule for this, if so, then suggestions are welcome too.

What resistances does an Imp have in recent printings of the Monster Manual?

My copy of the Player’s Handbook and my copy of the Monster Manual both state that an Imp has resistance to:

[…] bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered.

And then DnD Beyond (without buying any books there) states:

[…] Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Silvered

Meanwhile the Player’s Handbook errata states:

bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons.

And the Monster Manual errata states:

Throughout the book, instances of “nonmagical weapons” in Damage Resistances/Immunities entries have been replaced with “nonmagical attacks.”

Applying this exact update would make my book state:

bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered.

This matches DnD Beyond’s description but “attacks that aren’t silvered” sounds very off/wrong to me. I have no idea if this wording actually exists in the printings of the Monster Manual, it is just what the errata states.

Which of these wordings, if any, is correct; what is the wording in more/most recent printings of the Monster Manual? If this wording conflicts with the Player’s Handbook errata, which one takes precedence?

I need a monster

I need a monster who is large/huge/gargantuan. Due to its size, it would eat cattle, and turn on the villagers when that supply ran out. It needs to be large enough to rip off the roof of a house.

Is there such a monster in 5e, or should I create my own from scratch?

Does the monster, spectator, need to roll an attack die to determine whether it hits with its rays?

The spectator is a D&D monster that can shoot rays out from its eyes and if it attacks you, you have to exceed a DC 13 saving throw in a particular skill. But, on top of that, does the spectator have to also roll an attack roll to determine whether the ray hits its target or misses.

aoe spell: does a PC gain any advantage by waiting at the edge for a monster to emerge?

To cite a specific example, I’m thinking of Hunger of Hadar, but I think this would apply to most aoe spells. Can a PC wait at the edge for a monster to emerge? Can a PC block a monster’s exit? Does the PC attack with advantage because s/he knows what direction the monster will be moving?

Where can I find an alternative to dxcontent monster db

So I often find it a serious pain to find monsters and spells with very specific properties via the srd and low and behold the tool I usually use (the advanced monster search on is down. That tool is invaluable as I often search for fairly specific things. For example the other day I needed to find a list of incorporeal undead creatures below 4 cr for research on how low ranking incorporeal monsters interact with the environment. After that, I went through outsiders fey and a couple of other types of monsters. Just skimming the srd would have taken way to long.

Where can I find a tool to replace DX Content’s Monster DB?