Why do all metals corrode when attacking a Rust Monster, yet it itself can only target ferrous metals

When you attack a rust monster, the following may apply:

Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. […]

So, bronze for example being a metal would corrode.

But the rust monster has the following action:

Antennae. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. […]

But seeing as bronze is not ferrous, it cannot be targeted.

What is the lore reason behind this?

How does Monster Slayer’s Hunter’s Sense work with illusions?

Would he receive information about the creature’s vulnerabilities based on what it appears to be, would he receive no information about the creature as if it were hidden from Divination magic or would he just understand that this is an illusion based on "magically" part of the ability description?

(…you gain the ability to peer at a creature and magically discern how best to hurt it…)

Dungeon World Monster Attacks

  • Forgive me if this seems a total newbie question…I’m not that, and have played ‘solo’ DW with my partner for at least two years…we both have a number of level 3 characters who we run through non-GM’d scenarios we generate from various GM emulators and in the spirit of DW explore the world and find out what is happening. So intro over….few days ago we had visitors and took them through some scenarios and they immediately raised a point we had never considered……how do ‘monsters’ attack if the PC’s don’t engage in combat first.
  • Do they simply deal damage?
  • Do the PC’s defend? OR,
  • Do they use their attack moves (via the GM or in our case via our adherence to the fiction) and make a hack and slash move, or again do they simply deal damage? I appreciate this is maybe a simplistic question, but, we have never really thought about it before. Surely there is some mechanism outside the fiction that governs their method of determining whether an attack move on their part is successful?

What is the significance of monster subtypes?

A number of subtype tags are added after some monsters’ general cassification. With the exception of Shapechanger and a few other specific exceptions these tags are linked to a particular monster type

For example Fiends as classification sometimes have the subtypes Devil, Demon, and Yugoloth in parenthesis after their monster type in their stat blocks.

You can consider an imp, a quasit, a hellhound, and a mezzoloth. The imp is listed as Tiny fiend (devil). The quasit is listed as Tiny fiend (demon). The hellhound has no listed subtype and the mezzoloth has the Yugoloth subtype. There is also the unusual Gnoll Fang of Yeenoghu that is listed as Medium fiend (Gnoll).

This distinction is not afforded to every common language "subtype" of monster. Hags, for instance, have their own section in the Monster Manual but are only listed as Medium Fey or, in the case of Night Hags, Medium Fiend without any listed subtype.

The following tags are the subtypes I could find listed in monsters’ stat blocks

General: Shapechanger, Titan
Aberration: None
Beast: None
Celestial: None, (Titan)
Construct: None
Dragon: None
Elemental: None
Fey: None
Fiend: Demon, Devil, Yugoloth, (Gnoll)
Giant: None
Humanoid: Goblinoid, Elf, Gith, Gnoll, Gnome, Grimlock, Human, Kobold, Kua-toa, Lizardfolk, Merfolk, Orc, Quaggoth, Sahuagin, Thri-kreen, Troglodyte, Yuan-ti, Aarakockra, Dwarf, etc…
Monstrosity: None, (Titan, Yuan-ti)
Ooze: None
Plant: None
Undead: None

With the exception of "shapechanger" that is affected by a number of spells what is the significance of these tags? Does a particular subtype having a tag (such as devils and most humanoids) have any particular meaning that is different from a variety of monster not having a tag (such as hags and beholders)?

What was this homebrew monster class based on That Damn Crab and other crab memes?

WARNING: The content of this question is potentially disturbing and contains references to animal abuse

I remember reading a homebrew class some time ago (within a few years) that has been based on various crab memes like "this kills the crab" represented as something along the lines of "this kills the human", or an ability to wield a melee weapon like a crab from this video, though I am not sure that the latter was actually there.

  • Every few levels, the crab would choose one ability from a list, and a new list of abilities was given. One of the abilities, for sure, was an ability to steal a dead creature’s natural armor bonus like a hermit crab.
  • Other abilities gave the crab’s claws various enhancement bonuses, gave the crab itself increased speed and/or natural armor, etc.
  • Some abilities of that class were based on a Monstrous Crab, notorious for being largely under-CRed.
  • It was published on a site with a comment section where many improvements were suggested for the author’s concept.

I found it long ago when googling for crab jokes, but I can’t find it now, and I’ve been trying for at least a few months.

What was this homebrew crab class, and where can it be found?

help in adapting a monster from a short story to 5E

This is the ‘Big Bad’ of the short story Undefiled, written by James M. Ward for the collection Tales of Ravenloft. From what I’ve inquired the creature in question was created by Ward specifically for the story. The monster in question (the author calls it a Coraltan) is a corporeal undead whose body is described as “desiccated and worm-infested”, however it is able to take on the appearance of a living humanoid (in this story it poses as a city’s spiritual leader) and while implied to feed on the energy of the living- in the story it seems to draw a little bit of energy from each person in a large crowd-, also appears to be capable of healing magic as well as mind-influencing magic (which it uses to keep people from its proverbial flock from discovering its true nature).

I’m not sure of the best way to simulate these qualities in 5E mechanics. At first I considered giving it the ability to cast Disguise Self at will (to appear as a living being rather than undead) except that spell has duration of an hour and is described as a wizard, sorcerer or bard spell and the monster’s healing abilities suggest divine magic- in 5E would an undead being like this be even capable of handling positive energy? Also what would be the best way to describe how it can feed on people without necessarily physically touching them?

There is some monster that works like a swarm of bodies?

I want to ask if someboday have design a monster that works like a swarm of bodies. Not undead but simply human, dwarf, etc bodies that are corrupted or something similar. I want that this monster works like a swarm in such a way can move like a flow until push and destroy windows or doors of a house (example).

Something without Intelligence, like an horde that kill everithing. The monster must be easy to hit for player, but after have killed one bodies, another is ready. In my mind this swarm if made of singular bodies with someone that is able to fuse with another to create a terrifing tangle.

Can you suggest a monsetr like this or do you have a character sheet for a monster like this?

Looking for a 3.5 reference to a Monster Harvester’s Handbook

Back in the day, someone had created a handbook for harvesting parts from monsters. They went through every monster in the SRD and chose parts (and fairly reasonable prices for those parts). I was wondering if anyone knew of a link to the old material. I can only find links to 5e versions, which is not what I am looking for.

I believe there were multiple versions, and the one I vaguely recollect was a Word document. I also think there was an Excel version, IIRC, I was not as fond of that one (I do not recall why, as this was many years ago).