Is Charm Monster obvious to bystanders? [duplicate]

This question already has an answer here:

  • Is Charm Person obvious? 4 answers

Is Charm Monster (or similar magic) obvious to bystanders that the spell is being cast?

I’ve looked at a number of sources, for example I’ve looked at the “Sage Advice Compendium” which reads:

Do you always know when you’re under the effect of a spell?

You’re aware that a spell is affecting you if it has a perceptible effect or if its text says you’re aware of it (see PH, 204, under “Targets”). Most spells are obvious. For example, fireball burns you, cure wounds heals you, and command forces you to suddenly do something you didn’t intend. Certain spells are more subtle, yet you become aware of the spell at a time specified in the spell’s description. Charm person and detect thoughts are examples of such spells.”

Sage Advice Compendium, Page 11

This describes that the target is not aware if it has no perceptible effect; however in the PHB page 203, it reads:

Verbal (V) Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area o f silence, such as one created by the silence spell, can’t cast a spell with a verbal component.

Somatic (S)

Spellcasting gestures might include a forceful gesticulation or an intricate set of gestures. If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures.

PHB 203, emphasis mine

This would say to me that a spell is quite obvious it is being cast by just about anyone (assuming you aren’t casting it with subtle spell, as part of the sorcerers class features); however, in the PHB, it says this:

Unless a spell has a perceptible effect, a creature might not know it was targeted by a spell at all. An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless the spell says otherwise.

PHB Page 204

So when we review these sources, it would say that the target is not aware, yet casting the spell is quite obvious if we look at what it says about the vocal and somatic components; furthermore, it says nothing about bystanders and if they would notice these charm spells.

So back to our original question…

Do bystanders or the target’s allies recognise you are casting a spell?

I’m asking for a RAW answer please.

Should the party get XP for a monster they never attacked?

Attempting to keep things vague to avoid possible spoilers for Dragon Heist

During the first session, after the barfight, a couple monsters crawl out of the hole in the middle of the tavern, one big scary dude and three bugs. The ‘Big Scary Dude’ would be worth a ton of XP if killed by the players, but there are two caveats

1) It is at half health when introduced

2) The players are told in no uncertain terms to focus on the little bugs while an NPC takes care of it.

Before the players even have a chance at him, the NPC goes before them in the Initiative and outright kills the big scary dude with a four hit combo on his turn. The big dude goes down literally before they even have a chance to react.

Just the other day, one of my players was asking me if they should have gotten experience for being apart of that battle with the big dude. If they did, they would be undeniably level 2 for the rest of the first chapter, but my thoughts are that they did not actually do anything in that fight and therefore should not get the XP. Am I in the wrong for denying them the XP? Or am I in the right for maintaining continuity?

What does the titan monster tag mean

I’ve noticed that a few creatures have the “titan” tag (here’s a D&DBeyond search) but I’m not sure what that tag means.

I noticed the other day in my Monster Manual when looking at the Empyrean and wondered if it had anything to do with titans of Greek mythology (since that’s what the Empyrean makes me think of) but then the Tarrasque is also listed as a titan, so there goes that theory.

I wondered also if it’s to do with their size, since the Tarrasque is extra big, even for a gargantuan sized creature, but then the the Empyrean and a few others are only huge, not gargantuan, so that doesn’t make sense either.

I have not seen this tag defined in the Monster Manual, only a small section on “tags” (link to basic rules, listed below all the creature types) that basically says that tags don’t mean anything. But even if there are no “rules” about titans, the term must still mean something, like how the “demon” or “shapeshifter” tags still mean something in-universe, at least.

Have I missed something? Although I accept that there are no “rules” about titans, there must still be mention of it somewhere as to how a “titan” creature is different from a non-titan creature. Is there any other official description of what this tag means?

What does the “titan” tag mean?

In this example, which path would a monster affected by the Dissonant Whispers spell take?

A bard casts Dissonant Whispers (PHB, p. 234) on a monster (diagram below). The monster has to choose between 2 paths. The left path is “safer” than the right path since his allies are that way but the right path led him a little farther from the bard.

Can the monster (A drow in armor and mid melee with at least 16 AC) choose the safer path or does he have to take the right one?

diagram path

Can a monster attack with the same action that its using to hold a grapple?

I’m unclear on how attacks and grappling work with monsters as opposed to players. Let me elaborate my question.

With player’s it seems clear to me. Let’s say a player has two creatures grappled and thus has no free hands. If the player attacks on its turn, it can make an unarmed strike against one of the grappled creatures (although it’s not clear if it can use the hand that’s grappling to make that attack: squeeze, crush, etc.).

Now in the case of a monster it seems unclear because they have specific actions/attacks that can grapple. Can those same attacks be made even if they are holding the grapple? I’ll use a couple of examples to clarify.

A Constrictor Snake has two options for attack: bite and constrict (which grapples on a hit). If a snake hits player A with constrict (A is grappled) on turn 1 and turn 2 rolls around, can it attack a still grappled player A with constrict or must it use bite?

A T-Rex has multiattack with bite and tail but can’t use them on the same target. If a T-Rex hits player A with bite (A is grappled) on turn 1 then can it bite a still grappled A on turn 2 since it can’t attack A with its tail?

I’m asking because because a lot of gameplay or monster strategy blogs seem to indicate no in their examples.

What is considered a class feature for a monster for the purpose of Change Shape?

It’s well understood that Spellcasting in a creature’s stat block is a class feature. For the purposes of Change Shape and similar abilities where the term “class features” has mechanical importance, are there any other class features in official monster stat blocks? The wording in Monster Manual implies that such things could exist, but do they, and if so how do we tell?

Example cases:

  • Kobold Scale Sorcerer’s Sorcery Points vs Sorcerer? Would a shape changed Couatl be able to sorcerize its innate spells?
  • Drow Shadowblade’s Shadow Step vs Shadow Monk?
  • Firenewt Warlock’s Imix’s Blessing vs Fiend Warlock’s Dark One’s Blessing?
  • Githzerai Anarch’s Psionic Defense and Unarmed Strike vs Monk? (I don’t think we’re in class feature any more.)
  • NPC Assassin’s Assassinate, Evasion, and Sneak Attack vs Assassin Rogue?

What Challenge Rating should this monster be? [on hold]

Werewolf Druid

Medium humanoid (shapechanger), chaotic evil

Armor Class 11 in humanoid form, 16 (with Barkskin)

Hit Points 58 (9d8 + 18)

Speed 30 ft.

STR 15 (+2) DEX 12 (+1) CON 14 (+2) INT 10 (+0) WIS 15 (+2) CHA 10 (+0)

Skills Medicine +4, Nature +3, Perception +4 Senses Passive Perception 14

Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Silvered

Languages Common

Challenge 5 (1,800 XP)

Spellcasting. The werewolf druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, thorn whip

1st level (2/day each): entangle, cure wounds, speak with animals, thunderwave

2nd level (2/day each): dust devil, barkskin

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

What Challenge Rating should this monster be?

seductive monster

i know about nymphs and succubi, but is there any other monster that are in-lore extremly beautiful humanoid-like or like to seduce people ?

Even high-charisma humanoid monster would do. the more exotic the better.

How do I interpret a monster stat block’s attack line? [duplicate]

This question already has an answer here:

  • What does “+6 to hit, Hit: 13 (2d8 + 4)” mean in a creature's stat block? 4 answers

I am using an app to determine how a bandit does his attack against our group of players. The app saids this

“Scimitar. Mele weapon attack: +3 to hit, reach 5 feet., one target. Hit: 5 (1d8+1) piercing damage”

What I’m confused about is how much damage the bandit does on his d8 roll (assuming he beats my groups AC on his d20 roll). Do I add the +3 to hit, d8+1, and the 5 sitting outside the () or what…?

This all takes place within 5e