Mimicking enemy boss movement of Wonderboy in Monster Land

I want to imitate the movement of the “Death” boss enemy in Wonderboy in Monster Land.

At first, I thought it just moves with a sine wave, but it’s not. The up and down movement is erratic.

I thought it changes its faceing direction at the player’s x position, but as you see in the video, it did not change direction when player jumped.

And if the player sitz under the boss, the boss just moves up and down and changes direction irregularly.

So far I’ve tried to imitate its movement with this:

transform.position = pos + transform.up * Mathf.Sin(Time.time * frequency) * amplitude; 

I used sin, but it’s quite different from movement of the boss. How can I change the behaviour in my game to be more like this boss’s movement?

How do I scale up a monster for a large party?

I am DMing a game for 6 PCs who are currently level 5.

During gameplay, even high-CR monsters have been easy pickings for them due to their advantage in numbers. They are starting to underestimate single-monster encounters.

I don’t want to always try to match the monster numbers (because sometimes it makes sense that that particular opponent is alone).

Problem to solve

I don’t want to shower them with hordes of monsters at every encounter. How do I scale up some of the more story-driving monsters for a more memorable campaign?

Using a monster as an improvised weapon [duplicate]

This question already has an answer here:

  • Can you pick up and use an enemy as an improvised weapon? 3 answers

So this question…

Can you pick up and use an enemy as an improvised weapon?

It doesn’t answer if another enemy would do more damage. I know 5e “Rules as Written” says that any improvised weapon deals 1d4 Damage, but logic says that if you were to drop a large stone statue onto an enemy’s face, or slam a fully grown armored dwarf down onto a prone unarmored halfling bandit, it would do more than the 1d4 damage. If I were to tip over a dying bear onto the alive body of its former rider, it would do more.

Is the damage completely up to the DM or is there a table for how much damage something can do?

What happens when a monster has a Legendary action to cast a spell that normally takes longer to cast? [duplicate]

This question already has an answer here:

  • (Tomb of Annihilation spoilers) How does Acererak's “at will spell” legendary action interact with spells with long casting times? 2 answers

The Imprisonment spell normally takes a full minute to cast. However, the Molydeus has it as an Innate Spell (1/day), as well as a legendary action to cast one of its innate spells.

Cast a Spell The molydeus casts one spell from its Innate Spellcasting trait.

I don’t know whether a Molydeus using his Legendary action to cast Imprisonment would still take a minute, or only an instant, to do. I’m not sure if there are additional Legendary monsters with a “cast a spell” legendary action with a list that involves longer casting times, but in general, what happens in such a scenario ?

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Is there a guide on how to create a monster to 1 v 1 a PC?

I have read all about how to create an encounter or “boss” monster for a group of PCs to defeat based on challenge rating, but I do not see if there is any guidance on how to create/modify a monster to make it a challenge of any certain rating if it were a 1 v 1 situation.

Essentially I want a PC (Level 5) to be forced to fight in a gladiator pit for its survival/release from prison, and I would like to design/modify an Orc to be the challenger.

Obviously a CR5 monster would be way too tough, but I am not sure if the CR system would help figure out what a hard/deadly challenge would be for a single character to handle.

Curious if there are guides out there that could help explain how to create/modify a monster for this role.

Thank you!

What’s the difference between a monster that can’t speak and a monster that doesn’t speak?

In their languages section of stats for some monsters, the wording sometimes says “can’t speak” and sometimes says “doesn’t speak.”

What functional difference is there between these two wordings?

Examples of creatures that use the “doesn’t” wording include, Invisible Stalker:

Languages Auran, Understands Common but doesn’t speak it.

Or Pidlwick II from Curse of Strahd:

Languages understands Common but doesn’t speak and can’t read or write

Or, for a more apples to apples comparison (apt, since both the creatures below are plants) :

a Tree Blight:

Languages understands Common and Druidic but doesn’t speak

versus a Twig Blight:

Languages Common understands but can’t speak

Is it possible to create armor from monster skin with that monster`s resistances?

For example some PC killed some Gricks and take off their skin using his Leatherworker’s kit.

Grick’s statblock says it has

Damage Resistance: Bludgeoning, Piercing, and Slashing From Nonmagical Attacks

Is it possible to create light armor from Grick’s tanned leather with such resistance? If so, how to calculate how complicated this process would be and how many time and resources it would cost?

Is Charm Monster obvious to bystanders? [duplicate]

This question already has an answer here:

  • Is Charm Person obvious? 4 answers

Is Charm Monster (or similar magic) obvious to bystanders that the spell is being cast?

I’ve looked at a number of sources, for example I’ve looked at the “Sage Advice Compendium” which reads:

Do you always know when you’re under the effect of a spell?

You’re aware that a spell is affecting you if it has a perceptible effect or if its text says you’re aware of it (see PH, 204, under “Targets”). Most spells are obvious. For example, fireball burns you, cure wounds heals you, and command forces you to suddenly do something you didn’t intend. Certain spells are more subtle, yet you become aware of the spell at a time specified in the spell’s description. Charm person and detect thoughts are examples of such spells.”

Sage Advice Compendium, Page 11

This describes that the target is not aware if it has no perceptible effect; however in the PHB page 203, it reads:

Verbal (V) Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area o f silence, such as one created by the silence spell, can’t cast a spell with a verbal component.

Somatic (S)

Spellcasting gestures might include a forceful gesticulation or an intricate set of gestures. If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures.

PHB 203, emphasis mine

This would say to me that a spell is quite obvious it is being cast by just about anyone (assuming you aren’t casting it with subtle spell, as part of the sorcerers class features); however, in the PHB, it says this:

Unless a spell has a perceptible effect, a creature might not know it was targeted by a spell at all. An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless the spell says otherwise.

PHB Page 204

So when we review these sources, it would say that the target is not aware, yet casting the spell is quite obvious if we look at what it says about the vocal and somatic components; furthermore, it says nothing about bystanders and if they would notice these charm spells.

So back to our original question…

Do bystanders or the target’s allies recognise you are casting a spell?

I’m asking for a RAW answer please.

Should the party get XP for a monster they never attacked?

Attempting to keep things vague to avoid possible spoilers for Dragon Heist

During the first session, after the barfight, a couple monsters crawl out of the hole in the middle of the tavern, one big scary dude and three bugs. The ‘Big Scary Dude’ would be worth a ton of XP if killed by the players, but there are two caveats

1) It is at half health when introduced

2) The players are told in no uncertain terms to focus on the little bugs while an NPC takes care of it.

Before the players even have a chance at him, the NPC goes before them in the Initiative and outright kills the big scary dude with a four hit combo on his turn. The big dude goes down literally before they even have a chance to react.

Just the other day, one of my players was asking me if they should have gotten experience for being apart of that battle with the big dude. If they did, they would be undeniably level 2 for the rest of the first chapter, but my thoughts are that they did not actually do anything in that fight and therefore should not get the XP. Am I in the wrong for denying them the XP? Or am I in the right for maintaining continuity?