3d movement visualizations?

What are effective ways, expected norms and prior art for visually presenting movement in 3d space, or very generalized movement in 3-dimensions x/y/z axis from an accelerometer? I’m beginning to research this and am at a loss as to how to begin. Examples and terms I can research would be helpful. This includes potentially changes from a norm, accumulations of data points, etc as it relates to the recurring 3-d movement (imagine running, or any repeated motion recorded by an accelerometer).

Thank you.

Does teleportation count as movement for a Tabaxi’s Feline Agility trait?

A Tabaxi, after using his Feline Agility trait to double his movement speed for a turn, must then move 0 feet on a subsequent turn in order for his trait to recharge.

If the Tabaxi teleports, does it count as movement for his trait? (If so, this means that the trait won’t recharge on that turn.)

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How to Deal With a SEO Site Movement?

How does Monks’ Improved Unarmored Movement work out of combat?

At 9th level, Monks gain an improvement of their Unarmored Movement feature:

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Searching on the site for an answer, I only found ones related to turns in combat. I’m wondering what happens outside of it. If I have 50 ft. of speed, I can only move up to 50 feet during a turn, that’s clear.

But how does this work out of combat, when movement isn’t forcefully split up because of turns? Do I fall after 50 feet, or can I move on vertical surfaces and across liquids indefinetely?

Mouse movement between screens with different screen resolution

I’m looking for a way to resolve the scaling issues between different resolution monitors and moving the mouse between them.

When moving the mouse to the edge of the screen, it hits an invisible void instead of moving onto the next screen.

I’m using a Nvidia GTX1080Ti and the 430.50 driver.

The monitor layouts look like this (23″,27″,23″), (1080,2160,1080):

On Windows, I used to use LittleBigMouse but haven’t been able to find a suitable alternative for Linux.

Does the movement from Infestation count as willing?

I know that infestation movement does not provoke opportunity attacks. However, I have a different question:

Does the movement caused by the infestation spell trigger the extra damage of booming blade?

The description of booming blade (SCAG p. 142) states:

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.

And infestation (XGtE p. 158) says:

You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.

Do Boots of Striding and Springing negate skills, feats, and spells that reduce your movement?

Per the horribly worded description:

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor.

But there are multiple ways in which a characters speed can be reduced beyond encumbrance. For instance, the Sentinel feat:

  • When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.

Another example is being grappled:

  • A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.

I highlighted the word becomes in these descriptions because, in the English language, it would indicate a one-time change. So a boy BECOMES a man. A seed BECOMES a plant.

But the Boots also say, “While” — A continuous duration. This puts the description at odds.

A character wearing the Boots has there walking speed “become” 30 feet unless encumbered or wearing heavy armor. They are hit by and NPC with the Sentinel feat so there speed “becomes” 0. Now what?

Does the character’s speed re-become 30 feet allowing them to keep moving? Or are they forced to stand still?

I seem to recall there being another magic item that uses the a phrase similar to “cannot be reduced below” but so far my search has come up empty.

Can Freedom of Movement counter Aberrant Ground?

The Freedom of Movement spell states this in it’s description:

For the Duration, the target’s Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target’s speed nor cause the target to be Paralyzed or Restrained.

A Gibbering Mouther has an ability called Abberant Ground which states this:

The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

That ability doesn’t appear to be magical. Does that mean that Freedom of Movement won’t stop a creature from being reduced to 0 speed if they fail their strength saving throw?