DnD 5e, forced movement

So, movement speed is apparently per round, not per turn. So let’s say character A walks 30 feet, their full movement speed, during their turn. Then character B casts a spell which forces character A to move another 30 feet due to fear. What happens? Isn’t character A’s movement speed already used up? And what happens in reverse, if character A forced to use their 30 feet at the start of the round due to character B’s spell, can they move 30 feet on their turn?

References to the PHB would be really appreciated in any answers, and thank you so much for the help!

How to calculate movement within an area

Related: How does the UA Tunnel Fighter fighting style's reaction attack interact with the Sentinel feat's speed-reduction effect?

The Tunnel Fighter feat from UA has the following wording:

As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.

What exactly is meant by moving "more" than 5 feet?

Would either of the two following paths be considered moving "more than 5 feet", assuming the player was holding a weapon with reach?

  • Path 1: Enter range, move 5 feet, exit range
  • Path 2: Enter range, move another 5 feet within range
  • Path 3: Enter range, immediately exit range
┌───┬───┬───┰───┬───┐ │MAX-RANGE->┃   │   │ ├───┼───┼───╂───┼───┤ │   │   │ .------P_1│ ├───┼───┼─|─╂───┼───┤ │ME │   │ `-->F │   │ ├───┼───┼───╂───┼───┤ │   │ F <--------P_2│ ├───┼───┼───╂───┼───┤ │   │   │ .------P_3│ ┝━━━┿━━━┿━|━╃───┼───┤ │   │   │ F │   │   │ └───┴───┴───┴───┴───┘ 

PURELY looking at the diagram and adding up the lengths of the lines, you could calculate the sum of lines WITHIN my range as being:

  • Path 1: 2.5 + 5 + 2.5 = 10
  • Path 2: 2.5 + 5 = 7.5
  • Path 3: 2.5 + 2.5 = 5

But I don’t know if this is strictly correct. I suspect that partial values may only be calculated before, or after, movement.

If movement is calculated before the step is taken, then stepping into my reach won’t count as movement within my reach, but stepping out will count as 5 feet. This makes Path 2 safe to travel.

If movement is calculated after the step is taken, then stepping into my reach will count as moving 5 feet within my reach, but stepping out won’t count as any. This makes Path 2 dangerous.

If movement is only calculated when it is entirely (start+finish) within reach, then all paths are safe.

There’s a lot of different ways to spin this. Is there any official ruling on how to calculate movement within an area?

[ Politics ] Open Question : Is the BLM movement an excuse to riot, loot, burn, and just act like animals?

The “peaceful” protesters are just virtue signalers looking for a pat on the back. One bad cop in a thousand is no reason to burn down someone’s property, steal what isn’t yours. Eric is the pretty boy? Ivanka is the pretty one and very sexy.

Does Monk Unarmored Movement work on snow?

Monk’s Unarmored Movement says that at 9th level

[…] you gain the ability to move along vertical surfaces and across liquids on Your Turn without Falling during the move.

Is there anything in the rules or otherwise saying, if this should work over deep snow, same way it would work over liquid water?

I guess moving on quicksand or canvas tent/awning roof would be other similar cases, so anything covering this would help too. They’re not liquid and not vertical, so by the above quoted text alone, the monk would sink/crash/fall.

Is there anything better than "well, thematically it would fit and be so cool and not really unbalancing" to say to the DM when asking them to allow running on snow the same way as on water?

[ Other – Society & Culture ] Open Question : My son supports the black people movement, how do I stop him?

(F61). Ever since this stupid Black Live matter (All lives matter) grew in popularity, my son won’t shut up about it. He’s always watching the protests and he has even mentioned going to protest! I’m not okay with that. He knows about white privilege, but he still wants to help “the blacks” in a useless publicity stunt. He turned 16 and got his license recently, so I threatened to slash his tires if he left the house. In my opinion, this whole movement is only important because everyone’s at home, nobody would care if this liberal coronavirus crap didn’t happen. This has just put me in a bad mood. Not trying to offend. 

What counts as willing movement?

So this is something I just found out about that I find odd:

  • Opportunity attacks—trigger off of movement that uses the creatures movement (action, move action, bonus action, reaction.)
  • Sentinel—Whenever a creature within 5 ft of you makes an attack at a creature other than you.
  • Booming blade—If the target willingly moves.
  • Mental Prison spell—if it moves, attacks through it, or reaches any part of body out of it.

So the “willingly” is different than other rulings for how effects related to movement works. However what exactly fits willing?

  • Cause fear—nope magic is having them move.
  • Dissonant whispers—same thing. They have to immediately move.

So the creature has to want to move completely of its own accord.

  • Crown of Madness—Humanoid creature you choose must make a wisdom saving throw. On a fail it is charmed by you. (Next is flavor text so skipping.) While charmed in this way the target must make an attack on a creature other than itself that you mentally choose on each of its turns before moving. It can act normally if you choose no creature or if none are within reach.

Crown of madness isn’t making them move but doesnt specifically say willing. And if the ruling for willing is movement not caused by magic what about magic causing situations where you take damage if you don’t move. Would a creature shimmering with evocation energy be spared because he moved out of the magical blender that is cloud of daggers? If no, then what is the go-to rule for willing movement that I should be using?

In short, what movement counts as willing, and where can it be found? Is moving out of obvious danger caused by magic, willing? Is moving away from an ally so you don’t hit them, willing?

If there isn’t any actual ruling on willing, that’s fine; I’ll go back to running it with my interpretation, so that it has same wording as AOO. If there is an actual 5e term or explanation for willing (that isn’t Sage Advice), please let me know. I just don’t see why it was necessary to put a term in the spell that isn’t used anywhere else. I understand it could have been overlooked since it was in a splatbook or has just been ignored since most people probably assume that there is “Forced ” and “Willing” movement, with the willing being defined as: any movement from an action, move action, bonus action, or reaction. In same way AOO work.

What counts as “end your movement”?

The Pack Master PP (Dragon 364) gets this as the 11th level feature:

When you end your movement 2 squares from an enemy, you can shift 1 square as a free action.

If I need to approach an enemy with threatening reach this is very handy.

  1. If I shift one from adjacent as a move action (so I am now 2 squares away), can I shift another?
  2. If an attack power like Nimble Footwork1 lets me shift, can I shift another?
  3. If I charge the bodyguard, can I shift one before or after the attack, to get close to the guarded controller?
  4. If I stand up (ending my move action) can I shift 1 if an enemy happens to be 2 squares away where I was prone?

1) Warlord 1 (Martial Power), lets you shift 1 if you hit

Circular movement in 5th edition d&d

This came up in a discussion in my group about circular movement.

Do we treat this as moving diagonally or difficult terrain?

For a situation such as circling a target on a horse shooting arrows at it we fell should be treated as difficult terrain

One situation was mentioned was what if a ranger casts spike growth which has a 20 foot radius wants to completely walk around it. How long would it take? The circumference is about 125 feet and ranger base speed is 30

This came up as we wanted to know if we cast spike growth catch someone in the area of effect. If they try to move out from it and away from us can we circle around faster then they can move through it

Running through it counts as difficult terrain but what about running around it?


What is the movement rate of a falling creature or object each round?

This question assumes that no method of controlling speed or direction is available, and that the falling is taking place from a location 30′ higher than necessary in order for said creature or object to reach the maximum falling damage of 20d6. The fall occurs from said height, proceeds directly, and impacts the ground of solid rock at the resulting velocity.

Thus, what is the movement rate of said falling creature or object each round?